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Addon Development Thread
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| Enki | Date: Friday, 12.07.2013, 01:39 | Message # 271 |
 Astronaut
Group: Users
United States
Messages: 67
Status: Offline
| What do you guys think: Add Nibiru as a gas giant(I'm not sure I don't want it to be a superearth) with four moons, Turn Pluto back into a planet and add speculative features such as rings and a thin icy atmosphere?
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
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| HarbingerDawn | Date: Friday, 12.07.2013, 03:23 | Message # 272 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Enki) Turn Pluto back into a planet It's not, and for good reasons, and even if you did, changing the classification would not alter the world in any way.
Quote (Enki) thin icy atmosphere? It already has this by default...
Quote (Enki) Add Nibiru as a gas giant(I'm not sure I don't want it to be a superearth) with four moons, You can make it if you want, but I don't see what it would add to the engine for most people.
This thread should be for discussing ideas related to addons that you plan to develop or are developing for public release, and should normally be ones that are more substantial than adding or changing one planet.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Hmuda | Date: Friday, 12.07.2013, 09:30 | Message # 273 |
 Observer
Group: Users
Hungary
Messages: 16
Status: Offline
| Quote (HarbingerDawn) Editing the textures would be a hopeless cause (there are thousands of tiles). However you can have the engine generate a procedural lifeless surface based on Earth's height map. All you will need to do is remove the DiffMap parameters from the script, add an Ocean tag and give it Height 0.01 (or something similar), and then develop it in the same way you would any procedural planet surface (see the planet tutorial for more on that). Thanks, I suspected I'd have to generate a new texture. I'll get on it.
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| SpaceEngineer | Date: Friday, 12.07.2013, 13:11 | Message # 274 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Hmuda, you may be interested in this thread: http://en.spaceengine.org/forum/17-973-1
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| Enki | Date: Saturday, 13.07.2013, 03:04 | Message # 275 |
 Astronaut
Group: Users
United States
Messages: 67
Status: Offline
| Quote (HarbingerDawn) Quote (Enki) Add Nibiru as a gas giant(I'm not sure I don't want it to be a superearth) with four moons,
You can make it if you want, but I don't see what it would add to the engine for most people.
This thread should be for discussing ideas related to addons that you plan to develop or are developing for public release, and should normally be ones that are more substantial than adding or changing one planet.
That's true. It's not that big of a thing. I was very excited to contribute something is all.
But how about this. I recently found that the Gliese 581 system had the unconfirmed planets removed in .97. They were there in .96.2. So I started on that, and then I added detail to the other planets, then I moved on to Gliese 667 and I currently have a bevy of nearby potentially habitable systems open on Wikipedia and I thought it would be cool to put them all together because there are quite a few of them now and make sure the most likely planets in each system are set to true for life. Of course, I'll also be upgrading the info on the planets already in the catalog as well.
EDIT: I also gave each system its own .sc files (I know that may sound like a lot of files, but I'm only doing systems with terra planets in the habitable zone, a few gas giants in the habitable for habitable moons, and I may do a few systems that are famous and/or interesting.) and each file has links to resources if the person who downloads it wants to add even more detail although I try to add comments with information on certain areas of planets, but not always specific details. What I mean by that is I upgraded the planet's parameters with all the orbital information, mass, radius, and whether or it has life and beyond that only went a far as telling the user what else has been speculated about the planets. This is a necessity for me because I am a scifi writer and I cannot just give everyone my version of the systems.
So I see this more as a creative tool where I've laid a backbone for people who want systems as detailed as our own, so they can jump right into designing what they want the surfaces to look like and adding moons, comets, and asteroids.
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
Edited by Enki - Sunday, 14.07.2013, 18:17 |
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| Retsof | Date: Monday, 15.07.2013, 02:51 | Message # 276 |
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Astronaut
Group: Users
United States
Messages: 56
Status: Offline
| ... I think I broke something. So, I found where the nebula sprites are, and tried to change it: Old:
New:
Result?!:
On a similar note, how would I go about leaving the original sprites, but just changeing which sprite it uses?
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| SpaceEngineer | Date: Monday, 15.07.2013, 14:42 | Message # 277 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Retsof) I think I broke something. So, I found where the nebula sprites are, and tried to change it: Image must by 8-bit grayscale, no alpha.
Quote (Retsof) On a similar note, how would I go about leaving the original sprites, but just changeing which sprite it uses? I don't understand.
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| Enki | Date: Monday, 15.07.2013, 14:57 | Message # 278 |
 Astronaut
Group: Users
United States
Messages: 67
Status: Offline
| Quote (SpaceEngineer) I don't understand. I think he wants to have a backup of the original, which I just rename the original file with -orig at the end, but I think he wants to find the file that sets the location of the sprite so he can change the name of the sprite it directs to.
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
Edited by Enki - Monday, 15.07.2013, 14:58 |
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| Crashman1390 | Date: Monday, 15.07.2013, 20:50 | Message # 279 |
 Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| Remember that galaxy retexture I was babbling about... I screwed up... here are the textures if anyone would try to fix it. . Also, the core is not oriented to the center...
Download
[b]I was wrong, this forum still has a horrible community.[/b]
Edited by Crashman1390 - Monday, 15.07.2013, 20:51 |
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| neutronium76 | Date: Monday, 15.07.2013, 22:17 | Message # 280 |
 World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Modified Galaxy models parameters for our Local Group: The Milky Way, Andromeda, Triangulum, LMC & SMC. Just save the .txt file below on your desktop, open it with notepad and copy the parameter lines to your SEFolder\Models\Galaxies\models.cfg
The goal was to reduce the excessive brightness of these galaxies without reducing the nebulas brightness as is the case with ''F7'' menu
Recommended add-on: Solaris's new galaxy dust sprites
Screenshot of the Milky Way from Earth: Image Dump
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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| Voekoevaka | Date: Tuesday, 16.07.2013, 00:13 | Message # 281 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| My computer works well now :
I plan do make a lot of models for this one, a lot of pillars will be made with a high resolution.
Want some music of mine ? Please go here !
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| Retsof | Date: Tuesday, 16.07.2013, 00:15 | Message # 282 |
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Astronaut
Group: Users
United States
Messages: 56
Status: Offline
| Quote (SpaceEngineer) Image must by 8-bit grayscale, no alpha. Ah, Thanks. Quote (SpaceEngineer) I don't understand. Like... instead of using the circular blob, I tell it to use one of the other ones to the right.
EDIT: Oh wow, huge difference.
Old:
New:
Edited by Retsof - Tuesday, 16.07.2013, 00:43 |
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| Contineo | Date: Thursday, 18.07.2013, 04:52 | Message # 283 |
 Space Tourist
Group: Users
United States
Messages: 26
Status: Offline
| Hey guys. I'm working on an addon that is based on the "Alien" films and franchise. I dunno if anyone has already made such an addon for Space Engine, but I am going to make it anyway.
I'm posting this to gain some information and suggestions to complete the addon and to share with you guys, of course.
Here's the script.
Code Planet "Calpamos" { ParentBody "ZET2 Ret" Class "GasGiant"
Mass 1000.555 Radius 71500
Obliquity 12.15
Surface { Style 0.80 Randomize (0.38, 0.25, 0.61) colorDistFreq 7.0 colorDistMagn 0.4 twistZones 5 twistMagn 0.3 }
Clouds { Height 300 Velocity 100 // km/h }
Clouds { Height 500 Velocity 400 // km/h }
Clouds { Height 700 Velocity 800 // km/h }
Atmosphere { Height 1000 Model "Neptune" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) }
Rings { InnerRadius 134100 OuterRadius 224100 FrontBright 1.0 BackBright 5.0 Density 1.0 Exposure 2.0 }
Orbit { SemiMajorAxis 1.0 Eccentricity 0.01 Inclination 0.001 AscendingNode 100.5 LongOfPericen 15.3 MeanLongitude 35.1 } }
Moon "Calpamos I" { ParentBody "Calpamos" Class "Selena" Radius 2500 Mass 0.002
NoRings true NoAtmosphere true NoAurora true
Orbit { SemiMajorAxis 0.0030 Eccentricity 0.00 // 0.02 Inclination 0.01 AscendingNode 147 ArgOfPericen 293 MeanAnomaly 315 } }
Moon "LV-223/Calpamos II" { ParentBody "Calpamos" Class "Terra"
Radius 6020 Mass 0.86
Obliquity 21.51 Surface { Life true seaLevel 0.40 mareDensity 0.0 craterDensity 0.0 icecapLatitude 0.91 BumpHeight 13.5 climatePole 1.0 climateTropic 0.6 climateEquator 0.6 colorLowPlants (0.69, 0.58, 0.38, 0.00) colorUpPlants (0.59, 0.50, 0.31, 0.00) colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.850, 0.740, 0.550, 0.000) }
Ocean { Height 3.4 }
Clouds { Coverage 0.20 mainFreq 1.0 twistMagn 1.3 Velocity 40 Height 7 BumpHeight 0.5 }
Atmosphere { Height 60 Greenhouse 35 Pressure 1.0 Density 1.3 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) }
NoRings true
Orbit { SemiMajorAxis 0.0055 Eccentricity 0.001 Inclination 2.04 AscendingNode 0.0 ArgOfPericen 90.0 MeanAnomaly 360.0 } }
Moon "Acheron/LV-426/Calpamos III" { ParentBody "Calpamos" Class "Terra"
Radius 5080 Mass 0.68
Obliquity 6.075 Surface { Life true seaLevel 0.38 mareDensity 0.0 craterDensity 0.0 icecapLatitude 0.85 BumpHeight 12.3 climatePole 1.0 climateTropic 0.6 climateEquator 0.6 colorLowPlants (0.44, 0.29, 0.22, 0.00) colorUpPlants (0.47, 0.32, 0.28, 0.00) colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.850, 0.740, 0.550, 0.000) }
Ocean { Height 2.674 }
Clouds { Coverage 0.25 mainFreq 1.0 twistMagn 3.5 Velocity 80 Height 7 BumpHeight 0.5 }
Atmosphere { Height 60 Greenhouse 35 Pressure 1.0 Density 1.3 Model "Jupiter" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) }
NoRings true
Orbit { SemiMajorAxis 0.01 Eccentricity 0.001 Inclination 4.08 AscendingNode 90.0 ArgOfPericen 0.0 MeanAnomaly 360.0 } }
There's the information on this addon I have so far. If anybody wants to contribute or help it'd be very appreciated. Here's one of many sources where you can get information on the "Alien" Universe.
http://alienanthology.wikia.com/wiki/Alien_Anthology_Wiki
Edited by Contineo - Thursday, 18.07.2013, 05:35 |
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| Toty | Date: Thursday, 18.07.2013, 19:36 | Message # 284 |
 Explorer
Group: SE team
Spain
Messages: 158
Status: Offline
| Current state of development of Star Wars planets addon, including Tatooine, Yavin, Alderaan and Hoth systems. Now for Bespin, Dagobah and Endor to complete the original saga. Then, I will work on the planets of the new movies (Ep 1-2-3) and then the rest: planets of the expanded universe.
http://www.mediafire.com/?xwkg9isoibr93u7
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| HarbingerDawn | Date: Thursday, 18.07.2013, 20:01 | Message # 285 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Toty) Star Wars planets addon This goes perfectly with an addon that I plan to release within a few weeks
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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