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Work progress 0.97
DrawninDate: Saturday, 02.03.2013, 23:21 | Message # 691
Space Tourist
Group: Users
Spain
Messages: 37
Status: Offline
That's... just so beautiful. 0.97 is going to be amazing... cry
EDIT: Is it just me... or do gas giant clouds look much better now? surprised





Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb

Edited by Drawnin - Saturday, 02.03.2013, 23:25
 
ZackGDate: Sunday, 03.03.2013, 01:56 | Message # 692
Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
Now This is gonna be interesting.




MOBO:ASUS Sabertooth Mark I
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Memory:32GB 1600Mhz (Corsair 4x8GB)
 
DwardenDate: Sunday, 03.03.2013, 02:20 | Message # 693
Astronaut
Group: SE team
Czech Republic
Messages: 63
Status: Offline
looks so amazing ... "is that rainbow ? sir, no! we still in orbit that are just planetary rings !"




Ideas are like ocean w/o borders! https://twitter.com/FoltynD
 
HarbingerDawnDate: Sunday, 03.03.2013, 03:48 | Message # 694
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (Drawnin)
Is it just me... or do gas giant clouds look much better now?

They do, although you can get a similar improvement for 0.96 by searching for "modified gas giant shaders".

Quote (ogggrez)
And is that white planet a new type of titan or something?

No, it's the same thing as currently.





All forum users, please read this!
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ogggrezDate: Sunday, 03.03.2013, 11:29 | Message # 695
Astronaut
Group: Users
Sweden
Messages: 60
Status: Offline
Quote (HarbingerDawn)
No, it's the same thing as currently.


Waah, I have never seen a white titan like that before! I guess I just don't look att titans much :P





"You can't take the skies from me"
 
QuietlyConidentDate: Sunday, 03.03.2013, 20:22 | Message # 696
Astronaut
Group: Users
United Kingdom
Messages: 54
Status: Offline
Simply cannot wait for this to come out!
 
TimDate: Sunday, 03.03.2013, 21:37 | Message # 697
Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
Very nice indeed. I like how you really listen to the suggestions of the community.

(For example; the database of closest stars.)
 
HallowedErrorDate: Monday, 04.03.2013, 04:08 | Message # 698
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
Those rings are awesome! This update will keep me glued to the screen for days.
 
AustinMclEctroDate: Monday, 04.03.2013, 21:23 | Message # 699
Space Tourist
Group: Users
Canada
Messages: 20
Status: Offline
So many tasty tidbits! ok
Thanks for the small update SpaceEngineer.
 
AtmoscatDate: Tuesday, 05.03.2013, 00:11 | Message # 700
Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
Yes, plenty of great improvements ahead!

SpaceEngineer, just curious, will the VSOP87 make it into the next release?

I really love to simulate our own solar system most of the time in SE and having accurate elements would be fantastic!
Thank you.





PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
 
SpaceEngineerDate: Tuesday, 05.03.2013, 12:26 | Message # 701
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (Atmoscat)
SpaceEngineer, just curious, will the VSOP87 make it into the next release? I really love to simulate our own solar system most of the time in SE and having accurate elements would be fantastic! Thank you.

Not in the 0.97. BTW, vsop87 handles orbits for planets and Moon only, no moons of Jupiter and other planets.





 
SolarLinerDate: Tuesday, 05.03.2013, 12:50 | Message # 702
Explorer
Group: Users
France
Messages: 267
Status: Offline
I can't wait anymore for this release. This update will be f***ing good ! (srry I am just beyond exited smile2




custom landing page to share: http://bit.ly/spaceengine
 
mustafa2812Date: Tuesday, 05.03.2013, 17:04 | Message # 703
Space Pilot
Group: Users
United States
Messages: 121
Status: Offline
SpaceEngineer: For a while I thought you were just working out the bugs for .97 but it seems like you are adding even more features. Are there more features that you are working on still or are you just revealing ones that you hadn't told us about before? Either way I am very excited for the release.




PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
SpaceEngineerDate: Wednesday, 06.03.2013, 10:59 | Message # 704
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Rings texture/colors was added a long time ago, but I forgot to public it. Star browser is a new feature, I made it to find and fix some bugs with planetary system generator.




 
werdnaforeverDate: Wednesday, 06.03.2013, 13:50 | Message # 705
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
Quote (Martek)
... wouldn't it be amazing if SE was like Planetside 2 where you can travel and fight wars on planets anywhere? Damn thats a big engine LOL.

When I first downloaded the Planetside 2 beta, I found the aircraft controls really tricky to use. Lots of flight-sim experience will make really-easy-to-fly-ships tricky to get used to. Of course, the handling has changed a bit since the Beta but they still work on the same unrealistic principles. The thing about PS2- despite the fact it's a great game- is that it's completely unrealistic- it doesn't quite fit with Space Engine's philosophy of making things as real as possible. Also, PS2 is a MMO/FPS; the whole thing is a perpetual war between three factions- this isn't quite realistic either but it makes sense- if one side could win then the game would be over.
EDIT: An interplanetary war would get really, really complicated.

Quote
new rings
I wasn't even considering the need for this, but I'm happy to see some newer and better patterns.
Next we need accretion disks around black holes. smile

EDIT 2:
Quote (SpaceEngineer)
but I forgot to public it

lol I'm sorry, but this is kind of... funny. smile


Edited by werdnaforever - Wednesday, 06.03.2013, 13:56
 
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