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Addon Development Thread
HarbingerDawnDate: Friday, 14.06.2013, 20:47 | Message # 256
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Also, keep in mind that dust colors in the galaxy model script have to be inverted, so 0.42 0.32 0.24 would become 0.24 0.32 0.42.




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Crashman1390Date: Saturday, 15.06.2013, 16:43 | Message # 257
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Mmmm, a little more realistic in my case! But realism is in the eye of the beholder.
(Sorry to sound cryptic).

I will see if a lighter brown can be more of a fruit punch! (Ohhh, I'm now speaking in riddles wacko ).

Added (15.06.2013, 19:43)
---------------------------------------------
New question: can someone tell me how to get the Trifid Nebula, The Eagle Nebula, & The Omega Nebula visible at normal zoom from earth orbit?

Attachments: 8501029.jpg (136.7 Kb)





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Saturday, 15.06.2013, 01:12
 
n3xtDate: Saturday, 15.06.2013, 19:17 | Message # 258
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Interesting Crashman1390

What did you adjust to get that nice black interstellar gas and dust appearance?
Just what Watsisname suggested? surprised
 
Crashman1390Date: Sunday, 16.06.2013, 00:25 | Message # 259
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N3xt,

Here are my specs for my Models.cfg file:


Make sure to delete the cache folder! smile
I don't care what my reputation is anyways. mellow
Just what all my friends say: haters gonna hate!





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Sunday, 16.06.2013, 00:33
 
anonymousgamerDate: Sunday, 16.06.2013, 02:19 | Message # 260
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Quote (Crashman1390)
haters gonna hate!


Not the best attitude..





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n3xtDate: Sunday, 16.06.2013, 14:23 | Message # 261
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Thanks alot Crashman1390 !

Indeed haters gone hate, but it's not always from 1 side... it's usually from both sides. Becareful biggrin

EDIT: I think I'll un-install S.E. and place it in a part of my system that allows me to mess and adjust in my .cfg wacko

But... Please anyone tell me in what part of my system to allow it?
I also downloaded S.E. by alternate mirror cause I forgot my Google password xD


Edited by n3xt - Sunday, 16.06.2013, 14:35
 
Fireinthehole-Date: Sunday, 16.06.2013, 14:39 | Message # 262
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Quote (n3xt)
EDIT: I think I'll un-install S.E. and place it in a part of my system that allows me to mess and adjust in my .cfg

You can't uninstall SE since it is already installed when unzipped. wink





Love Space Engine!
 
WatsisnameDate: Sunday, 16.06.2013, 15:07 | Message # 263
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Yeah, just put it in a folder on the desktop or something. You can either delete everything you've got and install fresh (as Fireinthehole says it's installed simply by extracting the zip, and uninstallation is as simple as deleting it), or just move it all over to a non-system location, or if you can, give permission for the system to open/edit the files where they are. Whatever makes the most sense to you.




 
Crashman1390Date: Sunday, 16.06.2013, 16:39 | Message # 264
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Quote (n3xt)
what part of my system to allow it?

You go to: Models/Galaxies/Models.cfg
then you find Galaxymodel "MilkyWay"
then you replace the entire part of the .cfg that is listed for the Milky way.
Basically all that you see in the code.
Then you go into your main folder and go to the one called "Cache" go to Models/Galaxies and delete the file listed as MilkyWay.gm


EDIT: If you want to know how to fiddle around with the files in SE: if the operating system doesn't recognize it just say it is a notepad file.





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Sunday, 16.06.2013, 17:27
 
HarbingerDawnDate: Thursday, 11.07.2013, 10:00 | Message # 265
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First test of a WIP Mars cloud map






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neutronium76Date: Thursday, 11.07.2013, 17:14 | Message # 266
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Could somebody tell me if this:

is worth trying to implement?

I think if star can be assigned a huge comet trail like in evaporating plannets but even biger (about the size of the heliopause) then it would be quite easy to add wink .





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Crashman1390Date: Thursday, 11.07.2013, 18:03 | Message # 267
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Quote
WIP Mars cloud map

YES, FINALLY! THE PROPHECY HAS BEEN FULFILLED!





[b]I was wrong, this forum still has a horrible community.[/b]
 
HarbingerDawnDate: Thursday, 11.07.2013, 21:07 | Message # 268
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Quote (neutronium76)
is worth trying to implement?

No. This isn't something that would be remotely visible to the naked eye or a decent camera, similar to a lot of other features in the sky which "exist" but are so diffuse or insubstantial that they're invisible. Things like this have already been discussed before and shot down.





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HmudaDate: Friday, 12.07.2013, 00:12 | Message # 269
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Can anyone help me how to remove the greenery from Earth?

I tried to set the life slider to zero in the editor, but that gave me a bugged pitch black planet. Did the same in the config file, it loaded fine, but didn't change anything over all.

Then I tried to look at the surface textures, but every one of them only show a black and white image, with barely any texture data on them. There are sometimes a bit of lighter areas in the seas for shallower areas as well as an occasional brown patch on land, but no green to remove.



There are several pos and neg folders, all of them are the same.

Checked other planets, they seem to have normal textures. Mars' folder is full of rust colored images, the Moon is all grey, etc.


Edited by Hmuda - Friday, 12.07.2013, 00:19
 
HarbingerDawnDate: Friday, 12.07.2013, 00:23 | Message # 270
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Quote (Hmuda)
Can anyone help me how to remove the greenery from Earth?

Editing the textures would be a hopeless cause (there are thousands of tiles). However you can have the engine generate a procedural lifeless surface based on Earth's height map. All you will need to do is remove the DiffMap parameters from the script, add an Ocean tag and give it Height 0.01 (or something similar), and then develop it in the same way you would any procedural planet surface (see the planet tutorial for more on that).





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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