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Addon Development Thread
EnkiDate: Friday, 12.07.2013, 01:39 | Message # 271
Astronaut
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United States
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What do you guys think:
Add Nibiru as a gas giant(I'm not sure I don't want it to be a superearth) with four moons,
Turn Pluto back into a planet and add speculative features such as rings and a thin icy atmosphere?





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
 
HarbingerDawnDate: Friday, 12.07.2013, 03:23 | Message # 272
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Quote (Enki)
Turn Pluto back into a planet

It's not, and for good reasons, and even if you did, changing the classification would not alter the world in any way.

Quote (Enki)
thin icy atmosphere?

It already has this by default...

Quote (Enki)
Add Nibiru as a gas giant(I'm not sure I don't want it to be a superearth) with four moons,

You can make it if you want, but I don't see what it would add to the engine for most people.

This thread should be for discussing ideas related to addons that you plan to develop or are developing for public release, and should normally be ones that are more substantial than adding or changing one planet.





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HmudaDate: Friday, 12.07.2013, 09:30 | Message # 273
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Quote (HarbingerDawn)
Editing the textures would be a hopeless cause (there are thousands of tiles). However you can have the engine generate a procedural lifeless surface based on Earth's height map. All you will need to do is remove the DiffMap parameters from the script, add an Ocean tag and give it Height 0.01 (or something similar), and then develop it in the same way you would any procedural planet surface (see the planet tutorial for more on that).

Thanks, I suspected I'd have to generate a new texture. I'll get on it. smile
 
SpaceEngineerDate: Friday, 12.07.2013, 13:11 | Message # 274
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Hmuda, you may be interested in this thread: http://en.spaceengine.org/forum/17-973-1




 
EnkiDate: Saturday, 13.07.2013, 03:04 | Message # 275
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Quote (HarbingerDawn)
Quote (Enki)
Add Nibiru as a gas giant(I'm not sure I don't want it to be a superearth) with four moons,

You can make it if you want, but I don't see what it would add to the engine for most people.

This thread should be for discussing ideas related to addons that you plan to develop or are developing for public release, and should normally be ones that are more substantial than adding or changing one planet.


That's true. It's not that big of a thing. I was very excited to contribute something is all.

But how about this. I recently found that the Gliese 581 system had the unconfirmed planets removed in .97. They were there in .96.2. So I started on that, and then I added detail to the other planets, then I moved on to Gliese 667 and I currently have a bevy of nearby potentially habitable systems open on Wikipedia and I thought it would be cool to put them all together because there are quite a few of them now and make sure the most likely planets in each system are set to true for life. Of course, I'll also be upgrading the info on the planets already in the catalog as well.

EDIT: I also gave each system its own .sc files (I know that may sound like a lot of files, but I'm only doing systems with terra planets in the habitable zone, a few gas giants in the habitable for habitable moons, and I may do a few systems that are famous and/or interesting.) and each file has links to resources if the person who downloads it wants to add even more detail although I try to add comments with information on certain areas of planets, but not always specific details. What I mean by that is I upgraded the planet's parameters with all the orbital information, mass, radius, and whether or it has life and beyond that only went a far as telling the user what else has been speculated about the planets. This is a necessity for me because I am a scifi writer and I cannot just give everyone my version of the systems.

So I see this more as a creative tool where I've laid a backbone for people who want systems as detailed as our own, so they can jump right into designing what they want the surfaces to look like and adding moons, comets, and asteroids.





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke


Edited by Enki - Sunday, 14.07.2013, 18:17
 
RetsofDate: Monday, 15.07.2013, 02:51 | Message # 276
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... I think I broke something. So, I found where the nebula sprites are, and tried to change it:
Old:


New:


Result?!:


On a similar note, how would I go about leaving the original sprites, but just changeing which sprite it uses?

Attachments: 8353679.png (148.7 Kb) · 8581978.png (183.7 Kb) · 9734051.jpg (113.6 Kb)
 
SpaceEngineerDate: Monday, 15.07.2013, 14:42 | Message # 277
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Quote (Retsof)
I think I broke something. So, I found where the nebula sprites are, and tried to change it:

Image must by 8-bit grayscale, no alpha.

Quote (Retsof)
On a similar note, how would I go about leaving the original sprites, but just changeing which sprite it uses?

I don't understand.





 
EnkiDate: Monday, 15.07.2013, 14:57 | Message # 278
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Quote (SpaceEngineer)
I don't understand.

I think he wants to have a backup of the original, which I just rename the original file with -orig at the end, but I think he wants to find the file that sets the location of the sprite so he can change the name of the sprite it directs to.





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke


Edited by Enki - Monday, 15.07.2013, 14:58
 
Crashman1390Date: Monday, 15.07.2013, 20:50 | Message # 279
Explorer
Group: Users
Canada
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Remember that galaxy retexture I was babbling about... I screwed up... here are the textures if anyone would try to fix it. sad . Also, the core is not oriented to the center...


Download

Attachments: 9752217.jpg (89.6 Kb)





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Monday, 15.07.2013, 20:51
 
neutronium76Date: Monday, 15.07.2013, 22:17 | Message # 280
World Builder
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Greece
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Modified Galaxy models parameters for our Local Group: The Milky Way, Andromeda, Triangulum, LMC & SMC. Just save the .txt file below on your desktop, open it with notepad and copy the parameter lines to your SEFolder\Models\Galaxies\models.cfg

The goal was to reduce the excessive brightness of these galaxies without reducing the nebulas brightness as is the case with ''F7'' menu wink

Recommended add-on: Solaris's new galaxy dust sprites

Screenshot of the Milky Way from Earth: Image Dump

Attachments: Modified_Galaxy.txt (7.5 Kb)





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VoekoevakaDate: Tuesday, 16.07.2013, 00:13 | Message # 281
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My computer works well now :



I plan do make a lot of models for this one, a lot of pillars will be made with a high resolution.

Attachments: 8426834.jpg (78.5 Kb)





Want some music of mine ? Please go here !

 
RetsofDate: Tuesday, 16.07.2013, 00:15 | Message # 282
Astronaut
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Quote (SpaceEngineer)
Image must by 8-bit grayscale, no alpha.

Ah, Thanks.
Quote (SpaceEngineer)
I don't understand.

Like... instead of using the circular blob, I tell it to use one of the other ones to the right.

EDIT: Oh wow, huge difference.

Old:


New:



Attachments: 5668646.jpg (91.0 Kb) · 5678072.jpg (120.2 Kb) · 7035257.png (136.5 Kb)


Edited by Retsof - Tuesday, 16.07.2013, 00:43
 
ContineoDate: Thursday, 18.07.2013, 04:52 | Message # 283
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Hey guys. I'm working on an addon that is based on the "Alien" films and franchise. I dunno if anyone has already made such an addon for Space Engine, but I am going to make it anyway.



I'm posting this to gain some information and suggestions to complete the addon and to share with you guys, of course.

Here's the script.

Code

Planet    "Calpamos"
{
      ParentBody      "ZET2 Ret"
      Class           "GasGiant"

      Mass             1000.555
      Radius           71500

      Obliquity        12.15

      Surface
      {
       Style            0.80
       Randomize       (0.38, 0.25, 0.61)
       colorDistFreq   7.0
       colorDistMagn   0.4
       twistZones      5
       twistMagn       0.3
      }

      Clouds
      {
       Height           300
       Velocity         100 // km/h
      }

      Clouds
      {
       Height           500
       Velocity         400 // km/h
      }

      Clouds
      {
       Height           700
       Velocity         800 // km/h
      }

      Atmosphere
      {
       Height     1000
       Model     "Neptune"
       Bright     10.0
       Opacity    1.0
       SkyLight   3.0
       EclipseBright   250.0
       EclipseColor  ( 1.000 0.600 0.200 )
      }

      Rings
      {
       InnerRadius      134100
       OuterRadius      224100
       FrontBright      1.0
       BackBright       5.0
       Density          1.0
       Exposure         2.0
      }

      Orbit
      {
       SemiMajorAxis   1.0
       Eccentricity    0.01
       Inclination     0.001
       AscendingNode   100.5
       LongOfPericen   15.3
       MeanLongitude   35.1
      }
}

Moon    "Calpamos I"
{
      ParentBody      "Calpamos"
      Class         "Selena"
           
      Radius           2500
      Mass  0.002

      NoRings  true
      NoAtmosphere  true
      NoAurora true

      Orbit
      {
       SemiMajorAxis   0.0030
       Eccentricity   0.00 // 0.02
       Inclination     0.01
       AscendingNode   147
       ArgOfPericen    293
       MeanAnomaly     315
      }
}

Moon    "LV-223/Calpamos II"
{
      ParentBody    "Calpamos"
      Class  "Terra"

      Radius  6020
      Mass  0.86

      Obliquity  21.51
           
      Surface
      {
       Life             true
       seaLevel         0.40
       mareDensity      0.0
       craterDensity    0.0
       icecapLatitude   0.91
       BumpHeight       13.5
          climatePole      1.0
          climateTropic    0.6
          climateEquator   0.6
       colorLowPlants   (0.69, 0.58, 0.38, 0.00)
       colorUpPlants    (0.59, 0.50, 0.31, 0.00)          
       colorSea        (0.040, 0.100, 0.200, 1.000)      
          colorShelf      (0.150, 0.480, 0.460, 1.000)      
          colorBeach    (0.850, 0.740, 0.550, 0.000)      
      }

      Ocean
      {
       Height  3.4
      }

      Clouds
      {
       Coverage     0.20
       mainFreq     1.0
       twistMagn    1.3
       Velocity     40
       Height        7
       BumpHeight    0.5
      }

      Atmosphere
      {
       Height       60
       Greenhouse   35
       Pressure     1.0
       Density      1.3
       Model        "Earth"
       Bright        10.0
       Opacity  1.0
       SkyLight    3.0
       EclipseBright   250.0
       EclipseColor    ( 1.000 0.600 0.200 )
      }

      NoRings true

      Orbit
      {
       SemiMajorAxis    0.0055
       Eccentricity     0.001      
       Inclination      2.04
       AscendingNode   0.0
       ArgOfPericen     90.0
       MeanAnomaly      360.0
      }
}

Moon    "Acheron/LV-426/Calpamos III"
{
      ParentBody      "Calpamos"
      Class         "Terra"

      Radius           5080
      Mass             0.68

      Obliquity        6.075
           
      Surface
      {
       Life             true
       seaLevel         0.38
       mareDensity      0.0
       craterDensity    0.0
       icecapLatitude   0.85
       BumpHeight       12.3
          climatePole      1.0
          climateTropic    0.6
          climateEquator   0.6
       colorLowPlants   (0.44, 0.29, 0.22, 0.00)
       colorUpPlants    (0.47, 0.32, 0.28, 0.00)
       colorSea        (0.040, 0.100, 0.200, 1.000)      
          colorShelf      (0.150, 0.480, 0.460, 1.000)      
          colorBeach      (0.850, 0.740, 0.550, 0.000)      
      }      

      Ocean
      {
       Height           2.674
      }

      Clouds
      {
       Coverage     0.25
       mainFreq     1.0
       twistMagn    3.5
       Velocity     80
       Height       7
       BumpHeight   0.5
      }

      Atmosphere
      {
       Height       60
       Greenhouse   35
       Pressure     1.0
       Density      1.3
       Model        "Jupiter"
       Bright        10.0
       Opacity      1.0
       SkyLight     3.0
       EclipseBright   250.0
       EclipseColor  ( 1.000 0.600 0.200 )
      }

      NoRings  true

      Orbit
      {
       SemiMajorAxis    0.01
       Eccentricity     0.001      
       Inclination      4.08
       AscendingNode    90.0
       ArgOfPericen     0.0
       MeanAnomaly      360.0
      }
}


There's the information on this addon I have so far. If anybody wants to contribute or help it'd be very appreciated.
Here's one of many sources where you can get information on the "Alien" Universe.

http://alienanthology.wikia.com/wiki/Alien_Anthology_Wiki

Attachments: 8063868.jpg (143.0 Kb)


Edited by Contineo - Thursday, 18.07.2013, 05:35
 
TotyDate: Thursday, 18.07.2013, 19:36 | Message # 284
Explorer
Group: SE team
Spain
Messages: 158
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Current state of development of Star Wars planets addon, including Tatooine, Yavin, Alderaan and Hoth systems. Now for Bespin, Dagobah and Endor to complete the original saga. Then, I will work on the planets of the new movies (Ep 1-2-3) and then the rest: planets of the expanded universe.

http://www.mediafire.com/?xwkg9isoibr93u7



 
HarbingerDawnDate: Thursday, 18.07.2013, 20:01 | Message # 285
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Quote (Toty)
Star Wars planets addon

This goes perfectly with an addon that I plan to release within a few weeks happy





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