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OstariskDate: Monday, 02.05.2016, 22:30 | Message # 781
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
Cloud movement would be very nice.







My mods


Edited by Ostarisk - Monday, 02.05.2016, 23:37
 
simonecinque1992Date: Tuesday, 03.05.2016, 14:22 | Message # 782
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
Ostarisk, Good idea!




My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System
 
SalvoDate: Tuesday, 03.05.2016, 15:30 | Message # 783
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Ostarisk, that would be insanely hard to implement, but it does look good, and it will be implemented eventually.




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
HornblowerDate: Tuesday, 03.05.2016, 19:56 | Message # 784
World Builder
Group: Users
United States
Messages: 714
Status: Offline
2 Suggestions:
-Toggle button for shadows/night (So we can see the night side of objects. Would be useful for tidally locked and planets too dark to see around dim stars)
-A way to save position/settings change (Without leaving the game, just in case it crashes.)
 
HarbingerDawnDate: Wednesday, 04.05.2016, 00:55 | Message # 785
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote Hornblower ()
(So we can see the night side of objects. Would be useful for tidally locked and planets too dark to see around dim stars)

Just turn up ambient light.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
HornblowerDate: Wednesday, 04.05.2016, 01:24 | Message # 786
World Builder
Group: Users
United States
Messages: 714
Status: Offline
Quote HarbingerDawn ()
Just turn up ambient light.

Do you mean exposure?
Some objects are just too dark. Not even maximum exposure can reveal their surfaces
 
HarbingerDawnDate: Wednesday, 04.05.2016, 01:34 | Message # 787
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote Hornblower ()
Do you mean exposure?

No, I mean ambient light. Use Shift-< and Shift-> or press F7.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
HornblowerDate: Wednesday, 04.05.2016, 01:36 | Message # 788
World Builder
Group: Users
United States
Messages: 714
Status: Offline
Quote HarbingerDawn ()
Use Shift-< and Shift-> or press F7.

Well thanks friend! Time to explore more in-depth
 
HornblowerDate: Wednesday, 04.05.2016, 16:59 | Message # 789
World Builder
Group: Users
United States
Messages: 714
Status: Offline
How about a way to choose the number of stars in the star browser. Also, search only the nearest stars. For example, the star browser only allows 10,000 stars. Sometimes, that misses some near-by stars. It should be set to search the 10,000 nearest stars in that radius instead of 10,000 random stars in that radius.
 
HarbingerDawnDate: Wednesday, 04.05.2016, 19:04 | Message # 790
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote Hornblower ()
It should be set to search the 10,000 nearest stars in that radius instead of 10,000 random stars in that radius.

Just decrease the search radius until it pulls up less than 10k stars.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
HornblowerDate: Wednesday, 04.05.2016, 19:31 | Message # 791
World Builder
Group: Users
United States
Messages: 714
Status: Offline
Quote HarbingerDawn ()
Just decrease the search radius until it pulls up less than 10k stars.

I request this because I want to search much larger areas of space than just a few light years at once. If I could search every star in a 100 ly radius, it would be cool
 
HarbingerDawnDate: Wednesday, 04.05.2016, 19:43 | Message # 792
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote Hornblower ()
If I could search every star in a 100 ly radius, it would be cool

But you can't. It gets increasingly difficult to allow for such things as the number of stars increases. It reaches a point where you would need a supercomputer to process all the different star systems.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
HornblowerDate: Wednesday, 04.05.2016, 20:01 | Message # 793
World Builder
Group: Users
United States
Messages: 714
Status: Offline
Quote HarbingerDawn ()
supercomputer to process all the different star systems.

Let's say I have one. Is there a way to do it?
And in addition, the filters might only account for maybe 4 of the 10,000 stars, even though there could be more in the set radius. I don't think I need a supercomputer for 4 stars...


Edited by Hornblower - Wednesday, 04.05.2016, 20:05
 
DoctorOfSpaceDate: Wednesday, 04.05.2016, 20:05 | Message # 794
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Hornblower ()
Is there a way to do it?


No.

And even if there were a way SE would simply crash when it ran out of memory.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
HarbingerDawnDate: Wednesday, 04.05.2016, 20:44 | Message # 795
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote Hornblower ()
the filters might only account for maybe 4 of the 10,000 stars

If you use a filter that only looks for specific stars then you don't have that limit, as you should know by now from experiments, so it doesn't matter.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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