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Work progress and public beta test - 0.9.7.4
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| Azirphaeli | Date: Tuesday, 09.08.2016, 01:04 | Message # 3271 |
 Space Tourist
Group: Users
United States
Messages: 32
Status: Offline
| Quote DoctorOfSpace (  ) I wonder how many users here have a Vive or a Rift, if Vive support is added then Rift CV1 will also work as well thanks to OpenVR.
I have a CV1 and would love to see this supported again (this time with headlook decoupled from move direction )
~
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| SpaceEngineer | Date: Tuesday, 09.08.2016, 08:00 | Message # 3272 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Yes I confirm what all WR stars are bifurcated procedurally. I forgot to check if star is catalog before doing bifurcation.
Quote Azirphaeli (  ) I have a CV1 and would love to see this supported again (this time with headlook decoupled from move direction ) But how would you change flying direction? I have ideas for Vive controllers, but no idea for Rift with its xBox controller. How will you know where you will fly then pressing forward stick? Maybe render some pointer in 3D?
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| DoctorOfSpace | Date: Tuesday, 09.08.2016, 08:03 | Message # 3273 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote SpaceEngineer (  ) But how would you change flying direction? I have ideas for Vive controllers, but no idea for Rift with its xBox controller. How will you know where you will fly then pressing forward stick? Maybe render some pointer in 3D?
If he has a Razer Hydra or the Oculus Touch then he can use those.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| yaqdark | Date: Tuesday, 09.08.2016, 08:10 | Message # 3274 |
 Astronaut
Group: Users
Pirate
Messages: 53
Status: Offline
| Quote SpaceEngineer (  ) But how would you change flying direction? I have ideas for Vive controllers, but no idea for Rift with its xBox controller. How will you know where you will fly then pressing forward stick? Maybe render some pointer in 3D?
Quite simple, you'd just be going in the direction you were going before. Pretend there is an imaginary ship and you go wherever it points. Maybe a toggleable target for that direction? Maybe the starting direction is set initially by the default centre position of the oculus/vive relative to the world direction? Or maybe it is set every single time you hit the movement keys. If you let go and hit them again, the direction is where you are facing at that instant.
YAY! Vladimir has a vive, VR support incoming
Edited by yaqdark - Tuesday, 09.08.2016, 08:16 |
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| gazelle | Date: Wednesday, 10.08.2016, 13:51 | Message # 3275 |
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Astronaut
Group: Users
Korea
Messages: 51
Status: Offline
| Where can I download 0.9.8.0 version? Is it not released yet?
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| JackDole | Date: Wednesday, 10.08.2016, 15:16 | Message # 3276 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote gazelle (  ) Where can I download 0.9.8.0 version? Is it not released yet? Here.
Don't forget to look here.
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| sinsforeal | Date: Thursday, 11.08.2016, 14:14 | Message # 3277 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Anyone on here have a 1070/1080? If you do can you please inform me on how much cram space engine acutally uses at max settings?
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Donatelo200 | Date: Thursday, 11.08.2016, 15:56 | Message # 3278 |
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Explorer
Group: Users
United States
Messages: 261
Status: Offline
| I have a 1080 and Space engine does not stress the thing at all. It only drops to 40-60fps when cruising over planets at LOD 1. V ram is a non-issue with the GTX 1080 as it hasn't used more than 3GB. However, MSAA can still be brutal on the framerate. Especially near black holes so I generally leave that off.
CPU: Intel Core i7-4790K GPU: Nvidia GTX 1080 SSD: Samsung 850 Evo 250GB HDD: Toshiba DT01ACA200 2TB HDD: WD Blue 1TB (2012) RAM: Unknown 16G-D3-1600-MR 2x8GB MBD: MSI Z97S SLI Krait Edition (MS-7922)
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| Salvo | Date: Friday, 12.08.2016, 06:07 | Message # 3279 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote Donatelo200 (  ) It only drops to 40-60fps For me it's not a drop but the standard framerate!
I guess my lovely R9 270 it's slowly getting old
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| yaqdark | Date: Friday, 12.08.2016, 15:56 | Message # 3280 |
 Astronaut
Group: Users
Pirate
Messages: 53
Status: Offline
| I've been thinking more about how to have the direction you move not tied to the direction you look (with regards to Oculus Rift and Vive) and I think the best way would be to have it just move in the default HMD centered direction. Add a keybind to reset this but generally that will work perfectly. You can intuitively know where you are going, you can change direction with your controller/keyboard etc. and yet you can also look around while flying without changing the direction.
Edited by yaqdark - Friday, 12.08.2016, 15:58 |
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| DLWhittet | Date: Saturday, 13.08.2016, 05:01 | Message # 3281 |
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Observer
Group: Newbies
United States
Messages: 6
Status: Offline
| The new update is great. Thank you again.
Follow-object camera controls need to be fixed. When following a ship by right clicking and hitting follow-object, you can not rotate the camera around the object with the gamepad.
This is mainly an issue when flying an object, selecting follow object (the ship) and trying to change the camera. Right clicking works, joystick does not.
Fixing this would make gamepad playing really awesome.
::EDIT:: Kill rotation doesn't always work. Sometimes it will kick in and works properly. Then sometimes it will just start to drift out.
Edited by DLWhittet - Saturday, 13.08.2016, 05:16 |
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| Inarius | Date: Saturday, 13.08.2016, 11:42 | Message # 3282 |
 Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
| Quote longer than the age of the universe.
Nothing lives longer than the age of the universe, and, besides, considering the nature of white dwarves (remain of exploding normal stars) they can't be "so" old, anyway.
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| Idgelios | Date: Saturday, 13.08.2016, 17:21 | Message # 3283 |
 Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| Anomalous entities left over from the last cosmic reset can last longer than the universe.
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| abrasax | Date: Sunday, 14.08.2016, 08:51 | Message # 3284 |
 Space Tourist
Group: Users
Serbia
Messages: 33
Status: Offline
| Quote Inarius (  ) considering the nature of white dwarves (remain of exploding normal stars) they can't be "so" old, anyway. They can be older than the Sun. They are stable and they don't fuse elements to create energy, that's why their glow is faint. I didn't say they are already older than the universe. I meant if left alone they could outlive it. The only way we can observe a white dwarf die is in a type Ia supernova. So unless it's part of a binary system it is safe to say the white dwarf will live to see the universe end.
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| Wicker1M | Date: Sunday, 14.08.2016, 18:30 | Message # 3285 |
 Astronaut
Group: Users
United States
Messages: 57
Status: Offline
| What RC version are we on now?
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