ENG New site

Advanced search

[ New messages · Forum rules · Members ]
Work progress 0.97
SpaceEngineerDate: Thursday, 11.04.2013, 17:47 | Message # 856
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (Destructor1701)
It doesn't have to be ray-traced, or dynamically shadow-mapped, it can be approximated with just a projection of the cloud texture onto the surface texture as a subtractive layer, or something. That's probably how Celestia did it, right

It sounds easy, but in reality it is not easy. Each planet in SE have a lot of textures (200-300 at ground level), mapped on a square-shaped tiles of landscape. Clouds layers uses the same technique. So it is impossible to make "just a projection" - each cloud tile may project on many landscape tiles, and each landscape tile may recieve shadow from many cloud tiles. So easiest way is to implement usual shadow mapping.





 
Destructor1701Date: Thursday, 11.04.2013, 23:21 | Message # 857
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
Oh! Wow... does that mean that you intend to do it?

Or would it be too tempting to 'kill two birds with one stone', and implement landscape shadowing - and possibly drive up the computational load too much?

EDIT

Quote (HarbingerDawn)
It threw me off because he asked about ring shadows, not cloud shadows, but then changed direction and described cloud shadows and not ring shadows. So I just answered the question that he asked most clearly.


Yes, my wording was a little ambiguous, sorry about that. I was actually asking if the technique used currently to cast ring shadows would work with the different cloud-belt textures.

Thinking about it further (and with a clearer head), I imagine that the ring shadows are not mapped at all, but rather take their cue from the density variations in the ring algorithm's output for the planet in question - drawing bands of darkness along the appropriate path on cloud, atmosphere, and landscape models.







Edited by Destructor1701 - Thursday, 11.04.2013, 23:48
 
DoctorOfSpaceDate: Friday, 12.04.2013, 03:50 | Message # 858
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (Destructor1701)
Oh! Wow... does that mean that you intend to do it?

Or would it be too tempting to 'kill two birds with one stone', and implement landscape shadowing - and possibly drive up the computational load too much?


Its been mentioned that whatever exists in real astronomy will be implemented so I assume that stuff would be added eventually. I doubt it would be too heavy on resources if 64 bit support is eventually added, plenty of modern games do far more things at once.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
HarbingerDawnDate: Saturday, 13.04.2013, 12:04 | Message # 859
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
[Discussion about 64-bit support moved to here]




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Tuesday, 16.04.2013, 14:33 | Message # 860
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Translated names of all named stars (in Russian), made via built-in wiki database:


Attachments: 9509108.jpg (124.4 Kb)





 
Billy_MayesDate: Tuesday, 16.04.2013, 16:19 | Message # 861
Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
Quote (SpaceEngineer)
Translated names of all named stars (in Russian), made via built-in wiki database:



You're just making us more exited for the update tongue





AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
Joey_PenguinDate: Tuesday, 16.04.2013, 22:44 | Message # 862
Pioneer
Group: Users
United States
Messages: 311
Status: Offline
Duh.




Careful. The PLATT Collective has spurs.
 
Fireinthehole-Date: Tuesday, 16.04.2013, 23:02 | Message # 863
Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
Haha this really puts all kind of patience in a hard test! biggrin




Love Space Engine!
 
werdnaforeverDate: Wednesday, 17.04.2013, 03:19 | Message # 864
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
When we name our own star's we'll be able to have them labeled too, right?

You could find a remote planet a few megaparsecs away and imagine your own civilization there; you could pick stars out from that planet's pov and name them as if you were an inhabitant looking up at the stars.
 
SpaceEngineerDate: Wednesday, 17.04.2013, 09:01 | Message # 865
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (werdnaforever)
You could find a remote planet a few megaparsecs away and imagine your own civilization there; you could pick stars out from that planet's pov and name them as if you were an inhabitant looking up at the stars.

Yes, of course.





 
NovaSiliskoDate: Wednesday, 17.04.2013, 09:03 | Message # 866
Explorer
Group: SE team
United States
Messages: 288
Status: Offline
It would be really fun if we could draw lines between stars to make our own constellations, too, or define them in scripts.
 
HarbingerDawnDate: Wednesday, 17.04.2013, 10:06 | Message # 867
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (NovaSilisko)
It would be really fun if we could draw lines between stars to make our own constellations, too, or define them in scripts.

This has been suggested many times, and it probably won't happen soon.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
TimDate: Wednesday, 17.04.2013, 12:14 | Message # 868
Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
I also don't really see why it should be possible.
 
PlanetExplorer12Date: Wednesday, 17.04.2013, 18:50 | Message # 869
Astronaut
Group: Users
United States
Messages: 68
Status: Offline
So you can see a square in the sky while you sit in a mountain range.




Jupiter is Awesome!
 
DoctorOfSpaceDate: Wednesday, 17.04.2013, 18:56 | Message # 870
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (PlanetExplorer12)
So you can see a square in the sky while you sit in a mountain range.

Something tells me the majority of constellations would end up being male genitalia.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Search: