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ZackGDate: Monday, 31.12.2012, 17:22 | Message # 511
Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
For me personally, I prefer Jonn Serrie's pieces, he does very good tracks that are well suited for space scenes




MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
AlessiaCristalloooDate: Tuesday, 01.01.2013, 14:06 | Message # 512
Astronaut
Group: Users
Italy
Messages: 44
Status: Offline
(Salvo)
AlessiaCristallooo, your sounds are pretty good, could I use it for my game too? I need some menù sounds

Yes, ok smile
 
SpaceEngineerDate: Thursday, 03.01.2013, 14:44 | Message # 513
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Updated export textures menu:



It exports now diffuse texture and normal maps as RGB, and specular texture and bump map as grayscale image. No more RGBA images with alpha channel, which are too complex to understand for someone. Image format can be choosen in the drop-down box. It also have an option to paint up oceans - the result is below. Bump and normal maps are becomes flat on the ocean area if this option enabled, and specular map becomes a water mask.


Attachments: 1032325.jpg (54.3 Kb) · 9174230.jpg (31.9 Kb)





 
HarbingerDawnDate: Thursday, 03.01.2013, 15:05 | Message # 514
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
(SpaceEngineer)
It also have an option to paint up oceans

YAY!!!! biggrin

(SpaceEngineer)
No more RGBA images with alpha channel

Yes, this had confused a lot of people, the new system will make things much simpler.

I love the new menu, keep up the great work!





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SalvoDate: Thursday, 03.01.2013, 15:36 | Message # 515
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
(SpaceEngineer)
No more RGBA images with alpha channel, which are too complex to understand for someone.


Now I understood surprised





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
smjjamesDate: Thursday, 03.01.2013, 15:56 | Message # 516
World Builder
Group: Users
United States
Messages: 913
Status: Offline
(SpaceEngineer)
Updated export textures menu:


Thanks! This is great for those who have Universe Sandbox and want to import textures from here into Ubox. Not exactly sure how it would work in the upcoming Ubox3 what with the procedural planet surface generation (which is different from SE).







Edited by smjjames - Thursday, 03.01.2013, 16:07
 
paradanDate: Thursday, 03.01.2013, 19:34 | Message # 517
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
hey any chance we can get a hydrographic percentage in the data somewhere, curently I have to bring a planets texture into GIMP and do some filter magic to calculate it.
 
QuietlyConidentDate: Thursday, 03.01.2013, 20:57 | Message # 518
Astronaut
Group: Users
United Kingdom
Messages: 54
Status: Offline
paradan, Do you mean the amount of surface covered in oceans and land? It should be easy, just select all the land/water pixels, and divide it by the total number of pixels the document has, and then times that by a 100.
 
BlackCloudDate: Friday, 04.01.2013, 01:33 | Message # 519
Observer
Group: Newbies
United Kingdom
Messages: 5
Status: Offline
(SpaceEngineer)
No more RGBA images with alpha channel, which are too complex to understand for someone.


I think maybe that was me. Thank you for moving so quickly on this.

I assume this change will come in the next patch - when is that likely to be?

Thanks.

[Edit]

I've just read the rest of this thread (and others) and I see this question has been asked and answered several times before. Apologies.

[/Edit]


Edited by BlackCloud - Saturday, 05.01.2013, 18:12
 
borek555Date: Wednesday, 09.01.2013, 18:55 | Message # 520
Space Tourist
Group: Users
Poland
Messages: 31
Status: Offline
SpaceEngineer, is there any possibility that we will be able to see these new amazing features this or next month? smile
Thanks!
 
DisasterpieceDate: Thursday, 10.01.2013, 03:34 | Message # 521
World Builder
Group: Users
United States
Messages: 640
Status: Offline
I hate to rush you Spaceengineer, but do you have any estimates as to the release date of this masterpiece?




I play teh spase engien
 
HarbingerDawnDate: Thursday, 10.01.2013, 03:43 | Message # 522
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Disasterpiece, http://en.spaceengine.org/forum/23-1221-17853-16-1357781015




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
KimbDate: Thursday, 10.01.2013, 04:16 | Message # 523
Astronaut
Group: Users
United States
Messages: 66
Status: Offline
Hey, I strongly look forward to new release..... but WE ALL must remember that if too many people nag on the Space Engineer, he could easily tire of that (as ANYONE might) and STOP work, and let everyone wait indefinitely. Definitely THAT would not be fun....
Remember the old saying, "Good things come to those who wait."


Edited by Kimb - Thursday, 10.01.2013, 04:17
 
SpaceEngineerDate: Thursday, 10.01.2013, 12:17 | Message # 524
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Don't worry, release is soon. The beta test is started, so new version may be released in a month or so.




 
SalvoDate: Thursday, 10.01.2013, 15:15 | Message # 525
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
(SpaceEngineer)
The beta test is started, so new version may be released in a month or so.


Did you already fixed some bugs of 0.9.6? smile





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
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