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Work progress 0.97
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| Destructor1701 | Date: Sunday, 27.01.2013, 21:37 | Message # 571 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Yeah, SmjJames, that's an intentional feature. You cycle through the 3 modes with "B".
I think what SE is referring to is an occasional positional glitch, where the light-trail will dance away slightly from the star-sprite.
Or perhaps how, when dollying around a star at such distance as for the star to have a small angular diameter, a trail will appear in the opposite direction to the dolly, despite the star remaining stationary in the viewport - and thus, warranting no motion blur.
Another glitch I've noticed is how, from a certain distance, a star sprite, and even sometimes a lens flare, will be emitted from multi-star system's barycentre - even if you're still close enough to see the constituent stars. But that one's not motion blur related.
Edited by Destructor1701 - Sunday, 27.01.2013, 21:39 |
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| SpaceEngineer | Date: Monday, 28.01.2013, 00:23 | Message # 572 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Destructor1701, no one of your assumption is right
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| Nyarlathotep | Date: Tuesday, 29.01.2013, 19:58 | Message # 573 |
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Observer
Group: Users
Germany
Messages: 14
Status: Offline
| @spaceengineer
hello. is there any possibility to tell us an approximate release date of SE 0.97, at least the month? can we count on february?
oh, and my second question: when will SE support volumetric clouds and realistic water surfaces with shaders and 3D waves like in all the other of today's games?
Intel Core2Quad Q6600@2,9 GHz, 6 GB DDR2-RAM, AMD Radeon HD 6950 with 2048 MB VRAM, Windows 7 Home Premium 64 bit
Edited by Nyarlathotep - Tuesday, 29.01.2013, 20:23 |
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| anonymousgamer | Date: Tuesday, 29.01.2013, 22:36 | Message # 574 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (Nyarlathotep) oh, and my second question: when will SE support volumetric clouds and realistic water surfaces with shaders and 3D waves like in all the other of today's games?
No, and no. Sadly.....
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| HarbingerDawn | Date: Tuesday, 29.01.2013, 22:44 | Message # 575 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Welcome to the forum Nyarlathotep.
There is no release date for 0.97. Just keep checking back, it should be pretty close to finished.
As for the clouds and waves, not in 0.97. It's impossible to predict when they will be implemented. They'll just be done when they're done.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Nyarlathotep | Date: Tuesday, 29.01.2013, 23:02 | Message # 576 |
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Observer
Group: Users
Germany
Messages: 14
Status: Offline
| Quote (anonymousgamer) No, and no. Sadly....
I asked when it will be implemented, not if. I remember I've read that SpaceEngineer wrote a few months ago that he will implement volumetric clouds and realistic water sometime in a future version. Are you sure that there will be definitely no such features?Added (30.01.2013, 02:02) ---------------------------------------------
Quote (HarbingerDawn) As for the clouds and waves, not in 0.97.
Hm, ok. So I hope that it will be implemented in SE 0.98, maybe sometime at the end of 2013. Can you tell me if there will be a simulation of gravity in 0.97?
Intel Core2Quad Q6600@2,9 GHz, 6 GB DDR2-RAM, AMD Radeon HD 6950 with 2048 MB VRAM, Windows 7 Home Premium 64 bit
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| HarbingerDawn | Date: Tuesday, 29.01.2013, 23:10 | Message # 577 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Nyarlathotep) Can you tell me if there will be a simulation of gravity in 0.97? This already exists in 0.96; try flying the spaceships.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Tim | Date: Wednesday, 30.01.2013, 13:47 | Message # 578 |
 Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
| I believe he means the influence of objects on each other. The problem is, in a real gravity simulation many planets and stars would be swung out of the system. Some may become moons of a gas giant etc. This will probably get implemented one day though.
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| HarbingerDawn | Date: Wednesday, 30.01.2013, 15:37 | Message # 579 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Tim) I believe he means the influence of objects on each other. If that is the case, then no it will never be implemented in this program. In the future (a few years from now) if SE is successful, then Vladimir might make a universe simulator that has gravity, evolution of planets/stars/galaxies, collisions, etc. But that would be a separate piece of software based on this engine. The SE planetarium will never have that.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Nyarlathotep | Date: Wednesday, 30.01.2013, 19:16 | Message # 580 |
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Observer
Group: Users
Germany
Messages: 14
Status: Offline
| A universe simulator must also contain the time dilatation. It's not really realistic if you travel through the galaxy at light speed and it takes 200 years to reach a 200 lightyears distant planet. ;-)
Intel Core2Quad Q6600@2,9 GHz, 6 GB DDR2-RAM, AMD Radeon HD 6950 with 2048 MB VRAM, Windows 7 Home Premium 64 bit
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| Dreycrux | Date: Wednesday, 30.01.2013, 20:17 | Message # 581 |
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Observer
Group: Newbies
Canada
Messages: 5
Status: Offline
| This is an incredible universe simulator, I show everyone I can this program. I tell people about Space engine everywhere I go.
Keep up the incredible work. I would of never dreamed I could explore the universe from my chair! I thought I had to wait until after I had died!
Memories of this program will always be with me.
Thank-you!
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| Nyarlathotep | Date: Thursday, 31.01.2013, 09:25 | Message # 582 |
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Observer
Group: Users
Germany
Messages: 14
Status: Offline
| Quote (Dreycrux) This is an incredible universe simulator
SE isn't a universe simulator. It's just a virtual planetarium like HarbingerDawn said. A universe simulator would simulate the universe with all it's principles of nature and physics. SE doesn't do this and sadly won't do this. Probably there will be a program sometime in the future which simulates the universe or probably there won't be anything like that. But indeed, SE is a marvelous widget.
Intel Core2Quad Q6600@2,9 GHz, 6 GB DDR2-RAM, AMD Radeon HD 6950 with 2048 MB VRAM, Windows 7 Home Premium 64 bit
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| SpaceEngineer | Date: Thursday, 31.01.2013, 13:47 | Message # 583 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Nyarlathotep) SE doesn't do this and sadly won't do this. SE can't do that. And no one program can do that. Imagine 100 billion galaxies with 100 billion stars in each, with 100-1000 bodies in each planetary system. It simply impossible to perform N-body gravity simulation for such amount of objects.
Programs like Universe Sandbox can simulate only one "scene" with number of object limited to few thousands. I can implement such feature in SE, but this would look wierd. If player wants to crash a planet into a star, he must enter gravity simulation mode, what will work only for that planetary system. After playing, changes can be saved with some restrictions.
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| Nyarlathotep | Date: Thursday, 31.01.2013, 14:18 | Message # 584 |
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Observer
Group: Users
Germany
Messages: 14
Status: Offline
| Ok, so we have to wait 100 years or more. Then such a program could be realized by someone, powered by quantum computers.
Intel Core2Quad Q6600@2,9 GHz, 6 GB DDR2-RAM, AMD Radeon HD 6950 with 2048 MB VRAM, Windows 7 Home Premium 64 bit
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| lexrazor | Date: Thursday, 31.01.2013, 16:37 | Message # 585 |
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Astronaut
Group: Users
Bulgaria
Messages: 76
Status: Offline
| I really dont see the point of trying to simulate the whole universe. Doesn't matter what kind of computer they use. We barely even scratch the surface of the comsic laws and sorts. It's really better to try and fix our own planet as much as we can without making pointless finantial investments like a universal simulator. Im pretty happy with what SE is giving us so far and of course what's the planned finished product, even if it just stays as a space simulation software. When you think about it, what we have here is our own galactic map which can be used for future space exploration, course ploting and just a general database. I honestly dont even need it to be a game when it has that bigger potential.
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