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Work progress 0.97
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| Jeroll3d | Date: Friday, 28.12.2012, 00:13 | Message # 511 |
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Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| Espace Enginner
Very nice!!!
Come to Brazil to teach us how to make a brilliant design as SE!
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| ZackG | Date: Sunday, 30.12.2012, 23:33 | Message # 512 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| (AlessiaCristallooo) Sorry SpaceEngineer if I bother you smile I'm just curious, it should not be hard after you made a music player smile (if you didn't read the post, I posted the updated sounds too) I agree. We do need a music player on there.
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| HarbingerDawn | Date: Monday, 31.12.2012, 00:15 | Message # 513 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Hello ZackG, and welcome to the forum. Please take a moment to read the forum rules.
(ZackG) I agree. We do need a music player on there. The music player has already been implemented and will be in the next version.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| ZackG | Date: Monday, 31.12.2012, 10:30 | Message # 514 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Excellent and thanks for the warm welcome
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| Salvo | Date: Monday, 31.12.2012, 11:00 | Message # 515 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| (ZackG) I agree. We do need a music player on there.
Music player is good, I mean, maybe it would be better without player, just the music that starts randomly as in most of the games, but I like the idea of music player, is something like the radio or mp3 reader of our cars, and then, if you don't want music, you just don't play it...
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| HarbingerDawn | Date: Monday, 31.12.2012, 11:09 | Message # 516 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| (Salvo) Music player is good, I mean, maybe it would be better without player, just the music that starts randomly as in most of the games You can have both. The music can still start, stop, and change automatically. A music player is simply a way to interface with the music, giving you more options about controlling it. Automatic music programming and a music player are not mutually exclusive.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Salvo | Date: Monday, 31.12.2012, 11:14 | Message # 517 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| AlessiaCristallooo, your sounds are pretty good, could I use it for my game too? I need some menù sounds
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| ZackG | Date: Monday, 31.12.2012, 17:22 | Message # 518 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| For me personally, I prefer Jonn Serrie's pieces, he does very good tracks that are well suited for space scenes
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| AlessiaCristallooo | Date: Tuesday, 01.01.2013, 14:06 | Message # 519 |
 Astronaut
Group: Users
Italy
Messages: 44
Status: Offline
| (Salvo) AlessiaCristallooo, your sounds are pretty good, could I use it for my game too? I need some menù sounds Yes, ok
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| SpaceEngineer | Date: Thursday, 03.01.2013, 14:44 | Message # 520 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Updated export textures menu:
It exports now diffuse texture and normal maps as RGB, and specular texture and bump map as grayscale image. No more RGBA images with alpha channel, which are too complex to understand for someone. Image format can be choosen in the drop-down box. It also have an option to paint up oceans - the result is below. Bump and normal maps are becomes flat on the ocean area if this option enabled, and specular map becomes a water mask.
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| HarbingerDawn | Date: Thursday, 03.01.2013, 15:05 | Message # 521 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| (SpaceEngineer) It also have an option to paint up oceans YAY!!!!
(SpaceEngineer) No more RGBA images with alpha channel Yes, this had confused a lot of people, the new system will make things much simpler.
I love the new menu, keep up the great work!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Salvo | Date: Thursday, 03.01.2013, 15:36 | Message # 522 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| (SpaceEngineer) No more RGBA images with alpha channel, which are too complex to understand for someone.
Now I understood
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| smjjames | Date: Thursday, 03.01.2013, 15:56 | Message # 523 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| (SpaceEngineer) Updated export textures menu:
Thanks! This is great for those who have Universe Sandbox and want to import textures from here into Ubox. Not exactly sure how it would work in the upcoming Ubox3 what with the procedural planet surface generation (which is different from SE).
Edited by smjjames - Thursday, 03.01.2013, 16:07 |
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| paradan | Date: Thursday, 03.01.2013, 19:34 | Message # 524 |
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Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| hey any chance we can get a hydrographic percentage in the data somewhere, curently I have to bring a planets texture into GIMP and do some filter magic to calculate it.
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| QuietlyConident | Date: Thursday, 03.01.2013, 20:57 | Message # 525 |
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Astronaut
Group: Users
United Kingdom
Messages: 54
Status: Offline
| paradan, Do you mean the amount of surface covered in oceans and land? It should be easy, just select all the land/water pixels, and divide it by the total number of pixels the document has, and then times that by a 100.
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