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Addon Development Thread
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| Voekoevaka | Date: Tuesday, 16.07.2013, 00:13 | Message # 286 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| My computer works well now :
I plan do make a lot of models for this one, a lot of pillars will be made with a high resolution.
Want some music of mine ? Please go here !
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| Retsof | Date: Tuesday, 16.07.2013, 00:15 | Message # 287 |
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Astronaut
Group: Users
United States
Messages: 56
Status: Offline
| Quote (SpaceEngineer) Image must by 8-bit grayscale, no alpha. Ah, Thanks. Quote (SpaceEngineer) I don't understand. Like... instead of using the circular blob, I tell it to use one of the other ones to the right.
EDIT: Oh wow, huge difference.
Old:
New:
Edited by Retsof - Tuesday, 16.07.2013, 00:43 |
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| Contineo | Date: Thursday, 18.07.2013, 04:52 | Message # 288 |
 Space Tourist
Group: Users
United States
Messages: 26
Status: Offline
| Hey guys. I'm working on an addon that is based on the "Alien" films and franchise. I dunno if anyone has already made such an addon for Space Engine, but I am going to make it anyway.
I'm posting this to gain some information and suggestions to complete the addon and to share with you guys, of course.
Here's the script.
Code Planet "Calpamos" { ParentBody "ZET2 Ret" Class "GasGiant"
Mass 1000.555 Radius 71500
Obliquity 12.15
Surface { Style 0.80 Randomize (0.38, 0.25, 0.61) colorDistFreq 7.0 colorDistMagn 0.4 twistZones 5 twistMagn 0.3 }
Clouds { Height 300 Velocity 100 // km/h }
Clouds { Height 500 Velocity 400 // km/h }
Clouds { Height 700 Velocity 800 // km/h }
Atmosphere { Height 1000 Model "Neptune" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) }
Rings { InnerRadius 134100 OuterRadius 224100 FrontBright 1.0 BackBright 5.0 Density 1.0 Exposure 2.0 }
Orbit { SemiMajorAxis 1.0 Eccentricity 0.01 Inclination 0.001 AscendingNode 100.5 LongOfPericen 15.3 MeanLongitude 35.1 } }
Moon "Calpamos I" { ParentBody "Calpamos" Class "Selena" Radius 2500 Mass 0.002
NoRings true NoAtmosphere true NoAurora true
Orbit { SemiMajorAxis 0.0030 Eccentricity 0.00 // 0.02 Inclination 0.01 AscendingNode 147 ArgOfPericen 293 MeanAnomaly 315 } }
Moon "LV-223/Calpamos II" { ParentBody "Calpamos" Class "Terra"
Radius 6020 Mass 0.86
Obliquity 21.51 Surface { Life true seaLevel 0.40 mareDensity 0.0 craterDensity 0.0 icecapLatitude 0.91 BumpHeight 13.5 climatePole 1.0 climateTropic 0.6 climateEquator 0.6 colorLowPlants (0.69, 0.58, 0.38, 0.00) colorUpPlants (0.59, 0.50, 0.31, 0.00) colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.850, 0.740, 0.550, 0.000) }
Ocean { Height 3.4 }
Clouds { Coverage 0.20 mainFreq 1.0 twistMagn 1.3 Velocity 40 Height 7 BumpHeight 0.5 }
Atmosphere { Height 60 Greenhouse 35 Pressure 1.0 Density 1.3 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) }
NoRings true
Orbit { SemiMajorAxis 0.0055 Eccentricity 0.001 Inclination 2.04 AscendingNode 0.0 ArgOfPericen 90.0 MeanAnomaly 360.0 } }
Moon "Acheron/LV-426/Calpamos III" { ParentBody "Calpamos" Class "Terra"
Radius 5080 Mass 0.68
Obliquity 6.075 Surface { Life true seaLevel 0.38 mareDensity 0.0 craterDensity 0.0 icecapLatitude 0.85 BumpHeight 12.3 climatePole 1.0 climateTropic 0.6 climateEquator 0.6 colorLowPlants (0.44, 0.29, 0.22, 0.00) colorUpPlants (0.47, 0.32, 0.28, 0.00) colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.850, 0.740, 0.550, 0.000) }
Ocean { Height 2.674 }
Clouds { Coverage 0.25 mainFreq 1.0 twistMagn 3.5 Velocity 80 Height 7 BumpHeight 0.5 }
Atmosphere { Height 60 Greenhouse 35 Pressure 1.0 Density 1.3 Model "Jupiter" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) }
NoRings true
Orbit { SemiMajorAxis 0.01 Eccentricity 0.001 Inclination 4.08 AscendingNode 90.0 ArgOfPericen 0.0 MeanAnomaly 360.0 } }
There's the information on this addon I have so far. If anybody wants to contribute or help it'd be very appreciated. Here's one of many sources where you can get information on the "Alien" Universe.
http://alienanthology.wikia.com/wiki/Alien_Anthology_Wiki
Edited by Contineo - Thursday, 18.07.2013, 05:35 |
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| Toty | Date: Thursday, 18.07.2013, 19:36 | Message # 289 |
 Explorer
Group: SE team
Spain
Messages: 158
Status: Offline
| Current state of development of Star Wars planets addon, including Tatooine, Yavin, Alderaan and Hoth systems. Now for Bespin, Dagobah and Endor to complete the original saga. Then, I will work on the planets of the new movies (Ep 1-2-3) and then the rest: planets of the expanded universe.
http://www.mediafire.com/?xwkg9isoibr93u7
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| HarbingerDawn | Date: Thursday, 18.07.2013, 20:01 | Message # 290 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Toty) Star Wars planets addon This goes perfectly with an addon that I plan to release within a few weeks
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Crashman1390 | Date: Thursday, 18.07.2013, 20:15 | Message # 291 |
 Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| Retsof, the spites don't work for me. As in, the textures don't load. But they look convincing to me by the screenshots. Nice try anyways!
[b]I was wrong, this forum still has a horrible community.[/b]
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| Retsof | Date: Friday, 19.07.2013, 01:45 | Message # 292 |
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Astronaut
Group: Users
United States
Messages: 56
Status: Offline
| Quote (Crashman1390) Retsof, the spites don't work for me. As in, the textures don't load. But they look convincing to me by the screenshots. Nice try anyways! That's odd. I assume you put it in the right place and deleted the cache? Er, does the textures not loading mean no change, or that black-square thing I had before?
Also, this will change the galaxy sprites as well, and it doesn't look as good in that role, but I don't know how to fix that.
Edited by Retsof - Friday, 19.07.2013, 01:46 |
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| Crashman1390 | Date: Friday, 19.07.2013, 04:08 | Message # 293 |
 Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| No sprites show up. Just stars. I put it in the right folder. Textures/Common/sprites_gal.png
[b]I was wrong, this forum still has a horrible community.[/b]
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| Tuskin | Date: Saturday, 27.07.2013, 20:51 | Message # 294 |
 Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Quote (Toty) Current state of development of Star Wars planets addon, including Tatooine, Yavin, Alderaan and Hoth systems. Now for Bespin, Dagobah and Endor to complete the original saga. Then, I will work on the planets of the new movies (Ep 1-2-3) and then the rest: planets of the expanded universe.
Now all we need is a model of the Death Star
Where did the X-Wing model come from?
Edited by Tuskin - Saturday, 27.07.2013, 20:51 |
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| HarbingerDawn | Date: Saturday, 27.07.2013, 21:11 | Message # 295 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Tuskin) Now all we need is a model of the Death Star I will be releasing this - and 32 other Imperial ships - when 0.9.7.1 is released.
Quote (Tuskin) Where did the X-Wing model come from? DoctorOfSpace's ship thread
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Tuskin | Date: Saturday, 27.07.2013, 22:59 | Message # 296 |
 Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Quote (HarbingerDawn) I will be releasing this - and 32 other Imperial ships - when 0.9.7.1 is released.
Awesome!
And thanks for the link.
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| RockoRocks | Date: Friday, 20.09.2013, 20:43 | Message # 297 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| I am currently working on 2 projects : the solar system from Kerbal Space Program, (which is nearly done) click here for preview). I might also make some additional exoplanets later.
Added (20.09.2013, 23:43) --------------------------------------------- Toty, I am very sorry if I annoy you by this, but can I ask you, do you still work on your Star Wars addon? If you no longer work on it I would consider finishing it, because I like it very much. I saw Star Wars Episode VI a while ago, and I'd like to see it's planets in Space Engine; even if I have to make them myself
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Friday, 20.09.2013, 20:45 |
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| Voekoevaka | Date: Saturday, 21.09.2013, 20:22 | Message # 298 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| My first try on making a bump map from a 3ds file (I am making a program for this). It works but there's a lot of problems with tiles borders...
If someone have a solution for this...
Want some music of mine ? Please go here !
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| SpaceEngineer | Date: Saturday, 21.09.2013, 21:16 | Message # 299 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Did you taking into account TileRes and TileBorder? Border pixels must duplicate each other on neighboring tiles.
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| Voekoevaka | Date: Sunday, 22.09.2013, 00:32 | Message # 300 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Yes, my tiles have a 130 pixel width and height, and I put "AddExtraData" to true on the cubemap config. On catalog files, TileBorder=1 and TileSize=130.
I finished my program and it works well. If you have good .obj/.3ds models of asteroids/moons, I can create bump maps for these (I am searching for Hyperion). I have already models for : Bacchus, Epimetheus, Janus, Larissa, Nereid, Pandora, Phoebe, Prometheus and Proteus, but if you have good models, I'll be glad to take it because some of mine are very low res.
Want some music of mine ? Please go here !
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