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Work progress and public beta test - 0.9.7.4
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| form_d_k | Date: Sunday, 30.08.2015, 23:27 | Message # 421 |
 Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| This is the best thing ever. I want to say 'I love you', SpaceEngineer, but that would be inappropriate so I won't.
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| DeathStar | Date: Sunday, 30.08.2015, 23:52 | Message # 422 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| I feel like this is the beginning of a new Space Engine era...
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| Alek | Date: Monday, 31.08.2015, 03:12 | Message # 423 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| ^^^
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
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| Watsisname | Date: Monday, 31.08.2015, 04:03 | Message # 424 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote SpaceEngineer (  ) No more z-fighting
That is sweet!
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| PlutonianEmpire | Date: Monday, 31.08.2015, 06:39 | Message # 425 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Dang, that looks very nice! Great work indeed!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| zeroing | Date: Monday, 31.08.2015, 07:26 | Message # 426 |
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Observer
Group: Newbies
United States
Messages: 5
Status: Offline
| Temperature calculation error
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| sinsforeal | Date: Monday, 31.08.2015, 09:56 | Message # 427 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Thats great space engineer!
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Brett001 | Date: Monday, 31.08.2015, 11:14 | Message # 428 |
 Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| Fantastic news Vladimir! SE is the best!
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| n0b0dy | Date: Monday, 31.08.2015, 11:16 | Message # 429 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Quote form_d_k (  ) I want to say 'I love you'
You are not the only one who feels this way
Can't wait for this feature to be implemented !
Every new patch is a giant leap forward! I think 0.9.7.4 will be the best SE version ever (until 0.9.7.5 arrives of course )
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| Salvo | Date: Monday, 31.08.2015, 11:23 | Message # 430 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| OMG Vladimir, you're the best.
Quote SpaceEngineer (  ) It allows to remove z-fighting artefacts on water shores, remove near plane clipping (so allows to approach to a space ship or planet surface to a distance of a few millimetres), allows to finally implementing particles correctly intersecting with planet surface (3d clouds, volcano eruptions, ship engines smoke etc). It allows to have a single z-buffer for the whole scene, which enabling possibility to implement shadows and deferred shading with all effects which it can introduce (hundreds of local light sources, 3d water with refractions, huge increase in atmospheric scattering performance, etc). Also, correct blending of large planet-scale particles with planets (comets tiles, and future accretion disks and jets). Did you think why I still don't implement all these effects? Because SE have too large scene scale to work with standard z-buffer.
This is amazing! SE became way more flexible!
Question: Do there are some disadvantages? Because... I don't know, Unity still uses normal z-buffer, and a lot of other engines too, why they don't use this one instead?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| Donatelo200 | Date: Monday, 31.08.2015, 12:52 | Message # 431 |
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Explorer
Group: Users
United States
Messages: 261
Status: Offline
| Quote zeroing (  ) Temperature calculation error Does it have a large moon? If so it's tidal heating that is warming the planet and not a bug.
Yay I can't wait to see what comes new with this!
CPU: Intel Core i7-4790K GPU: Nvidia GTX 1080 SSD: Samsung 850 Evo 250GB HDD: Toshiba DT01ACA200 2TB HDD: WD Blue 1TB (2012) RAM: Unknown 16G-D3-1600-MR 2x8GB MBD: MSI Z97S SLI Krait Edition (MS-7922)
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| SpaceEngineer | Date: Monday, 31.08.2015, 13:43 | Message # 432 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Salvo (  ) Question: Do there are some disadvantages? Because... I don't know, Unity still uses normal z-buffer, and a lot of other engines too, why they don't use this one instead? This has been available on ATI relatively recently, and still (probably) don't work on Intel. For Intel, SpaceEngine will use normal z-buffer, or maybe logarithmic z-buffer (I working on it also). Probably this is why Unity don't use this feature (to save Intel compatibility); also usual game scenes don't need such huge accuracy of the z-buffer.
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| Joey_Penguin | Date: Monday, 31.08.2015, 14:05 | Message # 433 |
 Pioneer
Group: Users
United States
Messages: 311
Status: Offline
| Quote like orbital paths, or small moons inside rings. Fixing all issues with render order, like rings or aurora being rendered in front of space ship. Particle effects on planets and ships (smoke, clouds, rain etc). All modern algorithms which required access to the depth buffer (deferred shading, 3D water with distortion, SSAO, shadow maps(!), etc). You have come far, SpaceEngine.
Careful. The PLATT Collective has spurs.
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| form_d_k | Date: Monday, 31.08.2015, 19:39 | Message # 434 |
 Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| Quote n0b0dy (  ) You are not the only one who feels this way Can't wait for this feature to be implemented ! Every new patch is a giant leap forward! I think 0.9.7.4 will be the best SE version ever (until 0.9.7.5 arrives of course )
Seriously, one day people will mention the greats of Russia (Tolstoy, Tchaikovsky, SpaceEngineer) in the same breath.
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| form_d_k | Date: Monday, 31.08.2015, 19:41 | Message # 435 |
 Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| Quote SpaceEngineer (  ) Intel, SpaceEngine will use normal z-buffer, or maybe logarithmic z-buffer (I working on it also).
Is there a compelling reason to continue to support Intel onboard graphics cards? The performance is dismal (at least for me) & I can't imagine the planned improvements to SpaceEngine treating Intel cards very well.
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