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Work progress and public beta test - 0.9.7.4
form_d_kDate: Monday, 31.08.2015, 22:30 | Message # 436
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Quote Moonkey ()
Well, with a new architecture for intel chips coming out now, performance will be a lot better with those chips, and even run SE pretty well. So, even though Intel HD may seem weak, the more recent chips are pretty powerful in regards to handling Space Engine.


That I was not aware of. Thanks! smile
 
parameciumkidDate: Tuesday, 01.09.2015, 02:40 | Message # 437
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I can second the objection to "dismal." Sure, it's a level behind most dedicated cards, but even on all default settings I can run 0.974 patch 4 with FPS values nearing 200 (and not just in empty space).

Also, just because one person is running on a big gaming rig and thinks the rest of us plebian losers should be left up the creek doesn't mean we agree. SpaceEngine ran fine on Intel cards right up until the very latest patch, proving it's not something like The Witcher 3 that has to require top-of-the line cards, so it's unfair to cut out a big chunk of the population that could be enjoying and promoting it.





Intel HD Graphics 4000 ;P
 
PlutonianEmpireDate: Tuesday, 01.09.2015, 03:03 | Message # 438
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Thirded. While I do suffer startup crashes on my own machine, they are completely random, but when it doesn't crash, the game is GLORIOUS. Patch 5 seems to be the best working edition of Space Engine so far. And since I've had to remind myself to keep graphics DRIVERS up to date, planets in the Sol system stopped showing up black and glitchy, and the Square Diffraction spikes seems to have gone away for the most part as well. smile

So I must say, SpaceEngineer has done a really good job for Intel chip rendering and I do believe I'm not the only one who appreciates this. biggrin





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
form_d_kDate: Wednesday, 02.09.2015, 17:38 | Message # 439
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Quote parameciumkid ()
I can second the objection to "dismal." Sure, it's a level behind most dedicated cards, but even on all default settings I can run 0.974 patch 4 with FPS values nearing 200 (and not just in empty space).


Huh. On my laptop (which has an NVIDIA 860 on it) it runs terribly on the Intel card. :\
 
PlutonianEmpireDate: Thursday, 03.09.2015, 05:24 | Message # 440
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While working on my system surrounding Kepler-16, I noticed that the game does not differentiate between Capital (upper case) letters or lower case letters. So when I tried to create a moon around the planet Kepler-16 b, the game put the object around the star Kepler-16 B instead.

My temporary work around was to create a copy of ExoPlanets.sc and rename "Kepler-16 b" to Kepler-16 ABb". So perhaps in a future version, known circumbinary exo-planets might be named as "<system> AB b" or "<system> (AB)b" instead? smile





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
SpaceEngineerDate: Thursday, 03.09.2015, 20:59 | Message # 441
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Quote PlutonianEmpire ()
My temporary work around was to create a copy of ExoPlanets.sc and rename "Kepler-16 b" to Kepler-16 ABb". So perhaps in a future version, known circumbinary exo-planets might be named as " AB b" or " (AB)b" instead?

Yes they must be named like "Kepler (AB) b" by convention, but sometimes this is ignored. There are too little circumbinary planets discovered to date.





 
PlutonianEmpireDate: Friday, 04.09.2015, 02:03 | Message # 442
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Very understandable, thank you! smile

And semi-related, is KIC 9632895 b (Kepler-453 b) a retrograde orbiter? I sped up the time rate for viewing the system and I noticed b orbited in the opposite direction as its two suns.





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Friday, 04.09.2015, 02:04
 
SpaceEngineerDate: Friday, 04.09.2015, 12:46 | Message # 443
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Probably. I didn't made all systems manually, just processed the database.




 
SpaceEngineerDate: Friday, 04.09.2015, 12:48 | Message # 444
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Docking with mothership in progress. Few shuttles are already successfully docked.



Shuttle model must be updated to add a docking port in its tail. Or maybe editor module "shuttle deck" must be changed so shuttles could have docking ports on their top...

Some ships have design problems and must be updated (X-wing - engine exhaust intersects the habitat modules):


Attachments: 1659656.jpg (356.0 Kb) · 3334783.jpg (443.7 Kb)





 
DeathStarDate: Friday, 04.09.2015, 16:19 | Message # 445
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And already we see the fruits of the new reverse depth buffer...
 
Thomas988Date: Friday, 04.09.2015, 16:26 | Message # 446
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Quote SpaceEngineer ()
Docking with mothership in progress. Few shuttles are already successfully docked.

Shuttle model must be updated to add a docking port in its tail. Or maybe editor module "shuttle deck" must be changed so shuttles could have docking ports on their top...

Some ships have design problems and must be updated (X-wing - engine exhaust intersects the habitat modules):



Upon seeing this I leaned away from my screen and exclaimed "NO WAY!", despite it being the middle of lunchtime at school.

SpaceEngineer, this is amazing! I'm so pumped! biggrin





All you need in life are space games and typhlosions.

Edited by Thomas988 - Friday, 04.09.2015, 16:26
 
The_BlazerDate: Friday, 04.09.2015, 18:56 | Message # 447
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If Space Engine becomes Kerbal Space Program with better graphics and infinite planets with all these starship updates... Oh man, can you imagine how awesome that would be?

Also, I'm super hyped for the new depth buffer. I've always found that "atmosphere rendering through terrain" bug a real bummer when visiting beautiful planets, and all the possibilities... You are doing some amazing work Space Engineer!!





Born too early to explore space... But just in time for Space Engine.

PC Specs:
GTX 770 (2GB VRAM) - i5 4570 - 8GB RAM


Edited by The_Blazer - Friday, 04.09.2015, 18:57
 
sinsforealDate: Sunday, 06.09.2015, 22:01 | Message # 448
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PlutonianEmpire, Are you having issues with terrain generation on your intel hd card? Because I am




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
sinsforealDate: Monday, 07.09.2015, 02:54 | Message # 449
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This is what it looks like




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
PlutonianEmpireDate: Monday, 07.09.2015, 03:19 | Message # 450
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Right now I do not have issues with procedural terrain on my end. Have you tried updating your drivers? I use the Intel Driver Update utility to do so, and it usually works most of the time. The utility can be wonky sometimes, so if it is, just try it again later. Beyond that I can't think of anything to help out off the top of my head though. :/




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
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