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Work progress 0.97
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| Salvo | Date: Wednesday, 10.04.2013, 13:39 | Message # 841 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (brainstorm) Saturn model in dynamics - as in case with Jupiter - 10 layers (cloud belts) with different (real) speed and direction
Very nice! Wow...
Will you make Uranus model? It has very contrasting colors, such an effect would completely change it!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Wednesday, 10.04.2013, 19:19 |
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| Solaris | Date: Wednesday, 10.04.2013, 15:24 | Message # 842 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| Great job brainstorm with those clouds layers, it's a very nice illusion ! Thanks for it!
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| Destructor1701 | Date: Wednesday, 10.04.2013, 19:38 | Message # 843 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Sorry, did I miss something?
Is Brainstorm SE under a different screen-name? Only 1 post ever? And it's epic!?
What's going on?! This is wrinkling my brain!!!
And, on the subject of these awesome cloud animations:
Are they at slightly differing altitudes? Could they be?
If so, (long shot) would the ring-shadow-casting thing work with them? It'd be great to get into very low orbit and have the sense of depth enhanced by seeing the shadows of one cloud belt overhanging another.
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| HarbingerDawn | Date: Wednesday, 10.04.2013, 19:42 | Message # 844 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Destructor1701) Is Brainstorm SE under a different screen-name? No
Quote (Destructor1701) Only 1 post ever? He has more posts on the Russian forum
Quote (Destructor1701) Are they at slightly differing altitudes? Of course, that's the only way it can work.
Quote (Destructor1701) If so, (long shot) would the ring-shadow-casting thing work with them? Of course, they're just normal cloud layers
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| anonymousgamer | Date: Wednesday, 10.04.2013, 21:32 | Message # 845 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (HarbingerDawn) Of course, they're just normal cloud layers
Quote (Destructor1701) If so, (long shot) would the ring-shadow-casting thing work with them? It'd be great to get into very low orbit and have the sense of depth enhanced by seeing the shadows of one cloud belt overhanging another.
EDIT: To answer your question directly: currently, no they don't.
It would be cool to see cloud shadows in the future, though.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
Edited by anonymousgamer - Wednesday, 10.04.2013, 21:35 |
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| Fireinthehole- | Date: Wednesday, 10.04.2013, 21:42 | Message # 846 |
 Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| Quote (anonymousgamer) It would be cool to see cloud shadows in the future, though. Indeed it would! I really miss it while watching the Earth from close range.
Love Space Engine!
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| Destructor1701 | Date: Thursday, 11.04.2013, 01:11 | Message # 847 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| I had never thought about it until now. It'd add a nice, "cheap" bit of dynamism to the landscapes of SE.
Something like that doesn't have to be too computationally expensive, right?
It doesn't have to be ray-traced, or dynamically shadow-mapped, it can be approximated with just a projection of the cloud texture onto the surface texture as a subtractive layer, or something. That's probably how Celestia did it, right?
Knowing Space Engineer, it's definitely already on the list.
Edited by Destructor1701 - Thursday, 11.04.2013, 01:13 |
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| NovaSilisko | Date: Thursday, 11.04.2013, 01:12 | Message # 848 |
 Explorer
Group: SE team
United States
Messages: 288
Status: Offline
| I'm envisioning a similar method to how the ring shadows work.
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| HarbingerDawn | Date: Thursday, 11.04.2013, 04:32 | Message # 849 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Huh, I never noticed that SE didn't have cloud shadows. Weird, even Celestia has them.
Quote (anonymousgamer) To answer your question directly: currently, no they don't. It threw me off because he asked about ring shadows, not cloud shadows, but then changed direction and described cloud shadows and not ring shadows. So I just answered the question that he asked most clearly.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Thursday, 11.04.2013, 17:47 | Message # 850 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Destructor1701) It doesn't have to be ray-traced, or dynamically shadow-mapped, it can be approximated with just a projection of the cloud texture onto the surface texture as a subtractive layer, or something. That's probably how Celestia did it, right It sounds easy, but in reality it is not easy. Each planet in SE have a lot of textures (200-300 at ground level), mapped on a square-shaped tiles of landscape. Clouds layers uses the same technique. So it is impossible to make "just a projection" - each cloud tile may project on many landscape tiles, and each landscape tile may recieve shadow from many cloud tiles. So easiest way is to implement usual shadow mapping.
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| Destructor1701 | Date: Thursday, 11.04.2013, 23:21 | Message # 851 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Oh! Wow... does that mean that you intend to do it?
Or would it be too tempting to 'kill two birds with one stone', and implement landscape shadowing - and possibly drive up the computational load too much?
EDIT
Quote (HarbingerDawn) It threw me off because he asked about ring shadows, not cloud shadows, but then changed direction and described cloud shadows and not ring shadows. So I just answered the question that he asked most clearly.
Yes, my wording was a little ambiguous, sorry about that. I was actually asking if the technique used currently to cast ring shadows would work with the different cloud-belt textures.
Thinking about it further (and with a clearer head), I imagine that the ring shadows are not mapped at all, but rather take their cue from the density variations in the ring algorithm's output for the planet in question - drawing bands of darkness along the appropriate path on cloud, atmosphere, and landscape models.
Edited by Destructor1701 - Thursday, 11.04.2013, 23:48 |
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| DoctorOfSpace | Date: Friday, 12.04.2013, 03:50 | Message # 852 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote (Destructor1701) Oh! Wow... does that mean that you intend to do it?
Or would it be too tempting to 'kill two birds with one stone', and implement landscape shadowing - and possibly drive up the computational load too much?
Its been mentioned that whatever exists in real astronomy will be implemented so I assume that stuff would be added eventually. I doubt it would be too heavy on resources if 64 bit support is eventually added, plenty of modern games do far more things at once.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| HarbingerDawn | Date: Saturday, 13.04.2013, 12:04 | Message # 853 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| [Discussion about 64-bit support moved to here]
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Tuesday, 16.04.2013, 14:33 | Message # 854 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Translated names of all named stars (in Russian), made via built-in wiki database:
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| Billy_Mayes | Date: Tuesday, 16.04.2013, 16:19 | Message # 855 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Quote (SpaceEngineer) Translated names of all named stars (in Russian), made via built-in wiki database:
You're just making us more exited for the update
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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