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Addon Development Thread
Crashman1390Date: Thursday, 18.07.2013, 20:15 | Message # 286
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Canada
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Retsof, the spites don't work for me. As in, the textures don't load. But they look convincing to me by the screenshots. Nice try anyways! smile




[b]I was wrong, this forum still has a horrible community.[/b]
 
RetsofDate: Friday, 19.07.2013, 01:45 | Message # 287
Astronaut
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United States
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Quote (Crashman1390)
Retsof, the spites don't work for me. As in, the textures don't load. But they look convincing to me by the screenshots. Nice try anyways!

That's odd. I assume you put it in the right place and deleted the cache? Er, does the textures not loading mean no change, or that black-square thing I had before?

Also, this will change the galaxy sprites as well, and it doesn't look as good in that role, but I don't know how to fix that.


Edited by Retsof - Friday, 19.07.2013, 01:46
 
Crashman1390Date: Friday, 19.07.2013, 04:08 | Message # 288
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Canada
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No sprites show up. Just stars. I put it in the right folder. Textures/Common/sprites_gal.png




[b]I was wrong, this forum still has a horrible community.[/b]
 
TuskinDate: Saturday, 27.07.2013, 20:51 | Message # 289
Space Pilot
Group: Users
Canada
Messages: 94
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Quote (Toty)
Current state of development of Star Wars planets addon, including Tatooine, Yavin, Alderaan and Hoth systems. Now for Bespin, Dagobah and Endor to complete the original saga. Then, I will work on the planets of the new movies (Ep 1-2-3) and then the rest: planets of the expanded universe.


Now all we need is a model of the Death Star

Where did the X-Wing model come from?


Edited by Tuskin - Saturday, 27.07.2013, 20:51
 
HarbingerDawnDate: Saturday, 27.07.2013, 21:11 | Message # 290
Cosmic Curator
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Quote (Tuskin)
Now all we need is a model of the Death Star

I will be releasing this - and 32 other Imperial ships - when 0.9.7.1 is released.

Quote (Tuskin)
Where did the X-Wing model come from?

DoctorOfSpace's ship thread





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
TuskinDate: Saturday, 27.07.2013, 22:59 | Message # 291
Space Pilot
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Canada
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Quote (HarbingerDawn)
I will be releasing this - and 32 other Imperial ships - when 0.9.7.1 is released.


Awesome!

And thanks for the link.
 
RockoRocksDate: Friday, 20.09.2013, 20:43 | Message # 292
World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
I am currently working on 2 projects : the solar system from Kerbal Space Program, (which is nearly done) click here for preview). I might also make some additional exoplanets later.

Added (20.09.2013, 23:43)
---------------------------------------------
Toty, I am very sorry if I annoy you by this, but can I ask you, do you still work on your Star Wars addon? If you no longer work on it I would consider finishing it, because I like it very much. I saw Star Wars Episode VI a while ago, and I'd like to see it's planets in Space Engine; even if I have to make them myself biggrin





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM


Edited by RockoRocks - Friday, 20.09.2013, 20:45
 
VoekoevakaDate: Saturday, 21.09.2013, 20:22 | Message # 293
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
My first try on making a bump map from a 3ds file (I am making a program for this). It works but there's a lot of problems with tiles borders...



If someone have a solution for this...

Attachments: 9183166.jpg (118.2 Kb)





Want some music of mine ? Please go here !

 
SpaceEngineerDate: Saturday, 21.09.2013, 21:16 | Message # 294
Author of Space Engine
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Russian Federation
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Did you taking into account TileRes and TileBorder? Border pixels must duplicate each other on neighboring tiles.




 
VoekoevakaDate: Sunday, 22.09.2013, 00:32 | Message # 295
World Builder
Group: SE team
France
Messages: 1016
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Yes, my tiles have a 130 pixel width and height, and I put "AddExtraData" to true on the cubemap config. On catalog files, TileBorder=1 and TileSize=130.

I finished my program and it works well. If you have good .obj/.3ds models of asteroids/moons, I can create bump maps for these (I am searching for Hyperion). I have already models for : Bacchus, Epimetheus, Janus, Larissa, Nereid, Pandora, Phoebe, Prometheus and Proteus, but if you have good models, I'll be glad to take it because some of mine are very low res.





Want some music of mine ? Please go here !

 
HarbingerDawnDate: Sunday, 22.09.2013, 00:48 | Message # 296
Cosmic Curator
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United States
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Voekoevaka, you are awesome for doing this! I've been wanted to see proper models for Phoebe and Hyperion for a long time smile I'll help you look for a Hyperion model.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
RockoRocksDate: Sunday, 22.09.2013, 09:52 | Message # 297
World Builder
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Belgium
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Quote (HarbingerDawn)
I'll help you look for a Hyperion model.

Doesn't Celestia have a Hyperion model?
I'd also like to see proper 3D models for Asteroids like Ida or Eros, and I think Celestia has lots of asteroid meshes.

Added (22.09.2013, 12:52)
---------------------------------------------
I have started completing Toty's amazing Star Wars addon. I have already created the Endor and Dantooine systems :

Endor and it's forest moon AKA my new profile picture (small FOV screenshot)


Death Star II + Endor


Endor + moons

Dantooine





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM


Edited by RockoRocks - Sunday, 22.09.2013, 09:52
 
HarbingerDawnDate: Sunday, 22.09.2013, 10:02 | Message # 298
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Quote (RockoRocks)
Doesn't Celestia have a Hyperion model?

All of Celestia's meshes were in Celestia's CMOD format, which we can't use. No software tools exist publicly for converting CMOD to other formats (as far as I know).

I have found tabular format shape model data for many objects, but again I have no way of working with that. Someone would have to come up with a way to convert that data into a mesh that we could use. We need more programmers around here sad





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
VoekoevakaDate: Sunday, 22.09.2013, 10:29 | Message # 299
World Builder
Group: SE team
France
Messages: 1016
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Quote (HarbingerDawn)
I have found tabular format shape model data for many objects, but again I have no way of working with that.

How do they work ? Maybe I can do something with these.





Want some music of mine ? Please go here !

 
DukeDate: Sunday, 22.09.2013, 10:49 | Message # 300
Space Pilot
Group: SE team
Antarctica
Messages: 88
Status: Offline
Quote (HarbingerDawn)
All of Celestia's meshes were in Celestia's CMOD format, which we can't use. No software tools exist publicly for converting CMOD to other formats (as far as I know).

As I know 3D Object Converter http://3doc.i3dconverter.com/index.html can open cmod and convert it to any format.
 
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