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Work progress and public beta test - 0.9.7.4
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| Donatelo200 | Date: Monday, 31.08.2015, 19:49 | Message # 436 |
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Explorer
Group: Users
United States
Messages: 261
Status: Offline
| Hm? Dismal? On my Intel HD I typically average 30-40FPS on SE which is very good for what I'm use to.
CPU: Intel Core i7-4790K GPU: Nvidia GTX 1080 SSD: Samsung 850 Evo 250GB HDD: Toshiba DT01ACA200 2TB HDD: WD Blue 1TB (2012) RAM: Unknown 16G-D3-1600-MR 2x8GB MBD: MSI Z97S SLI Krait Edition (MS-7922)
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| parameciumkid | Date: Monday, 31.08.2015, 20:57 | Message # 437 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| ^ How? For me patch 5 just up and crashes right after the splash screen. @Vladimir: I love your new features too, but I really really hope you can solve this issue. Please please please please please...!
Intel HD Graphics 4000 ;P
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| Moonkey | Date: Monday, 31.08.2015, 21:41 | Message # 438 |
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Space Tourist
Group: Users
United States
Messages: 27
Status: Offline
| Quote form_d_k (  ) Is there a compelling reason to continue to support Intel onboard graphics cards? The performance is dismal (at least for me) & I can't imagine the planned improvements to SpaceEngine treating Intel cards very well. Well, with a new architecture for intel chips coming out now, performance will be a lot better with those chips, and even run SE pretty well. So, even though Intel HD may seem weak, the more recent chips are pretty powerful in regards to handling Space Engine.
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| form_d_k | Date: Monday, 31.08.2015, 22:30 | Message # 439 |
 Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| Quote Donatelo200 (  ) Hm? Dismal? On my Intel HD I typically average 30-40FPS on SE which is very good for what I'm use to.
Do you have to compromise visually?
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| form_d_k | Date: Monday, 31.08.2015, 22:30 | Message # 440 |
 Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| Quote Moonkey (  ) Well, with a new architecture for intel chips coming out now, performance will be a lot better with those chips, and even run SE pretty well. So, even though Intel HD may seem weak, the more recent chips are pretty powerful in regards to handling Space Engine.
That I was not aware of. Thanks!
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| parameciumkid | Date: Tuesday, 01.09.2015, 02:40 | Message # 441 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| I can second the objection to "dismal." Sure, it's a level behind most dedicated cards, but even on all default settings I can run 0.974 patch 4 with FPS values nearing 200 (and not just in empty space).
Also, just because one person is running on a big gaming rig and thinks the rest of us plebian losers should be left up the creek doesn't mean we agree. SpaceEngine ran fine on Intel cards right up until the very latest patch, proving it's not something like The Witcher 3 that has to require top-of-the line cards, so it's unfair to cut out a big chunk of the population that could be enjoying and promoting it.
Intel HD Graphics 4000 ;P
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| PlutonianEmpire | Date: Tuesday, 01.09.2015, 03:03 | Message # 442 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Thirded. While I do suffer startup crashes on my own machine, they are completely random, but when it doesn't crash, the game is GLORIOUS. Patch 5 seems to be the best working edition of Space Engine so far. And since I've had to remind myself to keep graphics DRIVERS up to date, planets in the Sol system stopped showing up black and glitchy, and the Square Diffraction spikes seems to have gone away for the most part as well.
So I must say, SpaceEngineer has done a really good job for Intel chip rendering and I do believe I'm not the only one who appreciates this.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| form_d_k | Date: Wednesday, 02.09.2015, 17:38 | Message # 443 |
 Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| Quote parameciumkid (  ) I can second the objection to "dismal." Sure, it's a level behind most dedicated cards, but even on all default settings I can run 0.974 patch 4 with FPS values nearing 200 (and not just in empty space).
Huh. On my laptop (which has an NVIDIA 860 on it) it runs terribly on the Intel card. :\
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| PlutonianEmpire | Date: Thursday, 03.09.2015, 05:24 | Message # 444 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| While working on my system surrounding Kepler-16, I noticed that the game does not differentiate between Capital (upper case) letters or lower case letters. So when I tried to create a moon around the planet Kepler-16 b, the game put the object around the star Kepler-16 B instead.
My temporary work around was to create a copy of ExoPlanets.sc and rename "Kepler-16 b" to Kepler-16 ABb". So perhaps in a future version, known circumbinary exo-planets might be named as "<system> AB b" or "<system> (AB)b" instead?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| SpaceEngineer | Date: Thursday, 03.09.2015, 20:59 | Message # 445 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote PlutonianEmpire (  ) My temporary work around was to create a copy of ExoPlanets.sc and rename "Kepler-16 b" to Kepler-16 ABb". So perhaps in a future version, known circumbinary exo-planets might be named as " AB b" or " (AB)b" instead? Yes they must be named like "Kepler (AB) b" by convention, but sometimes this is ignored. There are too little circumbinary planets discovered to date.
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| PlutonianEmpire | Date: Friday, 04.09.2015, 02:03 | Message # 446 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Very understandable, thank you!
And semi-related, is KIC 9632895 b (Kepler-453 b) a retrograde orbiter? I sped up the time rate for viewing the system and I noticed b orbited in the opposite direction as its two suns.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Friday, 04.09.2015, 02:04 |
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| SpaceEngineer | Date: Friday, 04.09.2015, 12:46 | Message # 447 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Probably. I didn't made all systems manually, just processed the database.
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| SpaceEngineer | Date: Friday, 04.09.2015, 12:48 | Message # 448 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Docking with mothership in progress. Few shuttles are already successfully docked.
Shuttle model must be updated to add a docking port in its tail. Or maybe editor module "shuttle deck" must be changed so shuttles could have docking ports on their top...
Some ships have design problems and must be updated (X-wing - engine exhaust intersects the habitat modules):
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| DeathStar | Date: Friday, 04.09.2015, 16:19 | Message # 449 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| And already we see the fruits of the new reverse depth buffer...
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| Thomas988 | Date: Friday, 04.09.2015, 16:26 | Message # 450 |
 Space Pilot
Group: Users
United States
Messages: 125
Status: Offline
| Quote SpaceEngineer (  ) Docking with mothership in progress. Few shuttles are already successfully docked.
Shuttle model must be updated to add a docking port in its tail. Or maybe editor module "shuttle deck" must be changed so shuttles could have docking ports on their top...
Some ships have design problems and must be updated (X-wing - engine exhaust intersects the habitat modules):
Upon seeing this I leaned away from my screen and exclaimed "NO WAY!", despite it being the middle of lunchtime at school.
SpaceEngineer, this is amazing! I'm so pumped!
All you need in life are space games and typhlosions.
Edited by Thomas988 - Friday, 04.09.2015, 16:26 |
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