Work progress and public beta test - 0.9.7.4
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simonecinque1992 | Date: Thursday, 04.08.2016, 18:42 | Message # 3256 |
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
| steeljaw354,
Code A flashlight option would be a button that you would press or check off on the side of the screen
Nice idea :) and the light color customization would be cool too: Red, Blue, Purple, Green, Brown, Yellow and White colors
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Thursday, 04.08.2016, 18:44 |
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SpaceEngineer | Date: Thursday, 04.08.2016, 19:12 | Message # 3257 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Changes between 0.974 RC3 and 0.980:
- Fixed glitchy invisible moons around binary planets - Updated catalog of binary asteroids - Increased distance between planet/star and label for better readability - Some fixes in catalogs - Some fixes in Russian local database - Fixed change of localization of some GUI elements - Fixed bugs with ship autopilot then ship was spawned in interstellar space - Fixed ship flight mode stuck in "interstellar" until it exits the warp - Fixed change of localization of some GUI elements - Fixed galaxy rendering in Wiki - Many fixes in catalogs - Fixed terra moons of planemo - Fixed modules list in the Ship editor - Fixed ship's smooth behind camera and cockpit camera - Fixed Pluto atmosphere - Camera speed is set to zero after using the "Go to" function - Installer does not delete addons and other user files during installation/uninstallation - Added warning to the log if csv catalog is going to patch some sc catalog - Fixed issue with clouds in standard depth buffer mode - Fixed script exporting of gas giants, stars and black holes - Fixed too hot planets in T and Y brown dwarf systems ----- Steam update ----- - Fixed loading of ship engines effect - Added support of custom subfolders for addons (nested set of any depth is possible) - Changed config files structure and behaviour, user configs does not got overwritten by the patch - Fixed star spectral class initialization in the Planet editor - Fixed crash on entering Planetarium if no catalogs was loaded - Fixed object filters checkboxes if no catalogs was loaded (fully procedural Universe is possible) - Fixed precision issues with eclipse shadows ----- Steam update ----- - Fixed vanishing of a ship when entering a planetary system in a warp - Fixed too high mass of procedural brown dwarves and supergiant stars - Fixed colliding binary stars - Added procedural Wolf-Rayet, Carbon and Circonium stars - Fixed camera collision detection with moons in the Chart mode - Fixed a bug with not showing of a planets if system's center wasn't in the field of view at least once - Fixed a bug with shimmering of comet tail sprites - Star browser shows only systems with 100% match with the filter - Added Norwegian localization (by username6) ----- Steam update ----- - Fixed a bug with filesystem data update then some pak file renamed or deleted/added - Fixed swapped palettes of cool/cold/frozen gas giants - Added ship destruction at high speed reentry, collision, and high tidal force - Fixed planets/moons counter in object's info table - Restored automatic updating of the clipRadius and sumColor parameters on the nebula model script - Some fixes in catalogs - Updated exoplanets catalog (27-07-2016) - Integrated new nebulae models by Bambusman and Voekoevaka ----- Steam update ----- - Fixed a bug with config update after patch - Fixed a bug with cache clearing after patch - New realistic map of Titan
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Bambusman | Date: Thursday, 04.08.2016, 19:44 | Message # 3258 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| Quote SpaceHopper ( ) the Witch Head Nebula is a supernova remnant, not a diffuse nebula, the witch head nebula is a reflection nebula, since reflection nebulae are not added in SE it's used as a diffuse nebula.
Quote SpaceHopper ( ) The Veil Nebula (in SE) is part of the supernova remnant called the Cygnus Loop (not in SE) the veil nebula does not exist in SpaceEngine.
Quote SpaceHopper ( ) And I didn't find the Tarantula Nebula in SE 0.98 i think SpaceEngineer didnt add it because it's located in the LMC.
Quote SpaceHopper ( ) I liked looking for terras with life in the planetary nebulae. it was unrealistic to find planets with life in them, since the star inside a planetary nebula is dying.
Edited by Bambusman - Thursday, 04.08.2016, 19:44 |
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SpaceHopper | Date: Thursday, 04.08.2016, 22:18 | Message # 3259 |
Explorer
Group: Users
United States
Messages: 186
Status: Offline
| Quote Bambusman ( ) it was unrealistic to find planets with life in them, since the star inside a planetary nebula is dying.
Well, you can find planets with life orbiting white dwarves that are not in planetary nebulae. Those stars, by the way, take a few billion years to die, enough for life to form.
Quote Bambusman ( ) the veil nebula does not exist in SpaceEngine. Oh, I thought you had added it once to your nebula mod during RC2 or RC3. Maybe I mixed up the Witch Head Nebula and the different Witch's Broom Nebula, which is part of the Veil Nebula. But the Cygnus Loop would be a good thing to add, don't you think?
And here's something else I found...R136a1 (which is supposed to be a single star) is bifurcated in 0.980. I hope this gets fixed in the next version. And I wonder if anyone else has seen bifurcated catalog single stars in 0.980.
3.14% of all seafarers are PIrates. *** Got Mole Problems? Call Avogadro at 602-1023 *** Google Search my picture to discover whom it depicteth.
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abrasax | Date: Friday, 05.08.2016, 09:26 | Message # 3260 |
Space Tourist
Group: Users
Serbia
Messages: 33
Status: Offline
| Quote SpaceHopper ( ) Well, you can find planets with life orbiting white dwarves that are not in planetary nebulae. Those stars, by the way, take a few billion years to die, enough for life to form.
I thought white dwarfs are relatively stable with lifespans longer than the age of the universe.
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SpaceHopper | Date: Friday, 05.08.2016, 17:12 | Message # 3261 |
Explorer
Group: Users
United States
Messages: 186
Status: Offline
| Quote abrasax ( ) I thought white dwarfs are relatively stable with lifespans longer than the age of the universe. They exist as white dwarfs for at least a few billion years, that's what I meant.
3.14% of all seafarers are PIrates. *** Got Mole Problems? Call Avogadro at 602-1023 *** Google Search my picture to discover whom it depicteth.
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Antza2 | Date: Sunday, 07.08.2016, 15:00 | Message # 3262 |
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Vladimir testing his new Vive.
Go to antza2.deviantart.com for cool photos!
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Bambusman | Date: Sunday, 07.08.2016, 15:21 | Message # 3263 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| Antza2, i saw an image of him earlier but can't find it anymore, did he always had that fabulous beard
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spacer | Date: Sunday, 07.08.2016, 15:27 | Message # 3264 |
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| Bambusman, ohh yeah i remember when antza went to russia and visited vladimir year or two ago. he posted the image here and he had even bigger beard
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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Spock1108 | Date: Sunday, 07.08.2016, 15:57 | Message # 3265 |
Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| Quote nspired by my recent kayak hike, and looking on a work of Spock1108, I made my version of semi-realistic-semi-fake terrain model of Titan. It have 16k resolution near poles, where famous seas and lakes of liquid hydrocarbons can be found.
The original map where seas and lakes are visible have resolution of 12k x 6k, while there more hi-res images of some areas exist. Maybe in the future, when the new hi-res global map will be released by NASA, I will update this fake elevation map.
From the surface, resolution is very low (of course - the map is just 8-16k), and some artefacts are visible - not precise transition from land to water liquid methane. This will be solved when procedural terrain refinement will be implemented.
It's beautiful! Thank you so much to have continued my work and bringing him where I could not!
Sorry for my English! ;)
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SpaceEngineer | Date: Sunday, 07.08.2016, 16:38 | Message # 3266 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote SpaceHopper ( ) Well, you can find planets with life orbiting white dwarves that are not in planetary nebulae. Those stars, by the way, take a few billion years to die, enough for life to form. But planetary nebula exist just 10,000 years and then vanished. Not enough time to even coalesce debris into new generation of planets, not talking about life.
Quote SpaceHopper ( ) And here's something else I found...R136a1 (which is supposed to be a single star) is bifurcated in 0.980. I hope this gets fixed in the next version. And I wonder if anyone else has seen bifurcated catalog single stars in 0.980. Catalog stars are not bifurcated since 0.972. If you find a binary catalog star, this mean what it is indeed binary. Cirax made huge work making the binary stars catalog for SE.
Quote Bambusman ( ) did he always had that fabulous beard LOL it is not so fabulous right now, but sometimes it is. I'm trying to look more brutal than I am in reality
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Bambusman | Date: Sunday, 07.08.2016, 19:36 | Message # 3267 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| Quote SpaceEngineer ( ) I'm trying to look more brutal than I am in reality now that is some manly goal right there.
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DoctorOfSpace | Date: Sunday, 07.08.2016, 19:51 | Message # 3268 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Antza2 ( ) Vladimir testing his new Vive.
I wonder how many users here have a Vive or a Rift, if Vive support is added then Rift CV1 will also work as well thanks to OpenVR.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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AngelicaPickles | Date: Sunday, 07.08.2016, 23:02 | Message # 3269 |
Observer
Group: Users
United Kingdom
Messages: 17
Status: Offline
| Version: 0.9.7.4 RC3
A couple of bugs found.
1. In some binary systems comet tails only show if you click on them?
2. The right panel in the Universe Map sometimes does not close and remains stuck on screen.
3. Planet Shine - Super mode: has a bug where a bright moon (Which is lighting up the dark side of a planet) then becomes eclipsed, this then often causes a 'Christmas tree' light affect to happen (Flickers green,red,blue) when there should be NO light at all. Setting the Planet shine to 'Simple' or 'Normal' OR sometimes turning of 'Dithering' also helps?
4. Also as reported in previous posts the docked ships not remaining docked when reloading still exists.
That's all for now.
p.s Apologies in advance if these bugs have already been repeatedly reported.
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SpaceHopper | Date: Monday, 08.08.2016, 17:57 | Message # 3270 |
Explorer
Group: Users
United States
Messages: 186
Status: Offline
| Quote SpaceEngineer ( ) Quote SpaceHopper () And here's something else I found...R136a1 (which is supposed to be a single star) is bifurcated in 0.980. I hope this gets fixed in the next version. And I wonder if anyone else has seen bifurcated catalog single stars in 0.980.
Catalog stars are not bifurcated since 0.972. If you find a binary catalog star, this mean what it is indeed binary. Cirax made huge work making the binary stars catalog for SE. Well, here is what R136a1 looks like in 0.980:
It wasn't binary in 0.974 RC3. And according to Wikipedia it's supposed to be a single star.
3.14% of all seafarers are PIrates. *** Got Mole Problems? Call Avogadro at 602-1023 *** Google Search my picture to discover whom it depicteth.
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