Addon Development Thread
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Tethys | Date: Tuesday, 12.04.2016, 04:36 | Message # 391 |
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| Thank you for the reply. I am new here and I am still figuring out what is and is not possible currently with this software release, as I have only recently learned about it. Simply incredible piece of artwork this game. I am very grateful that it exists thanks to Vladimir. Added (12.04.2016, 04:36) --------------------------------------------- I was just poking around the EXE with HxD and I see a lot of things are hard coded. Well, I am definitely not up to hexadecimal editing. Last time I tried that I really bugged an already buggy game trying to add stuff.. forced me to stop development. Well, good luck with everything right now all I can do is patiently wait, I suppose.
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Nysian44 | Date: Saturday, 30.04.2016, 22:33 | Message # 392 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Well I've been playing around on Wikipedia and with the Asteroid Belt generator and I have created ~3-4000 more asteroids sorted into various groups based on their orbital elements.
Includes: Mercury-,Venus-, and Mars-Crossers Many Main Belt groups
I have many more to add as well. ^_^
It will be downloadable in a few days or so.
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Destructor1701 | Date: Sunday, 01.05.2016, 03:18 | Message # 393 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Are these real-data asteroids or just an approximation of a representative population on realistic orbits? (Or a fanciful setup informed by reality?)
In any case, sounds like a lot of work! Well done, I'm looking forward to seeing more. Can you post screenshots of their orbits?
Edited by Destructor1701 - Sunday, 01.05.2016, 03:19 |
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Nysian44 | Date: Sunday, 01.05.2016, 16:15 | Message # 394 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Approximations! Yeah If I did real data that would take a while. Yeah I'm not finished yet, there are still Centaurs (divided into 7 groups), TNOs (cubwanos, scattered disk), Hill and Oort Clouds of comets. Also, how do I post screenshots?
Note: There are no binaries or moons in any of these groups, that will be a separate add-on.
Edited by Nysian44 - Sunday, 01.05.2016, 16:19 |
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Mosfet | Date: Sunday, 01.05.2016, 16:41 | Message # 395 |
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Nysian44, choose your screenshot as attachment (no more than 600k) with buttons near the "post reply" button, then drag the assigned pointer ("$image1", "$image2", etc...) into a new line of the message area.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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Nysian44 | Date: Wednesday, 04.05.2016, 20:20 | Message # 396 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Here are some!
From a side view:
Added (04.05.2016, 20:20) --------------------------------------------- Alright here it is! This adds:
-Cubwanos -Other KBOs -Centaurs -Hill and Oort Cloud Comets (low numbers because it started to crash at >=1000 each) -Main Belt Asteroids and Comets -Major Main Belt Asteroid Families -NEOs and Inner Solar System Objects
https://drive.google.com/open?id=0B8m0Sstrr5qLbEVGQ25fMHlOUGs
add to addons/catalogs
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Ostarisk | Date: Monday, 09.05.2016, 01:09 | Message # 397 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Tidal Heating will never make sense to me.
(remind me if you want me to release this)
My mods
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Nysian44 | Date: Monday, 09.05.2016, 02:44 | Message # 398 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Ostarisk, that seems like an interesting system, could you possibly release that in the near future?
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Ostarisk | Date: Monday, 09.05.2016, 03:10 | Message # 399 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Nysian44, Sure, why not?
My mods
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Destructor1701 | Date: Monday, 09.05.2016, 13:04 | Message # 400 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Nysian44, holy nuts! That a hell of a furball! Great work.
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Nysian44 | Date: Monday, 09.05.2016, 20:17 | Message # 401 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Haha nice If anyone has suggestions; then PM me any object families or important named ones to add.
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Ostarisk | Date: Sunday, 22.05.2016, 23:37 | Message # 402 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Nysian44, Here it is: http://en.spaceengine.org/forum/17-3431-64225-16-1463524418
My mods
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Hornblower | Date: Tuesday, 24.05.2016, 02:26 | Message # 403 |
World Builder
Group: Users
United States
Messages: 714
Status: Offline
| I don't have much mod skills, but a pod racer would be fun for planetary surfaces
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oscargdev | Date: Tuesday, 16.08.2016, 09:35 | Message # 404 |
Observer
Group: Newbies
Pirate
Messages: 7
Status: Offline
| Hi there! I would like to make some kind of orbit calculator for ships. I have some programming skills but i think i have to learn a lot. Do you think it's possible to make something like this?
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Idgelios | Date: Wednesday, 17.08.2016, 20:52 | Message # 405 |
Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| Any tutorials on how context playing works for modding in new locations for songs to play? Say I want to have giant stars play a certain song, what would I use for the class?
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