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Work progress 0.97
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| ZackG | Date: Monday, 31.12.2012, 17:22 | Message # 511 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| For me personally, I prefer Jonn Serrie's pieces, he does very good tracks that are well suited for space scenes
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| AlessiaCristallooo | Date: Tuesday, 01.01.2013, 14:06 | Message # 512 |
 Astronaut
Group: Users
Italy
Messages: 44
Status: Offline
| (Salvo) AlessiaCristallooo, your sounds are pretty good, could I use it for my game too? I need some menù sounds Yes, ok
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| SpaceEngineer | Date: Thursday, 03.01.2013, 14:44 | Message # 513 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Updated export textures menu:
It exports now diffuse texture and normal maps as RGB, and specular texture and bump map as grayscale image. No more RGBA images with alpha channel, which are too complex to understand for someone. Image format can be choosen in the drop-down box. It also have an option to paint up oceans - the result is below. Bump and normal maps are becomes flat on the ocean area if this option enabled, and specular map becomes a water mask.
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| HarbingerDawn | Date: Thursday, 03.01.2013, 15:05 | Message # 514 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| (SpaceEngineer) It also have an option to paint up oceans YAY!!!!
(SpaceEngineer) No more RGBA images with alpha channel Yes, this had confused a lot of people, the new system will make things much simpler.
I love the new menu, keep up the great work!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Salvo | Date: Thursday, 03.01.2013, 15:36 | Message # 515 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| (SpaceEngineer) No more RGBA images with alpha channel, which are too complex to understand for someone.
Now I understood
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| smjjames | Date: Thursday, 03.01.2013, 15:56 | Message # 516 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| (SpaceEngineer) Updated export textures menu:
Thanks! This is great for those who have Universe Sandbox and want to import textures from here into Ubox. Not exactly sure how it would work in the upcoming Ubox3 what with the procedural planet surface generation (which is different from SE).
Edited by smjjames - Thursday, 03.01.2013, 16:07 |
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| paradan | Date: Thursday, 03.01.2013, 19:34 | Message # 517 |
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Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| hey any chance we can get a hydrographic percentage in the data somewhere, curently I have to bring a planets texture into GIMP and do some filter magic to calculate it.
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| QuietlyConident | Date: Thursday, 03.01.2013, 20:57 | Message # 518 |
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Astronaut
Group: Users
United Kingdom
Messages: 54
Status: Offline
| paradan, Do you mean the amount of surface covered in oceans and land? It should be easy, just select all the land/water pixels, and divide it by the total number of pixels the document has, and then times that by a 100.
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| BlackCloud | Date: Friday, 04.01.2013, 01:33 | Message # 519 |
 Observer
Group: Newbies
United Kingdom
Messages: 5
Status: Offline
| (SpaceEngineer)
No more RGBA images with alpha channel, which are too complex to understand for someone.
I think maybe that was me. Thank you for moving so quickly on this.
I assume this change will come in the next patch - when is that likely to be?
Thanks.
[Edit]
I've just read the rest of this thread (and others) and I see this question has been asked and answered several times before. Apologies.
[/Edit]
Edited by BlackCloud - Saturday, 05.01.2013, 18:12 |
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| borek555 | Date: Wednesday, 09.01.2013, 18:55 | Message # 520 |
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Space Tourist
Group: Users
Poland
Messages: 31
Status: Offline
| SpaceEngineer, is there any possibility that we will be able to see these new amazing features this or next month? Thanks!
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| Disasterpiece | Date: Thursday, 10.01.2013, 03:34 | Message # 521 |
 World Builder
Group: Users
United States
Messages: 640
Status: Offline
| I hate to rush you Spaceengineer, but do you have any estimates as to the release date of this masterpiece?
I play teh spase engien
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| HarbingerDawn | Date: Thursday, 10.01.2013, 03:43 | Message # 522 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Disasterpiece, http://en.spaceengine.org/forum/23-1221-17853-16-1357781015
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Kimb | Date: Thursday, 10.01.2013, 04:16 | Message # 523 |
 Astronaut
Group: Users
United States
Messages: 66
Status: Offline
| Hey, I strongly look forward to new release..... but WE ALL must remember that if too many people nag on the Space Engineer, he could easily tire of that (as ANYONE might) and STOP work, and let everyone wait indefinitely. Definitely THAT would not be fun.... Remember the old saying, "Good things come to those who wait."
Edited by Kimb - Thursday, 10.01.2013, 04:17 |
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| SpaceEngineer | Date: Thursday, 10.01.2013, 12:17 | Message # 524 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Don't worry, release is soon. The beta test is started, so new version may be released in a month or so.
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| Salvo | Date: Thursday, 10.01.2013, 15:15 | Message # 525 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| (SpaceEngineer) The beta test is started, so new version may be released in a month or so.
Did you already fixed some bugs of 0.9.6?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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