Addon Development Thread
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Freak2121 | Date: Saturday, 25.08.2012, 07:28 | Message # 16 |
Space Pilot
Group: Users
Canada
Messages: 89
Status: Offline
| Is there any way to have that 3D cloud effect apply to procedural clouds?
Intel Core i5 @ 4.534GHz 8GBs of DDR3 RAM @ 1600mhz EVGA GTX970 SSC Windows 7 64-bit
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neutronium76 | Date: Saturday, 25.08.2012, 10:44 | Message # 17 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote (Destructor1701) I've been messing around with some of the parameters of the Sol system in its SC file.
I added a bump map line to Earth's clouds, and the results aren't half bad!
Smoothed them out a bit so that they don't look as much like as mountain peaks:
Code Clouds { DiffMap "Earth/Clouds" DiffTileSize 514 DiffTileBorder 1 BumpMap "Earth/Clouds" BumpTileSize 514 BumpTileBorder 1 BumpHeight 4.0 BumpOffset 1.0 Exposure 1.5 DayAmbient 3.0 Lommel 0.2 Height 9.0 //3.5 Velocity 67.0 // km/h }
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
Edited by neutronium76 - Saturday, 25.08.2012, 10:48 |
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DoctorOfSpace | Date: Saturday, 25.08.2012, 19:11 | Message # 18 |
Galaxy Architect
Group: Global Moderators
Pirate
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| Quote (neutronium76) Smoothed them out a bit so that they don't look as much like as mountain peaks:
In .96 this method is prone to crashing if you have your settings too high.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Amwhere | Date: Saturday, 25.08.2012, 20:29 | Message # 19 |
Astronaut
Group: Users
United States
Messages: 62
Status: Offline
| Here's a peek what I'm working on - although it won't look anything like this when it's finished. This is parsed out from system export file - with the temperatures calculated by using the star's temperature.
Code Star RS 8403-141-8-10788511-224, K5 V. (4350K, 7.77073657769854E+25W ) 1103750.2 km,0.6370997 solar Masses -Planet 1, Desert. 8739.542 km, 0.3200207 earth Masses. Life: False. Temps: 563.13/551.47/540.51 --Planet 1.1, Selena. 1082.3176 km, 0.0007377561 earth Masses. Life: False. Temps: 563.13/551.47/540.51 -Planet 2, GasGiant. 132997.88 km, 97.90133 earth Masses. Life: False. Temps: 385.91/377.64/369.89 --Planet 2.1, Selena. 2855.68 km, 0.009830285 earth Masses. Life: False. Temps: 385.91/377.64/369.89 --Planet 2.2, Selena. 2670.382 km, 0.01142137 earth Masses. Life: False. Temps: 385.91/377.64/369.89 -Barycenter 3-3.1 --Planet 3, Oceania. 25956.02 km, 5.076666 earth Masses. Life: True. Temps: 297.60/290.51/283.90 --Planet 3.1, Terra. 8461.294 km, 0.4195431 earth Masses. Life: True. Temps: 297.60/290.51/283.90 -Planet 4, IceGiant. 60214.66 km, 13.14783 earth Masses. Life: False. Temps: 224.34/214.70/206.22 --Planet 4.1, Selena. 716.9792 km, 0.0001502446 earth Masses. Life: False. Temps: 224.34/214.70/206.22 --Planet 4.2, Asteroid. 18.091554 km, 2.394076E-09 earth Masses. Life: False. Temps: 224.34/214.70/206.22 --Planet 4.3, Selena. 808.8948 km, 0.0002160286 earth Masses. Life: False. Temps: 224.34/214.70/206.22 --Planet 4.4, Selena. 1632.9224 km, 0.002558729 earth Masses. Life: False. Temps: 224.34/214.70/206.22 -Planet 5, Selena. 3692.446 km, 0.02158742 earth Masses. Life: False. Temps: 154.08/151.81/149.65 -Planet 6, IceGiant. 75797.62 km, 36.71868 earth Masses. Life: False. Temps: 120.90/119.80/118.73 --Planet 6.1, Desert. 3049.236 km, 0.01201024 earth Masses. Life: False. Temps: 151.81/150.71/149.64 --Planet 6.2, Asteroid. 167.1703 km, 1.891413E-06 earth Masses. Life: False. Temps: 120.90/119.80/118.73 --Planet 6.3, Asteroid. 164.97426 km, 2.576665E-06 earth Masses. Life: False. Temps: 120.90/119.80/118.73 --Planet 6.4, IceWorld. 253.1806 km, 3.525175E-06 earth Masses. Life: False. Temps: 120.90/119.80/118.73 --Planet 6.5, IceWorld. 260.2644 km, 4.847249E-06 earth Masses. Life: False. Temps: 120.90/119.80/118.73 --Planet 6.6, Asteroid. 3.08043 km, 1.181689E-11 earth Masses. Life: False. Temps: 120.90/119.80/118.73 --Planet 6.7, Asteroid. 3.59329 km, 2.658063E-11 earth Masses. Life: False. Temps: 120.90/119.80/118.73 --Planet 6.8, Asteroid. 6.270566 km, 5.345863E-11 earth Masses. Life: False. Temps: 120.90/119.80/118.73 -Planet 7, Titan. 9103.602 km, 0.3649974 earth Masses. Life: False. Temps: 130.63/129.99/129.38 -Planet 8, GasGiant. 133882.68 km, 102.8769 earth Masses. Life: False. Temps: 65.69/63.95/62.34 --Planet 8.1, Titan. 2551.206 km, 0.00697101 earth Masses. Life: False. Temps: 65.69/63.95/62.34 --Planet 8.2, Asteroid. 55.40088 km, 9.746104E-08 earth Masses. Life: False. Temps: 65.69/63.95/62.34 --Planet 8.3, Asteroid. 61.23604 km, 1.316217E-07 earth Masses. Life: False. Temps: 65.69/63.95/62.34 --Planet 8.4, Asteroid. 67.64838 km, 1.774626E-07 earth Masses. Life: False. Temps: 65.69/63.95/62.34 --Planet 8.5, Asteroid. 74.7052 km, 2.390113E-07 earth Masses. Life: False. Temps: 65.69/63.95/62.34 -Barycenter 9-9.1 --Planet 9, Titan. 18111.776 km, 5.807062 earth Masses. Life: False. Temps: 125.84/84.62/73.69 --Planet 9.1, Titan. 13386.802 km, 0.5267452 earth Masses. Life: False. Temps: 125.84/84.62/73.69
Edited by Amwhere - Saturday, 25.08.2012, 20:30 |
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SpaceEngineer | Date: Sunday, 26.08.2012, 02:01 | Message # 20 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| The "3D" clouds looks unrealistic and glitchy - the blending at ground level is incorrect (polygons should be sorted and rendered from far to near). So I disable this by making BumpHeight around zero. Further work is implementing something like volumetric fog with "cloud mountains" as its boundary, and simple lighting. It's a sort of raytracing, doing it in the shader.
Quote (Amwhere) This is parsed out from system export file - with the temperatures calculated by using the star's temperature. That is tree walues of tempertaure?
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Amwhere | Date: Sunday, 26.08.2012, 02:32 | Message # 21 |
Astronaut
Group: Users
United States
Messages: 62
Status: Offline
| Quote (SpaceEngineer) That is tree walues of tempertaure? I don't quite understand what you are saying, SpaceEngineer.
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anonymousgamer | Date: Sunday, 26.08.2012, 05:03 | Message # 22 |
World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (Destructor1701) I've been messing around with some of the parameters of the Sol system in its SC file.
I added a bump map line to Earth's clouds, and the results aren't half bad!
So I added similar adjustments and now my planets are missing an atmosphere and when they load it's glitchy.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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SpaceEngineer | Date: Sunday, 26.08.2012, 13:43 | Message # 23 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Amwhere) I don't quite understand what you are saying, SpaceEngineer.
For example:
Temps: 297.60/290.51/283.90
Why there is three values?
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neutronium76 | Date: Sunday, 26.08.2012, 14:22 | Message # 24 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote (DoctorOfSpace) In .96 this method is prone to crashing if you have your settings too high.
I didn't know that. But anyway I am using more conservative values if you check my post and compare it to destructor1701's
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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Amwhere | Date: Sunday, 26.08.2012, 19:36 | Message # 25 |
Astronaut
Group: Users
United States
Messages: 62
Status: Offline
| Ah. High/Average (really at SMA, in this case)/Low.
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DoctorOfSpace | Date: Sunday, 26.08.2012, 20:02 | Message # 26 |
Galaxy Architect
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Pirate
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| Quote (neutronium76) I didn't know that. But anyway I am using more conservative values if you check my post and compare it to destructor1701's
If you want them to look a bit nicer you can just remove these 3 lines
DiffMap "Earth/Clouds" DiffTileSize 514 DiffTileBorder 1
It won't increase quality but gives you more customization on where you want the clouds placed by tweaking the coverage variable.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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HarbingerDawn | Date: Saturday, 01.09.2012, 14:32 | Message # 28 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Destructor1701) Right, well, I've solved my texture mapping issue with the Enterprise-D, and she looks fantastic! She looks brilliant!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Salvo | Date: Saturday, 01.09.2012, 20:12 | Message # 29 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| I was trying to make the water reflections, but I have many problems, however, i edited a screenshot with photoshop to give you an idea of what i'm trying to make
Unfortunately i probably will never finish that .-.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Saturday, 01.09.2012, 20:14 |
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DoctorOfSpace | Date: Sunday, 02.09.2012, 12:45 | Message # 30 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
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Was attempting to get an Intrepid into Space Engine to try and learn how to import and setup ships. Still learning and no plans on releasing this ever as the model is not very good quality.
I am basing my learning off of a pack I was working on with dontpanic before he left, and hopefully I'll be able to help Destructor1701 with his ships.
Edit:
After spending all day working in 3DS I finally got Voyager into Space Engine. I need some help with textures so if anyone wants to help me out I'll send you all the files I have on it.
Few screens
And you may notice the same issue as Destructor1701, something weird happens with these models that puts a bunch of triangular bumps. Also you'll see the misaligned textures that I need some help with. I couldn't figure out how to tile textures so I manually had to delete textures and reapply the UV map.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
Edited by DoctorOfSpace - Sunday, 02.09.2012, 23:50 |
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