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Work progress 0.97
TimDate: Friday, 01.03.2013, 17:14 | Message # 676
Explorer
Group: Users
Belgium
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Hah, well I don't understand enough about technology to comment on your updates, but I do follow them :P
 
HatiDate: Friday, 01.03.2013, 18:07 | Message # 677
Observer
Group: Users
United Kingdom
Messages: 16
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Quote (HarbingerDawn)
Except for my constant updates on SpaceX CRS-2 which no one seems to care about...


Is there a function on this forum that allows me to see what posts you make? I like to follow things by seeing what specific users are posting rather than digging through discussion littered with questions about releases. if I could track your posts I'd likely pay attention. as it is, there is only this thread that I browse regularly because I really want to play with Auroras.
 
HarbingerDawnDate: Friday, 01.03.2013, 18:23 | Message # 678
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (Hati)
Is there a function on this forum that allows me to see what posts you make?

Not specifically as far as I know, but just look through the New Messages page whenever you get on so that you don't miss anything. Or if there's a specific thread you want to keep track of you can check it manually (and there seems to be a "Subscribe to the thread" button at the top too now).





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Friday, 01.03.2013, 21:05 | Message # 679
Author of Space Engine
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Russian Federation
Messages: 4800
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Okay midtskogen, you're forced me to make my own star searcher:



This is a "Star browser", it gets a list of stars in a certain radius from the camera (your current location). Some properties like distance, spectral class and luminosity are returned by engine immediately. But most interest properties - number of stars in a system, number of planets, and presence of life - are not available until planetary system is being generated. SE generates a systems relatively slowly - 0.1 - 1 seconds per system. So last 3 columns of the table are filled gradually, taking up to several minutes to be finished (depending on number of stars found, it is limited to 1024). Systems are generated one by one per frame, multithreading is not used, so FPS are dropped significantly, until search finishes.

The table can be scrolled (of course), and can be sorted by any column, in ascending and descending order, by pressing keys above the table. Clicking in the table selects the star, you may press the "Goto" button or "G" key to fly to it.



Generated and sorted table can be saved in a text file by pressing "Export" button. This can be useful to build external databases and watch statistics - I will use it in future to tweak the procedural stars generator.



Example of exported table:



Of course this is a very cheating feature. Now many forum's contests almost losts a sense, because you can easily found most habitable system or so. However, the searching (generating) time is big, and this is slightly softens the circumstances. But in the final game, you will not be able to determine the number of planets and life from the distance, you must enter the system on your spaceship, and explore it. Star browser will show a number of planets/life only systems that already was discovered by you or other players.

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SalvoDate: Friday, 01.03.2013, 22:57 | Message # 680
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Awesome!

Quote (SpaceEngineer)
Of course this is a very cheating feature. Now many forum's contests almost losts a sense, because you can easily found most habitable system or so.


That's the only negative thing, but I admit I always wished it, I use this feature a lot in Celestia biggrin





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
KimbDate: Saturday, 02.03.2013, 00:08 | Message # 681
Astronaut
Group: Users
United States
Messages: 66
Status: Offline
Well I know I'VE got a job to do once .97 and the browser come out: I need to 'fix' the text messages to the Kimb Style (as commented on and enjoyed by Frostbreath). I see three respellings begging to happen: Distanze, Lumbinozity, and Multiplizity. Too bad I couldn't get a 'Timeb' reference in there! tongue

PS: for those not aware of this running gag, kindly see posts #1135 and #1215 in thread "Image Dump"


Edited by Kimb - Saturday, 02.03.2013, 00:32
 
HarbingerDawnDate: Saturday, 02.03.2013, 02:24 | Message # 682
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (SpaceEngineer)
Star browser

Yay, finally we have this Celestia functionality in SE! biggrin

Quote (Hati)
I want to know if the aurora is a simple loop that I'll quickly learn to predict precisely how it will behave after a few hours observing it, or if it has something procedural going on which means each moment with the aurora is essentially unique?

I don't know exactly how it works, but I'm almost certain that it's not just a simple loop. You definitely won't ever get tired of looking at it smile

Quote (Hati)
I'd like it if you could inject some more life into Gas giants

Animated planet textures are not going to happen anytime soon and would require a huge amount of work. Check back in a year or so if you want any hope of progress on that cool

Quote (Hati)
and I'd love to see some variation in the appearance of gas giants. Not just their colour, but their texture.

This has already been implemented...





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
midtskogenDate: Saturday, 02.03.2013, 06:42 | Message # 683
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
Quote (SpaceEngineer)
Okay midtskogen, you're forced me to make my own star searcher:

I thought I was going to have an advantage and win all those contents with my database.... biggrin My current database contains 311,697 unique systems having a total of 3,192,211 planets. Should be many interesting systems in it (I still only have one octuple, but quite a few septuples now).

Quote (SpaceEngineer)
Now many forum's contests almost losts a sense, because you can easily found most habitable system or so.

I don't think so. There will always be things that are extremely hard to find. A star searcher will simply raise the bar. For instance, octuples are still extremely rare. Will anyone find an octuple with life? Etc. Now you've forced me to make another script, something that uses the star searcher, exports to an sqlite database, then moves and repeats. biggrin

What I do sounds pretty silly. I don't have time to play (I have a wife, job and three kids, but I have a few minutes to write this, because it's Saturday and then the kids did of course got up at 05:50). So my natural programmer reflex is to make a program which will do what I don't have time for. So I write programs that play for me... I guess it proves that programming is more fun than games. biggrin





NIL DIFFICILE VOLENTI
 
SpaceEngineerDate: Saturday, 02.03.2013, 09:45 | Message # 684
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (Hati)
hmm, I know all space currently known space phenomenon will be implemented eventually, but I've got a question and kind of a request. How do the Auroras in 0.97 work? is it a looped animation or something a little bit more clever? I want to know if the aurora is a simple loop that I'll quickly learn to predict precisely how it will behave after a few hours observing it, or if it has something procedural going on which means each moment with the aurora is essentially unique?

This is a procedural animation, based on Perlin noise. You will not see repetitive pattern.

Quote (midtskogen)
Now you've forced me to make another script, something that uses the star searcher, exports to an sqlite database, then moves and repeats.

This can be done with SE script system. I will implement commands that will allow to make automatic fligths through the galaxy and exporting the list of stars for each 100 light years for example. Text files then can be processed by external program. As long as systems being generated, it is possible to export all data (simply export the sxript of each system), but this will take a lot of disk space.





 
midtskogenDate: Saturday, 02.03.2013, 09:57 | Message # 685
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
Quote (SpaceEngineer)
it is possible to export all data (simply export the sxript of each system), but this will take a lot of disk space.

I have around 20 TB, and could spare a few of them for nonsense. I don't worry...





NIL DIFFICILE VOLENTI
 
MartekDate: Saturday, 02.03.2013, 11:25 | Message # 686
Astronaut
Group: Users
United States
Messages: 76
Status: Offline
Eager for 0.97! For now though, I think i'll keep playing Planetside 2... wouldn't it be amazing if SE was like Planetside 2 where you can travel and fight wars on planets anywhere? Damn thats a big engine LOL. In 2025 maybe.




5.0 GHz i7 12 Cores
GeForce 680i GTX 2GB
Windows 7 Ultimate
64GB DDR3 RAM
 
Joey_PenguinDate: Saturday, 02.03.2013, 22:02 | Message # 687
Pioneer
Group: Users
United States
Messages: 311
Status: Offline
Quote (SpaceEngineer)
star searcher


Wait a minute, are that gas giant's rings purple?





Careful. The PLATT Collective has spurs.

Edited by Joey_Penguin - Thursday, 07.03.2013, 04:37
 
SalvoDate: Saturday, 02.03.2013, 23:06 | Message # 688
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote (Joey_Penguin)
Wait a minute, are that gas giant's rings purple?







The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Saturday, 02.03.2013, 23:09
 
SpaceEngineerDate: Saturday, 02.03.2013, 23:07 | Message # 689
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Yes, rings texture and color variety also improved:













wink


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ogggrezDate: Saturday, 02.03.2013, 23:20 | Message # 690
Astronaut
Group: Users
Sweden
Messages: 60
Status: Offline
:O ....*Salutes to SpaceEngineer* That looks amazing! I've really been wanting some new types of rings! biggrin

And is that white planet a new type of titan or something?





"You can't take the skies from me"

Edited by ogggrez - Saturday, 02.03.2013, 23:21
 
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