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HornblowerDate: Thursday, 05.05.2016, 15:28 | Message # 796
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Quark stars. They're only hypothetical, but the same mechanic as a neutron star. Only, instead of neutrons, its quarks keeping the star from collapsing. There are actually a few candidates in our universe. If added to the game, they should be super rare. (And don't even get me started on Preon, Boson, and Planck Stars)
Wiki page on Quark Stars


Edited by Hornblower - Thursday, 05.05.2016, 15:32
 
HarbingerDawnDate: Thursday, 05.05.2016, 17:38 | Message # 797
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Quote Hornblower ()
Quark stars

Absolutely not since they haven't been confirmed to exist, and are not even necessarily expected theoretically. When even the theoretical evidence of something like this is shaky, there's a very low chance that it will ever be added to SE.





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StarManDate: Thursday, 05.05.2016, 23:50 | Message # 798
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i couldn't find a better thread to post this on, (this is more of an inaccuracy) but the exoplanet J1407b (which is known for its 90 million mile wide ring system) has a 67 million mile gap in it's ring system. but in space engine, it's rendered solid. just thought i could bring attention to this.




Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.
 
HornblowerDate: Friday, 06.05.2016, 00:03 | Message # 799
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Gap:
 
ProteusDate: Friday, 06.05.2016, 10:38 | Message # 800
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Galctic plane coordinate grid for spiral galaxies, cubic coordinate grid for non-spiral galaxies, able to be toggled on/off like the equatorial grid we have, but also shows up in the universe map.




 
OstariskDate: Tuesday, 10.05.2016, 11:13 | Message # 801
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Don't know if this will be much, but I guess it would be nice if there was a way to toggle vegetation on life planets.





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HornblowerDate: Tuesday, 10.05.2016, 11:36 | Message # 802
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Quote Ostarisk ()
toggle vegetation on life planets.

If you mean the surface textures, you can toggle them by editing the planet to not have life in the planet editor. If you mean the 3D models of plants, then your stuck in the future. Find the nearest time machine and return to 2016
 
OstariskDate: Tuesday, 10.05.2016, 22:07 | Message # 803
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Quote Hornblower ()
you can toggle them by editing the planet to not have life in the planet editor.

I know you can do that. I was just giving a thought about having a quick way to do so.






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HarbingerDawnDate: Tuesday, 10.05.2016, 23:57 | Message # 804
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Quote Ostarisk ()
I was just giving a thought about having a quick way to do so.

This would be highly impractical as the life textures are not an "overlay", but are part of the planet's generated textures. To disable them, you'd have to completely regenerate the surface textures, or generate two sets of textures simultaneously, which would eat up a lot of memory.





All forum users, please read this!
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HornblowerDate: Wednesday, 11.05.2016, 13:11 | Message # 805
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The Cygnus Loop. A massive nebula like Barnard's loop. That would be really cool to see in space engine!
Addition: Also, when using the telescope mode, I would like the option to display magnification instead of degrees.


Edited by Hornblower - Wednesday, 11.05.2016, 19:47
 
SpaceEngineerDate: Thursday, 12.05.2016, 09:53 | Message # 806
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Quote Hornblower ()
Also, when using the telescope mode, I would like the option to display magnification instead of degrees.

Magnification relative to what angle? What should be "1" magnification?





 
HornblowerDate: Thursday, 12.05.2016, 10:47 | Message # 807
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Quote SpaceEngineer ()
What should be "1" magnification

1x = the defult zoom (45 degrees)
 
HornblowerDate: Thursday, 12.05.2016, 22:53 | Message # 808
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A few more suggestions:
1. Change the "Red Giant" filter in the star browser to "Giant"
-Not all the giants are red. There are blue and yellow giants too. It would just make more sense for it not to be called "Red"
2. Add more blue stars on the outer portion of galaxies, and more red stars toward the middle
-This reflects the universe in real life
-It is noticeable that there are a lot more blue stars in our night sky than anywhere else in the game


3. Procedural Interacting Galaxies
-self explanatory
4. More filter settings
-Add multiple filters at a time (Like if you want L,T, or Y class stars in 1 search)


Edited by Hornblower - Thursday, 12.05.2016, 22:56
 
OstariskDate: Friday, 13.05.2016, 02:05 | Message # 809
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Quote Hornblower ()
3. Procedural Interacting Galaxies
-self explanatory

Maybe also add a few galaxy textures for gravitationally distorted galaxies too.

also add the canis dwarf galaxy. not just the galaxy but the actual stars that are being flung around






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Edited by Ostarisk - Friday, 13.05.2016, 02:06
 
FastFourierTransformDate: Tuesday, 17.05.2016, 06:53 | Message # 810
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Quote Ostarisk ()
relative to 3 dimensional space


I'm quite sure that this idea is against modern physics. The motion is similar to that relative to the center of the galaxy. Why not the trails done in the motion relative to the andromeda galaxy or solar neighbourhood center of mass?

By the way. About the video. It's important to read this article that debunks the whole idea.
 
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