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Addon Development Thread
TimDate: Sunday, 02.06.2013, 16:22 | Message # 241
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I may look into it later. Now I have my exams to focus on :P
 
SolarisDate: Thursday, 06.06.2013, 03:39 | Message # 242
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Some work in progress:
For now, dust masks are fixed for M33, M74, M83, NGC1309, NGC1365 (+color adjustment),NGC 1672, NGC 4921. Now it should be much more precise and natural looking.
Exemples :

M74
NGC1309
M33
NGC1365

New galaxies models : NGC 1187, NGC 4535, NGC 5584, Arp 240 (0.97 Update and new textures) and I may also try to fully update the Stephan's quintet (I just had the green light of Al Kelly for use his processing).

NGC 1187
NGC 4535
NGC 5584
Arp 240 (Not oriented)
 
HarbingerDawnDate: Thursday, 06.06.2013, 05:08 | Message # 243
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Wow Solaris, these look fantastic! Great work!




All forum users, please read this!
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SpaceEngineerDate: Thursday, 06.06.2013, 11:42 | Message # 244
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Solaris, how did you achieve this? Are the alpha channel still have the dust near the core?
Dust is so dark at the core because galaxy texture is rendered in front of the sprite model.





 
SolarisDate: Thursday, 06.06.2013, 19:43 | Message # 245
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Quote (SpaceEngineer)
Are the alpha channel still have the dust near the core?
Yes, If there is dust at the core of the base image, I draw it (like for NGC 1365). Basically I draw what I see, the tricky part is the amount of opacity needed.
Do you want less-visible dust at the core?
 
SpaceEngineerDate: Thursday, 06.06.2013, 23:02 | Message # 246
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Quote (Solaris)
Do you want less-visible dust at the core?

No, I want realistic look smile Use real photo as reference.





 
Crashman1390Date: Friday, 07.06.2013, 00:31 | Message # 247
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Someone should really make a video tutorial for creating galaxies. Because I have no idea what I am doing while following the instructions. (as in I make the alpha channel then I get stumped).

I just know no one will because I am a liability...





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Friday, 07.06.2013, 00:33
 
HarbingerDawnDate: Friday, 07.06.2013, 04:54 | Message # 248
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Quote (SpaceEngineer)
No, I want realistic look Use real photo as reference.

I thought his "new" models looked much more realistic than the old ones, at least from the angles he showed.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Crashman1390Date: Friday, 14.06.2013, 16:04 | Message # 249
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Is there any way to make the dust lane on the milky way darker at any chance?




[b]I was wrong, this forum still has a horrible community.[/b]
 
VoekoevakaDate: Friday, 14.06.2013, 16:14 | Message # 250
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Yes, you can tweak the model by making the dust more bright (yes, it is quite paradoxal wacko ). Don't forget to delete the cache folder.




Want some music of mine ? Please go here !

 
Crashman1390Date: Friday, 14.06.2013, 16:38 | Message # 251
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can you tell me how to get the correct colors for this particular color of brown?:

ALSO why is the image of Messier 100 so low resolution? Like seriously:

Attachments: 8748496.jpg (66.8 Kb) · 5580804.jpg (63.7 Kb)





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Friday, 14.06.2013, 16:52
 
WatsisnameDate: Friday, 14.06.2013, 18:10 | Message # 252
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Quote (Crashman1390)
can you tell me how to get the correct colors for this particular color of brown?:


GIMP / Photoshop have tools that allow you to click a pixel or region in the image to determine the color value. Try 6a513c or thereabouts.





 
Crashman1390Date: Friday, 14.06.2013, 18:52 | Message # 253
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Watsisname, I mean in numerical for in the model.cfg file.




[b]I was wrong, this forum still has a horrible community.[/b]
 
HarbingerDawnDate: Friday, 14.06.2013, 18:55 | Message # 254
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Quote (Crashman1390)
Watsisname, I mean in numerical for in the model.cfg file.

Use the method suggested by Watsisname to get the numerical RGB values, then divide by 255.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
WatsisnameDate: Friday, 14.06.2013, 19:12 | Message # 255
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Yeah, sorry.

HTML 6a513c
RGB 106, 81, 60
absParticleColor (0.42, 0.32, 0.24)

The current values are quite different so I'm not sure if that will work or not (I don't have the time to try at the moment). If it doesn't you may just have to experiment.





 
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