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Work progress 0.97
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| werdnaforever | Date: Wednesday, 16.01.2013, 18:41 | Message # 556 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote (SpaceEngineer) These screenshots show a fleet of all models I use now with 4 copies of one very huge ship. Its model has almost 1 million triangles and uses 104 Mb of VRAM, however it is stored only once, so these 4 ships use only 104 Mb.
Is that huge, awesome looking ship available for .96?
Edited by werdnaforever - Wednesday, 16.01.2013, 18:43 |
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| HarbingerDawn | Date: Wednesday, 16.01.2013, 18:53 | Message # 557 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (werdnaforever) Is that huge, awesome looking ship available for .96? Or 0.97 for that matter? And I'm more interested in that model on the far left, I've always liked that design. Who is making that one and will it be ready for 0.97?
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Wednesday, 16.01.2013, 18:55 |
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| SolarLiner | Date: Wednesday, 16.01.2013, 19:05 | Message # 558 |
 Explorer
Group: Users
France
Messages: 267
Status: Offline
| Quote (HarbingerDawn) and/or make sure that your graphics card can handle texture sizes over 4096. I once loaded with it a 16384 texture, so that is not the problem here. Thanks for the link, I will try this.
custom landing page to share: http://bit.ly/spaceengine
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| EmilyWright97 | Date: Wednesday, 16.01.2013, 19:54 | Message # 559 |
 Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| 0.9.7 will be awesomeee!!!!!! I look foward for the next update :DD
Yeah! :D
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| SpaceEngineer | Date: Wednesday, 16.01.2013, 20:59 | Message # 560 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| The huge ship was made by AmID91 from Russian forum. It has an extremely high polycount and no textures. I don't believe it will be completed until release.
http://spaceengine.org/forum/11-17-7021-16-1334159308 http://spaceengine.org/forum/11-17-7425-16-1335897191 http://spaceengine.org/forum/11-17-9950-16-1341140070
The small starship model was made by Romario-3D (I believe), but I miss his post. Maybe you will find it there: http://spaceengine.org/forum/11-17-1
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| HarbingerDawn | Date: Wednesday, 16.01.2013, 21:54 | Message # 561 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (SpaceEngineer) Romario-3D It looks like he has left the community, he was last online more than two months ago That's a shame, his model was my favorite, I really wanted to see it in SE.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Destructor1701 | Date: Friday, 18.01.2013, 14:59 | Message # 562 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Quote (AstronomyLover) HarbingerDawn,
Thank's for your answer, Dragon. I try with yours advices but it is not that I want to said. I don't want modify the sensibility of my mouse because I have other problems with the maneuverability of the mouse. I hope that in the next version 0.97 of Space Engine there is the possibility of a combination of keys to replace the command "Right drag".
Thank's still for your attention Good night... AstronomyLover, if you switch to spacecraft or aircraft camera mode, you can orbit the camera around objects continuously with just one swipe of the 'mouse, for as long as you hold down the right mouse button.
Edited by Destructor1701 - Friday, 18.01.2013, 15:06 |
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| SpaceEngineer | Date: Tuesday, 22.01.2013, 21:43 | Message # 563 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Updates: Menu for selecting of the GUI language, changes applies without restarting Fixed a flat landscape bug on Intel HD, added auto configuration at first launch A lot of bugfixes during the beta test
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| Tim | Date: Tuesday, 22.01.2013, 21:58 | Message # 564 |
 Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
| Any news on a possible release date?
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| SpaceEngineer | Date: Tuesday, 22.01.2013, 22:14 | Message # 565 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Tim) Any news on a possible release date? I never mentioned the release date, because I don't know it yet
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| Tim | Date: Tuesday, 22.01.2013, 22:37 | Message # 566 |
 Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
| There is always a first time :P
Also, now that I have your attention, will it be long before the 'duplicate spaceships' option will be available?
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| SpaceEngineer | Date: Wednesday, 23.01.2013, 08:24 | Message # 567 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Tim) Also, now that I have your attention, will it be long before the 'duplicate spaceships' option will be available? What do you mean? You can duplicate a ship in 0.96 by duplicating its script in the 'spaceships.sc' file. However, it will be duplicated in memory, but 0.97 will fix this.
*
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| Tim | Date: Wednesday, 23.01.2013, 12:54 | Message # 568 |
 Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
| I know how to do it now, but it would be nice to have a duplicate option in-game. Then, when the picture is taken or whatever you were going to do is complete, you could just remove the duplicates. I believe HarbringerDawn once said it will likely be implemented once, and I was wondering if that time was now :P
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| Destructor1701 | Date: Thursday, 24.01.2013, 00:21 | Message # 569 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Yeah, that'd be a very handy feature, actually.
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| mustafa2812 | Date: Thursday, 24.01.2013, 00:54 | Message # 570 |
 Space Pilot
Group: Users
United States
Messages: 121
Status: Offline
| I'll second that motion
PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
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