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Work progress 0.97
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| Kimb | Date: Wednesday, 26.12.2012, 21:39 | Message # 496 |
 Astronaut
Group: Users
United States
Messages: 66
Status: Offline
| werdnaforever, I know you were first; I simply was doing what seemed right and show support:)
(off topic!!) Anything new at the Tower of Three?
Edited by Kimb - Wednesday, 26.12.2012, 21:44 |
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| smjjames | Date: Wednesday, 26.12.2012, 21:43 | Message # 497 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| The point stars in constellations are usually bright or distinct stars which could be tens or hundreds of light years away, so you can't really have a cut off point that's less than say, a thousand light years off (I might be exaggerating a little with the thousand light years off, I don't know the average or typical distance of all constellation point stars)
A better cut off point would be to use the apparent magnitude with and without the planets atmospheric extinction effect.
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| werdnaforever | Date: Wednesday, 26.12.2012, 22:22 | Message # 498 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| (smjjames) The point stars in constellations are usually bright or distinct stars which could be tens or hundreds of light years away, so you can't really have a cut off point that's less than say, a thousand light years off (I might be exaggerating a little with the thousand light years off, I don't know the average or typical distance of all constellation point stars)
A better cut off point would be to use the apparent magnitude with and without the planets atmospheric extinction effect.
I guess you're right. Still, making your own constellations would be cool once ground settlements are implemented. Personally, I always thought constellations were kind of stupid since most of the times they're depicted 90% of the lines are not even connected to stars. The actual shapes are too ambiguous.
(Kimb) (off topic!!) Anything new at the Tower of Three? Yes, this is off topic; no, there's nothing new with it. I usually post new stuff on my website (signature).
Edited by werdnaforever - Wednesday, 26.12.2012, 22:26 |
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| curiousepic | Date: Thursday, 27.12.2012, 18:25 | Message # 499 |
 Space Pilot
Group: SE team
United States
Messages: 141
Status: Offline
| Does the comet/aurora particle system mean we might see geysers anytime soon?
My ideal preferences for visual design of the mothership and technology in SE Harry Potter and the Methods of Rationality
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| SpaceEngineer | Date: Thursday, 27.12.2012, 18:26 | Message # 500 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| (curiousepic) Does the comet/aurora particle system mean we might see geysers anytime soon? Yes, but not in 0.97
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| SpaceEngineer | Date: Thursday, 27.12.2012, 18:31 | Message # 501 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Updated graphics settings menu. A lot of settings! It will be expanded a bit before the release. Note the listboxes for choosing the config of the lens flares and ghosts effects.
Lens flare and ghost now are "dynamic" - they will rotate and change their brightness depending on the position of the sun on the screen. All effects are adjustable in the lens flare config.
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| anonymousgamer | Date: Thursday, 27.12.2012, 18:40 | Message # 502 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| (SpaceEngineer) Lens flare and ghost now are "dynamic" - they will rotate and change their brightness depending on the position of the sun on the screen.
I'm going to have fun with this.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| Joey_Penguin | Date: Thursday, 27.12.2012, 18:48 | Message # 503 |
 Pioneer
Group: Users
United States
Messages: 311
Status: Offline
| Is solar system generation going to be overhauled in 0.97, or is it going to be saved for later?
Careful. The PLATT Collective has spurs.
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| HarbingerDawn | Date: Thursday, 27.12.2012, 21:22 | Message # 504 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Adjustable planet shine?! *swoon*
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Thursday, 27.12.2012, 22:09 | Message # 505 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| (Joey_Penguin) Is solar system generation going to be overhauled in 0.97, No
(HarbingerDawn) Adjustable planet shine?! *swoon* Yes This is a mode on how to compute lighting color - none, once and update for every few frames
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| HarbingerDawn | Date: Thursday, 27.12.2012, 22:16 | Message # 506 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| (SpaceEngineer) This is a modes on how to compute lighting color - none, once and update every few frames So the slider adjusts the update frequency of the color, not the intensity of the lighting?
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Thursday, 27.12.2012, 22:25 | Message # 507 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Yes. Do you want intensity slider to be added?
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| HarbingerDawn | Date: Thursday, 27.12.2012, 22:30 | Message # 508 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| (SpaceEngineer) Yes. Do you want intensity slider to be added? Yes please, if you can!
Also, is there any plan to have whether an object is in eclipse be taken into account when computing the planet shine? In 0.96 an eclipsed object still will cast full-phase shine
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Thursday, 27.12.2012, 22:31 |
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| AlessiaCristallooo | Date: Thursday, 27.12.2012, 23:29 | Message # 509 |
 Astronaut
Group: Users
Italy
Messages: 44
Status: Offline
| (AlessiaCristallooo) Space Engineer, I have a question, can you add sounds when you click to a menù?
Sorry SpaceEngineer if I bother you I'm just curious, it should not be hard after you made a music player (if you didn't read the post, I posted the updated sounds too)
Edited by AlessiaCristallooo - Thursday, 27.12.2012, 23:32 |
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| Salvo | Date: Thursday, 27.12.2012, 23:36 | Message # 510 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| AlessiaCristallooo, I agree, but recently SpaceEngineer received a lot of requests, I'd like to have menu sounds too but I think he still have too many things to think about
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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