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Work progress and public beta test - 0.9.7.4
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| the_other_roots | Date: Wednesday, 09.09.2015, 18:29 | Message # 466 |
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Observer
Group: Users
Germany
Messages: 17
Status: Offline
| Hello,
orbits of selected objects usually appear highlighted red. I was in the Rigel system and remarked, that some selected planetary orbits remain green.
Moved posts from the 0.9.7.3 thread ~Wats
Edited by the_other_roots - Thursday, 10.09.2015, 23:27 |
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| the_other_roots | Date: Wednesday, 09.09.2015, 18:29 | Message # 467 |
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Observer
Group: Users
Germany
Messages: 17
Status: Offline
| Another strange incident occured. I was orbiting in a stable orbit around Rigel 3 in an altitude of about 450 km above the surface enroute to the apoapsis, when all of a sudden I found myself under the planet surface, still "orbiting" inside the planet with a speed of ~29 m/s. I first thought the planet would've disappeared. Using 0.9.7.4 beta BTW.
Edited by the_other_roots - Sunday, 23.08.2015, 06:04 |
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| the_other_roots | Date: Wednesday, 09.09.2015, 18:29 | Message # 468 |
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Observer
Group: Users
Germany
Messages: 17
Status: Offline
| I got something similar to BetaRay. Big squares in the planet surface are missing when I'm approaching:
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| Destructor1701 | Date: Thursday, 10.09.2015, 23:14 | Message # 469 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| I hope your vacation was enjoyable, Space Engineer!
The new depth buffer is fantastic work!
This opens up the possibility of interior views on ships (cockpits, rooms, and so on) - but that will highlight the need for alpha blending texture maps for windows and HUDs and such.
Do you intend to tackle that soon?
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| Alek | Date: Friday, 11.09.2015, 01:14 | Message # 470 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| Wait, how are you people getting all of these updates?
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
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| parameciumkid | Date: Friday, 11.09.2015, 19:54 | Message # 471 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| They're all in this thread, but you have to dig around to find them xP
Intel HD Graphics 4000 ;P
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| Destructor1701 | Date: Saturday, 12.09.2015, 01:56 | Message # 472 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| We're not getting them, just reading about them.
The last patch was 05, if I'm not mistaken.
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| Oatmeal_Spigeon | Date: Saturday, 12.09.2015, 07:12 | Message # 473 |
 Space Tourist
Group: Users
New Zealand
Messages: 39
Status: Offline
| SpaceEngineer, after you're done implementing plants and rocks on planets, can we please have caves?
"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."
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| Alek | Date: Saturday, 12.09.2015, 09:41 | Message # 474 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| Oatmeal_Spigeon, why do you want caves? So this can be a space-themed suped-up version of minecraft? XD just kidding...
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
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| Brett001 | Date: Saturday, 12.09.2015, 11:46 | Message # 475 |
 Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| I would have liked to see the total lunar eclipse of 28 september 2015 in the Space Engine. However, the Earth's shadow is not was cast the Moon. I looked at from every angle, but the Earth's orbit passes somewhat over the Sun, the point should be that passes in front of him. Therefore, there is no shade, so the eclipse is not visible. Bug? or I did something wrong?
Edited by Brett001 - Saturday, 12.09.2015, 11:47 |
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| Salvo | Date: Saturday, 12.09.2015, 11:46 | Message # 476 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Oatmeal_Spigeon, unfortunately with the current rendering method is impossible. Planets has an heightmap that represents the height of the land in a particular point, this method can't be used to make caves, unless if you use holes and other gpu-expansive methods...
If SE was voxel-based (more or less like Minecraft) it would be possible
Brett001, if I'm not wrong SE can't calculate so accurately orbits, it would require a new algorithm, so there is nothing wrong with you actually.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Saturday, 12.09.2015, 13:22 |
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| the_other_roots | Date: Saturday, 12.09.2015, 15:43 | Message # 477 |
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Observer
Group: Users
Germany
Messages: 17
Status: Offline
| I wonder how, I wonder why... planets suddenly turn black, as you can see in the top of the attached image.
The missing terrain rectangles seem to appear, when I overburdened the computer by moving around too fast for example. So do the black planets.
Edited by the_other_roots - Saturday, 12.09.2015, 21:57 |
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| Atmoscat | Date: Sunday, 13.09.2015, 00:37 | Message # 478 |
 Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
| @ Brett001
see here: http://en.spaceengine.org/forum/8-344-1
PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
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| Oatmeal_Spigeon | Date: Sunday, 13.09.2015, 09:10 | Message # 479 |
 Space Tourist
Group: Users
New Zealand
Messages: 39
Status: Offline
| If caves can't be added, what about having erosion/land formations affected by gravity? As in, an Earth-like planet with 1.5g-4g would have shorter mountains, smoother surfaces, and more fractionate continents; this would allow for some archipelagos/island planets. Though how extreme this is, again, depends on the amount of gravity: take Olympus Mons on Mars as an example.
"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."
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| Brett001 | Date: Sunday, 13.09.2015, 10:34 | Message # 480 |
 Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| Quote Atmoscat (  )
Thanks!
I know that the SE rather space simulation program, not in the strictest sense planetarium program (such as Celestia or Starry Night), but it's a little disappointing that it has not been this problem fixed since of 2011. I wanted to demonstrate scenarios in local amateur astronomers club about the lunar eclipse the with SE . "This is a known problem. SpaceEngine handles orbits as Kepler ellipces, but the Moon requires a more accurate analytic trajectory representation. In some of the future versions I'll implement vsop87 numerical model of our Solar system, so the eclipses will be right. " wrote Space Engineer 10.12.2011.
Edited by Brett001 - Sunday, 13.09.2015, 10:40 |
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