Can't imagine, that it could be such a problem today. Rendering 3D water surfaces is possible since the release of DirectX 8 in late 2002 (!). Now it's 2013 and SE doesn't have 3D water surfaces. It's hard to believe. It also won't cost much more performance on modern PCs than with a plain water texture.
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Edited by Nyarlathotep - Wednesday, 06.02.2013, 14:05
Can't imagine, that it could be such a problem today. Rendering 3D water surfaces is possible since the release of DirectX 8 in late 2002 (!). Now it's 2013 and SE doesn't have 3D water surfaces. It's hard to believe.
I don't find it hard to believe at all. Even if it's 2013, these things don't program itself. I hope to see 3D water in SE, though.
Even if it's 2013, these things don't program itself.
Quite so.
The graphical abilities to do many things exist, of course, but they still need to be coded for, and SE is coded by just one person. In addition, there are many things that need to be added to the program, and those things have different levels of priority. For example, aurorae, comets, 3D clouds, procedural generation of galaxy and nebula models, glowing textures (night side lights) for planets, are all more important than 3D water, as are many other things. It will be added eventually, but there are other things that must come first.
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I can implement such feature in SE, but this would look wierd. If player wants to crash a planet into a star, he must enter gravity simulation mode, what will work only for that planetary system. After playing, changes can be saved with some restrictions.
Space Engineer you never cease to amaze me (and most of us here no doubt) ! I wonder if this mode could be used to simulate lifecycle of stars i,e, supernovas for giants or giant and then neutron star formation for sun-like stars and its effect on planets although, now that I think of it, probably no. But it might be useful to see effect of comet/asteroid collision with such mode .
Space Engineer you never cease to amaze me (and most of us here no doubt) ! I wonder if this mode could be used to simulate lifecycle of stars i,e, supernovas for giants or giant and then neutron star formation for sun-like stars and its effect on planets although, now that I think of it, probably no. But it might be useful to see effect of comet/asteroid collision with such mode .
It can, but only for that system where you are. If you leave the system, time will reset. When you enter new system, and if you want to go back to the future, you must perform the simulation again.
SpaceEngineer, I just love what you have made! I've been following for over a year. I am taking a Creative Writing course in college and I am using SpaceEngine for my magazine article proposal to GameInformer. Is this alright if I try to publish the article? I hope to spread the word for SpaceEngine! Also for other reasons in hopes to inspire people to become scientists, technologists, engineers, NASA, space pioneers, and space enthusiasts. I just want the whole world to galvanize the wonders and the emits scale of the cosmos, and to appreciate how far we have come in charting where we are in the vast cosmos.
"The sky calls to us, If we do not destroy our self's. We will one day, venture to the stars" - Carl Sagan
I think something should be done to water in SE until it can be given a nice 3D effect- some kind of faint, subtle texturing would be in order to give a sense of scale when flying over it. Otherwise there's no way to tell how close it is.
Also, perhaps .98 should have clouds that are different colors (based on the color of a planet's oceans/atmosphere), even if they are subtle differences. Not all clouds will be white, right?
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What's the difference between being a moderator and being in the "SE team" group? What is the SE team?
...are all more important than 3D water, as are many other things. It will be added eventually, but there are other things that must come first.
I don't think so. Indeed, 3D clouds are also very important, but I think that 3D water isn't less important than 3D clouds. 3D water and 3D clouds are together more important than aurorae or procedural galaxies and nebulas, cause the recent clouds and water look very unattractive, which is by far a more significant issue to the naked eye than the other issues. And yes, the planet surface by night is too dark.
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Edited by Nyarlathotep - Thursday, 07.02.2013, 14:46