Mmmm, a little more realistic in my case! But realism is in the eye of the beholder. (Sorry to sound cryptic). I will see if a lighter brown can be more of a fruit punch! (Ohhh, I'm now speaking in riddles ).
Added (15.06.2013, 19:43) --------------------------------------------- New question: can someone tell me how to get the Trifid Nebula, The Eagle Nebula, & The Omega Nebula visible at normal zoom from earth orbit?
Yeah, just put it in a folder on the desktop or something. You can either delete everything you've got and install fresh (as Fireinthehole says it's installed simply by extracting the zip, and uninstallation is as simple as deleting it), or just move it all over to a non-system location, or if you can, give permission for the system to open/edit the files where they are. Whatever makes the most sense to you.
You go to: Models/Galaxies/Models.cfg then you find Galaxymodel "MilkyWay" then you replace the entire part of the .cfg that is listed for the Milky way. Basically all that you see in the code. Then you go into your main folder and go to the one called "Cache" go to Models/Galaxies and delete the file listed as MilkyWay.gm
EDIT: If you want to know how to fiddle around with the files in SE: if the operating system doesn't recognize it just say it is a notepad file.
[b]I was wrong, this forum still has a horrible community.[/b]
Edited by Crashman1390 - Sunday, 16.06.2013, 17:27
I think if star can be assigned a huge comet trail like in evaporating plannets but even biger (about the size of the heliopause) then it would be quite easy to add .
No. This isn't something that would be remotely visible to the naked eye or a decent camera, similar to a lot of other features in the sky which "exist" but are so diffuse or insubstantial that they're invisible. Things like this have already been discussed before and shot down.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Can anyone help me how to remove the greenery from Earth?
I tried to set the life slider to zero in the editor, but that gave me a bugged pitch black planet. Did the same in the config file, it loaded fine, but didn't change anything over all.
Then I tried to look at the surface textures, but every one of them only show a black and white image, with barely any texture data on them. There are sometimes a bit of lighter areas in the seas for shallower areas as well as an occasional brown patch on land, but no green to remove.
There are several pos and neg folders, all of them are the same.
Checked other planets, they seem to have normal textures. Mars' folder is full of rust colored images, the Moon is all grey, etc.
Can anyone help me how to remove the greenery from Earth?
Editing the textures would be a hopeless cause (there are thousands of tiles). However you can have the engine generate a procedural lifeless surface based on Earth's height map. All you will need to do is remove the DiffMap parameters from the script, add an Ocean tag and give it Height 0.01 (or something similar), and then develop it in the same way you would any procedural planet surface (see the planet tutorial for more on that).
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM