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Work progress 0.97
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| Drawnin | Date: Saturday, 02.03.2013, 23:21 | Message # 691 |
 Space Tourist
Group: Users
Spain
Messages: 37
Status: Offline
| That's... just so beautiful. 0.97 is going to be amazing... EDIT: Is it just me... or do gas giant clouds look much better now?
Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb
Edited by Drawnin - Saturday, 02.03.2013, 23:25 |
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| ZackG | Date: Sunday, 03.03.2013, 01:56 | Message # 692 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Now This is gonna be interesting.
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| Dwarden | Date: Sunday, 03.03.2013, 02:20 | Message # 693 |
 Astronaut
Group: SE team
Czech Republic
Messages: 63
Status: Offline
| looks so amazing ... "is that rainbow ? sir, no! we still in orbit that are just planetary rings !"
Ideas are like ocean w/o borders! https://twitter.com/FoltynD
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| HarbingerDawn | Date: Sunday, 03.03.2013, 03:48 | Message # 694 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Drawnin) Is it just me... or do gas giant clouds look much better now? They do, although you can get a similar improvement for 0.96 by searching for "modified gas giant shaders".
Quote (ogggrez) And is that white planet a new type of titan or something? No, it's the same thing as currently.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| ogggrez | Date: Sunday, 03.03.2013, 11:29 | Message # 695 |
 Astronaut
Group: Users
Sweden
Messages: 60
Status: Offline
| Quote (HarbingerDawn) No, it's the same thing as currently.
Waah, I have never seen a white titan like that before! I guess I just don't look att titans much :P
"You can't take the skies from me"
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| QuietlyConident | Date: Sunday, 03.03.2013, 20:22 | Message # 696 |
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Astronaut
Group: Users
United Kingdom
Messages: 54
Status: Offline
| Simply cannot wait for this to come out!
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| Tim | Date: Sunday, 03.03.2013, 21:37 | Message # 697 |
 Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
| Very nice indeed. I like how you really listen to the suggestions of the community.
(For example; the database of closest stars.)
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| HallowedError | Date: Monday, 04.03.2013, 04:08 | Message # 698 |
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Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| Those rings are awesome! This update will keep me glued to the screen for days.
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| AustinMclEctro | Date: Monday, 04.03.2013, 21:23 | Message # 699 |
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Space Tourist
Group: Users
Canada
Messages: 20
Status: Offline
| So many tasty tidbits! Thanks for the small update SpaceEngineer.
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| Atmoscat | Date: Tuesday, 05.03.2013, 00:11 | Message # 700 |
 Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
| Yes, plenty of great improvements ahead!
SpaceEngineer, just curious, will the VSOP87 make it into the next release?
I really love to simulate our own solar system most of the time in SE and having accurate elements would be fantastic! Thank you.
PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
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| SpaceEngineer | Date: Tuesday, 05.03.2013, 12:26 | Message # 701 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Atmoscat) SpaceEngineer, just curious, will the VSOP87 make it into the next release? I really love to simulate our own solar system most of the time in SE and having accurate elements would be fantastic! Thank you. Not in the 0.97. BTW, vsop87 handles orbits for planets and Moon only, no moons of Jupiter and other planets.
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| SolarLiner | Date: Tuesday, 05.03.2013, 12:50 | Message # 702 |
 Explorer
Group: Users
France
Messages: 267
Status: Offline
| I can't wait anymore for this release. This update will be f***ing good ! (srry I am just beyond exited
custom landing page to share: http://bit.ly/spaceengine
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| mustafa2812 | Date: Tuesday, 05.03.2013, 17:04 | Message # 703 |
 Space Pilot
Group: Users
United States
Messages: 121
Status: Offline
| SpaceEngineer: For a while I thought you were just working out the bugs for .97 but it seems like you are adding even more features. Are there more features that you are working on still or are you just revealing ones that you hadn't told us about before? Either way I am very excited for the release.
PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
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| SpaceEngineer | Date: Wednesday, 06.03.2013, 10:59 | Message # 704 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Rings texture/colors was added a long time ago, but I forgot to public it. Star browser is a new feature, I made it to find and fix some bugs with planetary system generator.
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| werdnaforever | Date: Wednesday, 06.03.2013, 13:50 | Message # 705 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote (Martek) ... wouldn't it be amazing if SE was like Planetside 2 where you can travel and fight wars on planets anywhere? Damn thats a big engine LOL. When I first downloaded the Planetside 2 beta, I found the aircraft controls really tricky to use. Lots of flight-sim experience will make really-easy-to-fly-ships tricky to get used to. Of course, the handling has changed a bit since the Beta but they still work on the same unrealistic principles. The thing about PS2- despite the fact it's a great game- is that it's completely unrealistic- it doesn't quite fit with Space Engine's philosophy of making things as real as possible. Also, PS2 is a MMO/FPS; the whole thing is a perpetual war between three factions- this isn't quite realistic either but it makes sense- if one side could win then the game would be over. EDIT: An interplanetary war would get really, really complicated.
I wasn't even considering the need for this, but I'm happy to see some newer and better patterns. Next we need accretion disks around black holes.
EDIT 2: Quote (SpaceEngineer) but I forgot to public it I'm sorry, but this is kind of... funny.
Edited by werdnaforever - Wednesday, 06.03.2013, 13:56 |
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