General suggestions
|
|
HarbingerDawn | Date: Friday, 15.04.2016, 19:17 | Message # 751 |
![HarbingerDawn](/avatar/18/008786.png) Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| I don't really understand what's so hard about learning the keyboard commands, I memorized most of them within a few days of using SE Though I do agree with your suggestion and would like to see it implemented, to make things easier for others.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
quarior14 | Date: Friday, 15.04.2016, 19:23 | Message # 752 |
![quarior14](/avatar/32/803619.jpg) World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Quote 405hel ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) Would it be possible to add a "flyby calculator" for spaceship orbits like in KSP?
Just to calculate the nearest approach to the target by assuming a 2-body orbit around the current influence body, and will be really useful for non-warp travel. I can also add since it and also bind to KSP for orbit regardless of the eccentricity that the Rperi is always positive because greater than 1, it is also negative and not the value of the perige.
Also if they would fit with the atmosphere and the length of the spaceship like this:
Rsmin = Radius + HeightAtmosphere + (Lengthspacecraft/2)
Also, an auto-orbite mode, we chose his semi-major-axis, inclination (with reference plane) and its eccentricity and the spacecraft does it all only.
Quarior
Edited by quarior14 - Friday, 15.04.2016, 19:40 |
|
| |
Proteus | Date: Friday, 15.04.2016, 20:33 | Message # 753 |
Explorer
Group: Users
United States
Messages: 173
Status: Offline
| Quote HarbingerDawn ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) I don't really understand what's so hard about learning the keyboard commands, I memorized most of them within a few days of using SE Though I do agree with your suggestion and would like to see it implemented, to make things easier for others.
I didn't have any trouble learning them initially, though, like many I know, I don't play SE on frequent enough basis to keep many of the less frequently used shortcuts in my memory, then I noticed many people who I introduce SE to with the same issue. For me, I know where the button for what I want is, I find myself hovering over the button expecting that tooltip to remind me.
Edited by Proteus - Friday, 15.04.2016, 20:36 |
|
| |
PlutonianEmpire | Date: Friday, 15.04.2016, 20:52 | Message # 754 |
![PlutonianEmpire](/avatar/25/421221.png) Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| I just use my own keyboard shortcuts, and hit F8 to remap them to my preferences upon every new install and update. :)
An option or button to import previous keymap configs would reduce the tediousness of it though.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
|
|
| |
HarbingerDawn | Date: Friday, 15.04.2016, 21:09 | Message # 755 |
![HarbingerDawn](/avatar/18/008786.png) Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote PlutonianEmpire ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) An option or button to import previous keymap configs would reduce the tediousness of it though. Use a file merge program (I use WinMerge) to merge your previous keys config with the new one.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
PlutonianEmpire | Date: Saturday, 16.04.2016, 01:15 | Message # 756 |
![PlutonianEmpire](/avatar/25/421221.png) Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| That would work, thank you.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
|
|
| |
quarior14 | Date: Saturday, 16.04.2016, 08:58 | Message # 757 |
![quarior14](/avatar/32/803619.jpg) World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| I looked on the forum but I have not found result with regard to the aerodynamic effect of the atmosphere (on entry). I mean that if there is a high speed, we begin to see the effects of friction on vessels (and perhaps another object of that it will be implementing collision). A picture to illustrate what I mean :
Quarior
|
|
| |
Oatmeal_Spigeon | Date: Tuesday, 19.04.2016, 00:57 | Message # 758 |
![Oatmeal_Spigeon](/avatar/65/479997.png) Space Tourist
Group: Users
New Zealand
Messages: 39
Status: Offline
| Will there be solid hitboxes and transparent textures for spaceships?
"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."
Edited by Oatmeal_Spigeon - Tuesday, 19.04.2016, 05:42 |
|
| |
Hornblower | Date: Tuesday, 19.04.2016, 01:05 | Message # 759 |
![Hornblower](/avatar/32/958785.png) World Builder
Group: Users
United States
Messages: 714
Status: Offline
| I am not sure if there already is, but I would like a way to easily deselect a target in free mode
|
|
| |
HarbingerDawn | Date: Tuesday, 19.04.2016, 04:48 | Message # 760 |
![HarbingerDawn](/avatar/18/008786.png) Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Hornblower ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) I am not sure if there already is, but I would like a way to easily deselect a target in free mode Clicking on empty space is usually pretty easy.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
Hornblower | Date: Tuesday, 19.04.2016, 11:00 | Message # 761 |
![Hornblower](/avatar/32/958785.png) World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Quote HarbingerDawn ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) Clicking on empty space is usually pretty easy. Problem is, sometimes there is no empty space to click when I'm in dense space. So I have to click around over 20 times. I'm just saying a keyboard bind would make it a lot easier
|
|
| |
RedRuin | Date: Wednesday, 20.04.2016, 01:59 | Message # 762 |
Space Tourist
Group: Users
United States
Messages: 34
Status: Offline
| Or perhaps just select the object twice?
|
|
| |
Hornblower | Date: Wednesday, 20.04.2016, 02:06 | Message # 763 |
![Hornblower](/avatar/32/958785.png) World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Quote RedRuin ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) Or perhaps just select the object twice? Like a toggle select? Interesting idea
|
|
| |
Hornblower | Date: Wednesday, 20.04.2016, 22:04 | Message # 764 |
![Hornblower](/avatar/32/958785.png) World Builder
Group: Users
United States
Messages: 714
Status: Offline
| It would be nice if we could chose what info would be displayed on the interface. (ex. Phase, ESI, Solar Day, Age, etc) Maybe we could add a section on the Show Objects panel or a panel for itself to select or deselect what we want/don't want to see. Personally, I would want to show Albedo, but not show Phase. Just a thought.
|
|
| |
HarbingerDawn | Date: Wednesday, 20.04.2016, 23:40 | Message # 765 |
![HarbingerDawn](/avatar/18/008786.png) Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| This will be added eventually.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |