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HarbingerDawnDate: Thursday, 13.12.2012, 17:36 | Message # 436
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (Salvo)
HarbingerDawn, i have a question, you uploaded a 64x texture of some GB and you can't download SE?

Salvo, if you read what I wrote, you'll see that I can obviously download SE, it just takes hours. When I upload maps like that, it can take nearly a full day sometimes, which is why I hate doing it. I don't want to have to wait for hours to download the next version of SE when it comes out, because I'll be too excited and the anticipation would kill me.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
vosk_010858Date: Thursday, 13.12.2012, 18:33 | Message # 437
Observer
Group: Newbies
Ukraine
Messages: 5
Status: Offline
...




Desktop:
MS Windows 7 Ultimate 64-bit SP1
Intel Pentium 4 CPU 3.20GHz, 2,0GB RAM, NVIDIA GeForce GTX 260

Laptop:
MS Windows 7 Ultimate 64-bit SP1
Intel Core i5 CPU 2.50GHz, 4,0GB RAM, NVIDIA GeForce GT 630M


Edited by vosk_010858 - Thursday, 13.12.2012, 20:24
 
HarbingerDawnDate: Thursday, 13.12.2012, 18:53 | Message # 438
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
vosk_010858, there really aren't any bugs/lags associated with the disk textures that I'm aware of, and they don't take up any more memory than procedural textures (in fact they take up less because of the texture compression option). And if you generate the textures from heightmap then the world will not look as it really does, which is wrong for SpaceEngine. So your "problems" do not exist, and your "solutions" will just make more problems.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SalvoDate: Thursday, 13.12.2012, 19:52 | Message # 439
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote (HarbingerDawn)
When I upload maps like that, it can take nearly a full day sometimes, which is why I hate doing it.

I admire your patience wacko





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SpaceEngineerDate: Sunday, 16.12.2012, 17:18 | Message # 440
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Updated nebula sptites/shaders, the same as galaxies now:


Attachments: 0333000.jpg (241.5 Kb)





 
Antza2Date: Sunday, 16.12.2012, 17:35 | Message # 441
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
Quote (SpaceEngineer)
Updated nebula sptites/shaders, the same as galaxies now:

Wow! They look amazing smile





Go to antza2.deviantart.com for cool photos!
 
curiousepicDate: Sunday, 16.12.2012, 17:39 | Message # 442
Space Pilot
Group: SE team
United States
Messages: 141
Status: Offline
Woo! Big improvement for the nebula. Bet the look 10 times better when rotating in 3D.




My ideal preferences for visual design of the mothership and technology in SE
Harry Potter and the Methods of Rationality
 
Joey_PenguinDate: Sunday, 16.12.2012, 18:24 | Message # 443
Pioneer
Group: Users
United States
Messages: 311
Status: Offline
SpaceEngineer Congratulations, you win the universe!

Oh. I see you've made your own... wink





Careful. The PLATT Collective has spurs.
 
SalvoDate: Sunday, 16.12.2012, 19:13 | Message # 444
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Sorry but i can't see the difference xD
What nebula was that?





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
HarbingerDawnDate: Sunday, 16.12.2012, 20:02 | Message # 445
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (Salvo)
What nebula was that?

I think it's mine and Doc's Eagle Nebula mod





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
AlessiaCristalloooDate: Sunday, 16.12.2012, 20:13 | Message # 446
Astronaut
Group: Users
Italy
Messages: 44
Status: Offline
Quote (HarbingerDawn)
Eagle Nebula


We will never see this in SE i think smile
 
SpaceEngineerDate: Sunday, 16.12.2012, 20:44 | Message # 447
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (AlessiaCristallooo)
We will never see this in SE i think

In 2020, you will.





 
HarbingerDawnDate: Sunday, 16.12.2012, 20:46 | Message # 448
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
AlessiaCristallooo, http://en.spaceengine.org/forum/8-384-3147-16-1324725306 smile




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
AlessiaCristalloooDate: Monday, 17.12.2012, 15:15 | Message # 449
Astronaut
Group: Users
Italy
Messages: 44
Status: Offline
Quote (SpaceEngineer)
In 2020, you will.

But I will need a hyper-fast computer to run it correctly smile

A suggestion:
Space Engine is already very heavy for our poors PC, so for all the future grafical features (like 3d clouds, water, animations of stars, etc...) should be an option, to deactivate it, because if my CPU read the TO-DO list of SE, it might decide to run away from my computer biggrin
 
DoctorOfSpaceDate: Monday, 17.12.2012, 18:06 | Message # 450
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (AlessiaCristallooo)
should be an option, to deactivate it


I don't think that is an issue at all since every option can be toggled on or off at any time.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
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