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General suggestions
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| Hornblower | Date: Tuesday, 19.04.2016, 01:05 | Message # 751 |
 World Builder
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United States
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| I am not sure if there already is, but I would like a way to easily deselect a target in free mode
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| HarbingerDawn | Date: Tuesday, 19.04.2016, 04:48 | Message # 752 |
 Cosmic Curator
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| Quote Hornblower (  ) I am not sure if there already is, but I would like a way to easily deselect a target in free mode Clicking on empty space is usually pretty easy.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Hornblower | Date: Tuesday, 19.04.2016, 11:00 | Message # 753 |
 World Builder
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| Quote HarbingerDawn (  ) Clicking on empty space is usually pretty easy. Problem is, sometimes there is no empty space to click when I'm in dense space. So I have to click around over 20 times. I'm just saying a keyboard bind would make it a lot easier
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| RedRuin | Date: Wednesday, 20.04.2016, 01:59 | Message # 754 |
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Space Tourist
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United States
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| Or perhaps just select the object twice?
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| Hornblower | Date: Wednesday, 20.04.2016, 02:06 | Message # 755 |
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| Quote RedRuin (  ) Or perhaps just select the object twice? Like a toggle select? Interesting idea
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| Hornblower | Date: Wednesday, 20.04.2016, 22:04 | Message # 756 |
 World Builder
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| It would be nice if we could chose what info would be displayed on the interface. (ex. Phase, ESI, Solar Day, Age, etc) Maybe we could add a section on the Show Objects panel or a panel for itself to select or deselect what we want/don't want to see. Personally, I would want to show Albedo, but not show Phase. Just a thought.
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| HarbingerDawn | Date: Wednesday, 20.04.2016, 23:40 | Message # 757 |
 Cosmic Curator
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United States
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| This will be added eventually.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Hornblower | Date: Thursday, 21.04.2016, 14:45 | Message # 758 |
 World Builder
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United States
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| Space Engine mobile edition for your iPhones and Androids In the far future, ofcourse
Edited by Hornblower - Thursday, 21.04.2016, 14:47 |
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| Proteus | Date: Friday, 22.04.2016, 18:07 | Message # 759 |
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Explorer
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| Ship travel speeds divided up by travel mode:
(I actually don't doubt this idea has either already been thought of or might be already decided to be implemented in the future, but I wanted to leave this here just in case if that's okay?)
Thruster Speed for nearby structure landing/docking/atmospheric flight Interplanetary Cruise for smooth travel from within a system from body to body Interstellar Warp as we currently have now for the smooth travel from one star to another Intergalactic Warp for very particular ships that can be capable of making it between galaxies within a not-too-unreasonable amount of time, but would take a bit longer than your average interstellar journey anyway.
I imagine planetary cruise would work similar to Elite: Dangerous, where, once a system is picked (whether or not its a star that is targeted or a planet), it warps to the general system in Interstellar warp, drops out of Interstellar warp into Interplanetary Cruise, and from there, smoothly makes its way (whether helmed maually or automatically) to the target planet in that system.
I really enjoy the interplanetary travel speed in E:D because of how it slows down and you can really Feel the size of the system as you're cruising through.
Edited by Proteus - Friday, 22.04.2016, 18:09 |
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| DoctorOfSpace | Date: Friday, 22.04.2016, 19:03 | Message # 760 |
 Galaxy Architect
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| Quote Proteus (  ) Interplanetary Cruise for smooth travel from within a system from body to body
Ships in SE are planned to function realistically so such a feature is not possible.
You can easily setup a ship's trajectory with an intercept orbit to a body and then just use standard warp in a low effect boost field to achieve the same result. This works in a similar way to what you suggest however you, or the autopilot in the future, would need to calculate when to drop out and start slowing down your craft.
Quote Proteus (  ) Interstellar Warp as we currently have now for the smooth travel from one star to another Intergalactic Warp for very particular ships that can be capable of making it between galaxies within a not-too-unreasonable amount of time, but would take a bit longer than your average interstellar journey anyway.
These are the same thing, the only difference being your initial velocity and your boosting factor. Ships in SE will only be safely capable of a few hundred km/s at best meaning you will need to use higher warping factors to achieve intergalactic flight. There are ways to achieve much higher velocities, try jumping to a black hole or neutron star and slingshot and warping that way. You can achieve speeds of thousands of km/s however slowing down is very time consuming or impossible after this.
Outside of this you could always go into the ship config and increase the warp factor from 12 to something higher, but this makes precise warp factors more difficult.
For the time being you can just use time acceleration to make trip shorter
Quote Proteus (  ) I really enjoy the interplanetary travel speed in E:D because of how it slows down and you can really Feel the size of the system as you're cruising through.
With the way ships are currently in SE it captures the feeling of size in a much more realistic manner than ED.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Proteus | Date: Friday, 22.04.2016, 20:38 | Message # 761 |
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Explorer
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| Ok, fair enough.
I had something else in mind as well.
Boost factor presets, able to be selected with custom keybinds (kind of like how we have speed presets for the camera velocity). So with a simple keystroke, I can precisely select a boost factor of 4.5 for example.
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| DoctorOfSpace | Date: Friday, 22.04.2016, 21:05 | Message # 762 |
 Galaxy Architect
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| Quote Proteus (  ) So with a simple keystroke, I can precisely select a boost factor of 4.5 for example.
I suggested something similar before with a menu option, being able to type in presets. I agree though, being able to bind or put it into console would be very useful.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| JackDole | Date: Saturday, 23.04.2016, 00:10 | Message # 763 |
 Star Engineer
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Germany
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| Quote DoctorOfSpace (  ) Ships in SE are planned to function realistically Concerning the realism:
Actually, I think that the control of a spaceship by hand is very unrealistic.
The control of a vehicle, any type of vehicles, is a matter of primitive cultures who have invented neither computers nor autopilot.
In a few years we will have cars that drive by itself, only the destination must be specified; and a few years later, the driving by hand will certainly be banned.
I doubt that anyone will control a spaceship by hand in a future in which it is normal to travel between planets and stars.
Don't forget to look here.
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| DoctorOfSpace | Date: Saturday, 23.04.2016, 01:00 | Message # 764 |
 Galaxy Architect
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| Quote JackDole (  ) I doubt that anyone will control a spaceship by hand in a future in which it is normal to travel between planets and stars.
When it comes to gameplay you can pretend that you are the computer, or perhaps the pilots mind linked with the ship deciding where it goes.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| quarior14 | Date: Saturday, 23.04.2016, 11:27 | Message # 765 |
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| Quote DoctorOfSpace (  ) Outside of this you could always go into the ship config and increase the warp factor from 12 to something higher, but this makes precise warp factors more difficult. How can we do this ? This is the ship.sss file or something else ? Also, what is the line of code to do it ?
Quarior
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