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Work progress 0.97
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| HarbingerDawn | Date: Thursday, 31.01.2013, 17:01 | Message # 586 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (lexrazor) I really dont see the point of trying to simulate the whole universe. Doesn't matter what kind of computer they use. And don't forget, any true simulation of all of the universe would need to include that computer simulating itself simulating the universe including simulating itself simulating the universe including simulating itself... on and on in an infinite regress
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| lexrazor | Date: Thursday, 31.01.2013, 17:54 | Message # 587 |
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Astronaut
Group: Users
Bulgaria
Messages: 76
Status: Offline
| Quote (HarbingerDawn) And don't forget, any true simulation of all of the universe would need to include that computer simulating itself simulating the universe including simulating itself simulating the universe including simulating itself... on and on in an infinite regress biggrin
Which would ultimately lead to the Big Bang again lol
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| Aaron | Date: Thursday, 31.01.2013, 20:33 | Message # 588 |
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Space Tourist
Group: Users
United States
Messages: 39
Status: Offline
| Check out this research paper.
http://arxiv.org/abs/1210.1847
Quote (lexrazor) And don't forget, any true simulation of all of the universe would need to include that computer simulating itself simulating the universe including simulating itself simulating the universe including simulating itself... on and on in an infinite regress
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| ZackG | Date: Saturday, 02.02.2013, 21:02 | Message # 589 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Well. Development sure is taking long. Hope nothing happened to SE while I was gone.
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| werdnaforever | Date: Sunday, 03.02.2013, 01:52 | Message # 590 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Regarding the ability to duplicate models without using more memory:
In Trimble SketchUp, you can create "components", which are duplicated objects.
Could SpaceEngine take advantage of this? Will I one day be able to take a SketchUp file and create a space engine ship out of it, with single components replicated without taking up more memory?
The only problem I see with that is that while the internal geometry of a component is always identical to that of its counterparts, a component can still be rescaled/resized, or painted different colors (painting a component changes only the appearance of the default material in the component. Areas that have already been textured stay the same)
For example, when I want to make something guaranteed to be symmetrical, I can do it using a component containing one half of the geometry. There are copies of the component: the original, and one that's been scaled by -1.00 on an axis. The geometry is the same; it's just "flipped". This probably wouldn't work properly outside of SketchUp.
The second problem would probably involve the component hierarchy. You can have components that consist only of smaller components, like a component in the shape of a section of wooden fence being made of a dozen components shaped like boards of wood. There isn't actually any geometry in the fence section. Rather, there's just a bunch of smaller components "nested" in the larger one.
Why am I really asking this? It's 'cause I have a model in SketchUp with nearly 390,000 instances of components (total, including nested components) and almost 5 million faces (even more polygons since a face isn't necessarily a polygon, unless I'm wrong and sketchup just uses "face" instead of "polygon"). The actual file for the project is 2.65 mb, since I don't have textures. Will this ever see the light of day in SE without the need for a gigantic mesh file? Not likely. It would be cool, nevertheless.
Edited by werdnaforever - Sunday, 03.02.2013, 01:53 |
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| Solaris | Date: Tuesday, 05.02.2013, 23:19 | Message # 591 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| To all of you who are looking forward to SE v0.97, your patience will be rewarded ! A good job can't be rush, so hang on guys, just a little bit longer !
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| Jeroll3d | Date: Wednesday, 06.02.2013, 00:21 | Message # 592 |
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Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| That is simply amazing!
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| SpaceMan | Date: Wednesday, 06.02.2013, 01:23 | Message # 593 |
 Astronaut
Group: Users
United States
Messages: 48
Status: Offline
| I am assuming just a cupple more weeks till we get our hands on the new SpaceEngine. A month tops.
"The sky calls to us, If we do not destroy our self's. We will one day, venture to the stars" - Carl Sagan
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| werdnaforever | Date: Wednesday, 06.02.2013, 04:12 | Message # 594 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote (Solaris) To all of you who are looking forward to SE v0.97, your patience will be rewarded !
Is that from .97? Wait... where did you get this?
Hold on a sec... (swoosh sound effect)
Wait, do mods really get secret first looks, or was this taken from that video and I just really can't wait for .97?
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| anonymousgamer | Date: Wednesday, 06.02.2013, 04:16 | Message # 595 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (werdnaforever) Wait, do mods really get secret first looks, or was this taken from that video and I just really can't wait for .97?
Do you think the video was that high res? *wink*
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
Edited by anonymousgamer - Wednesday, 06.02.2013, 04:19 |
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| midtskogen | Date: Wednesday, 06.02.2013, 14:37 | Message # 596 |
 Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| Quote (Nyarlathotep) Can't imagine, that it could be such a problem today. Rendering 3D water surfaces is possible since the release of DirectX 8 in late 2002 (!). Now it's 2013 and SE doesn't have 3D water surfaces. It's hard to believe. I don't find it hard to believe at all. Even if it's 2013, these things don't program itself. I hope to see 3D water in SE, though.
NIL DIFFICILE VOLENTI
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| Salvo | Date: Wednesday, 06.02.2013, 15:32 | Message # 597 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (werdnaforever) Wait, do mods really get secret first looks
Impossible
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| HarbingerDawn | Date: Wednesday, 06.02.2013, 17:42 | Message # 598 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (midtskogen) Even if it's 2013, these things don't program itself. Quite so.
The graphical abilities to do many things exist, of course, but they still need to be coded for, and SE is coded by just one person. In addition, there are many things that need to be added to the program, and those things have different levels of priority. For example, aurorae, comets, 3D clouds, procedural generation of galaxy and nebula models, glowing textures (night side lights) for planets, are all more important than 3D water, as are many other things. It will be added eventually, but there are other things that must come first.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| neutronium76 | Date: Wednesday, 06.02.2013, 18:31 | Message # 599 |
 World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote (SpaceEngineer) I can implement such feature in SE, but this would look wierd. If player wants to crash a planet into a star, he must enter gravity simulation mode, what will work only for that planetary system. After playing, changes can be saved with some restrictions.
Space Engineer you never cease to amaze me (and most of us here no doubt) ! I wonder if this mode could be used to simulate lifecycle of stars i,e, supernovas for giants or giant and then neutron star formation for sun-like stars and its effect on planets although, now that I think of it, probably no. But it might be useful to see effect of comet/asteroid collision with such mode .
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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| SpaceEngineer | Date: Wednesday, 06.02.2013, 21:34 | Message # 600 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (neutronium76) Space Engineer you never cease to amaze me (and most of us here no doubt) ! I wonder if this mode could be used to simulate lifecycle of stars i,e, supernovas for giants or giant and then neutron star formation for sun-like stars and its effect on planets although, now that I think of it, probably no. But it might be useful to see effect of comet/asteroid collision with such mode . It can, but only for that system where you are. If you leave the system, time will reset. When you enter new system, and if you want to go back to the future, you must perform the simulation again.
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