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Addon Development Thread
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| Tim | Date: Sunday, 02.06.2013, 16:22 | Message # 241 |
 Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
| I may look into it later. Now I have my exams to focus on :P
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| Solaris | Date: Thursday, 06.06.2013, 03:39 | Message # 242 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| Some work in progress: For now, dust masks are fixed for M33, M74, M83, NGC1309, NGC1365 (+color adjustment),NGC 1672, NGC 4921. Now it should be much more precise and natural looking. Exemples :
M74 NGC1309 M33 NGC1365
New galaxies models : NGC 1187, NGC 4535, NGC 5584, Arp 240 (0.97 Update and new textures) and I may also try to fully update the Stephan's quintet (I just had the green light of Al Kelly for use his processing).
NGC 1187 NGC 4535 NGC 5584 Arp 240 (Not oriented)
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| HarbingerDawn | Date: Thursday, 06.06.2013, 05:08 | Message # 243 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Wow Solaris, these look fantastic! Great work!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Thursday, 06.06.2013, 11:42 | Message # 244 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Solaris, how did you achieve this? Are the alpha channel still have the dust near the core? Dust is so dark at the core because galaxy texture is rendered in front of the sprite model.
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| Solaris | Date: Thursday, 06.06.2013, 19:43 | Message # 245 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| Quote (SpaceEngineer) Are the alpha channel still have the dust near the core? Yes, If there is dust at the core of the base image, I draw it (like for NGC 1365). Basically I draw what I see, the tricky part is the amount of opacity needed. Do you want less-visible dust at the core?
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| SpaceEngineer | Date: Thursday, 06.06.2013, 23:02 | Message # 246 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Solaris) Do you want less-visible dust at the core? No, I want realistic look Use real photo as reference.
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| Crashman1390 | Date: Friday, 07.06.2013, 00:31 | Message # 247 |
 Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| Someone should really make a video tutorial for creating galaxies. Because I have no idea what I am doing while following the instructions. (as in I make the alpha channel then I get stumped).
I just know no one will because I am a liability...
[b]I was wrong, this forum still has a horrible community.[/b]
Edited by Crashman1390 - Friday, 07.06.2013, 00:33 |
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| HarbingerDawn | Date: Friday, 07.06.2013, 04:54 | Message # 248 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (SpaceEngineer) No, I want realistic look Use real photo as reference. I thought his "new" models looked much more realistic than the old ones, at least from the angles he showed.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Crashman1390 | Date: Friday, 14.06.2013, 16:04 | Message # 249 |
 Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| Is there any way to make the dust lane on the milky way darker at any chance?
[b]I was wrong, this forum still has a horrible community.[/b]
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| Voekoevaka | Date: Friday, 14.06.2013, 16:14 | Message # 250 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Yes, you can tweak the model by making the dust more bright (yes, it is quite paradoxal ). Don't forget to delete the cache folder.
Want some music of mine ? Please go here !
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| Crashman1390 | Date: Friday, 14.06.2013, 16:38 | Message # 251 |
 Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| can you tell me how to get the correct colors for this particular color of brown?: ALSO why is the image of Messier 100 so low resolution? Like seriously:
[b]I was wrong, this forum still has a horrible community.[/b]
Edited by Crashman1390 - Friday, 14.06.2013, 16:52 |
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| Watsisname | Date: Friday, 14.06.2013, 18:10 | Message # 252 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote (Crashman1390) can you tell me how to get the correct colors for this particular color of brown?:
GIMP / Photoshop have tools that allow you to click a pixel or region in the image to determine the color value. Try 6a513c or thereabouts.
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| Crashman1390 | Date: Friday, 14.06.2013, 18:52 | Message # 253 |
 Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| Watsisname, I mean in numerical for in the model.cfg file.
[b]I was wrong, this forum still has a horrible community.[/b]
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| HarbingerDawn | Date: Friday, 14.06.2013, 18:55 | Message # 254 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Crashman1390) Watsisname, I mean in numerical for in the model.cfg file. Use the method suggested by Watsisname to get the numerical RGB values, then divide by 255.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Watsisname | Date: Friday, 14.06.2013, 19:12 | Message # 255 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Yeah, sorry.
HTML 6a513c RGB 106, 81, 60 absParticleColor (0.42, 0.32, 0.24)
The current values are quite different so I'm not sure if that will work or not (I don't have the time to try at the moment). If it doesn't you may just have to experiment.
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