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WatsisnameDate: Saturday, 02.04.2016, 07:03 | Message # 736
Galaxy Architect
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Quote Tenebristhedarkened ()
Also, why do planets orbiting large, blue main-sequence stars, or small red dwarfs or brown dwarfs have either a horrifying blue tinge or red tinge?


This is due to white balance, or rather the lack of it.

The human eye readily adapts to changes in the spectrum of light illuminating a scene, trying to achieve a white balanced image. But a camera sensor may or may not do this automatically. If you take a photograph of a scene lit by direct sunlight (sunlight is about 5500K "color temperature") with the camera set to daylight white balance, then you'll get a nice, natural-looking image. If you use the same setting for a scene illuminated by incandescent light (~3000K), you'll notice it is significantly redder. Similarly, a shaded scene is much bluer.

This is exactly what SE's rendering system is doing. It is what you would see through a camera with a static white balance set to something like our Sun's color temperature. So planets orbiting different spectral classes of stars will be appear tinged accordingly. If something like "auto white-balance" is ever implemented in SE then this effect will be reduced and perhaps look more natural.





 
HarbingerDawnDate: Saturday, 02.04.2016, 14:57 | Message # 737
Cosmic Curator
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Quote Watsisname ()
It is what you would see through a camera with a static white balance set to something like our Sun's color temperature.

In SE, white is white, meaning that the only light that will look truly white is light from something like an F4 star, which has a blackbody spectrum yielding an RGB color value of roughly 1 1 1. If you look, you'll see that planets/objects lit by Sol are somewhat redder than they should be. A white balance feature or change in how these things are rendered would be a nice addition.





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Oatmeal_SpigeonDate: Sunday, 10.04.2016, 05:08 | Message # 738
Space Tourist
Group: Users
New Zealand
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It would be nice to be able to measure distances from one selected point to another on almost any scale. Like the distance from one end of a crater to another.




"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."

Edited by Oatmeal_Spigeon - Monday, 11.04.2016, 03:50
 
PlutonianEmpireDate: Sunday, 10.04.2016, 05:30 | Message # 739
Pioneer
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Quote Watsisname ()
If something like "auto white-balance" is ever implemented in SE then this effect will be reduced and perhaps look more natural.

Would this basically be an imitation of sorts of the human eye then?





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KonsiderDate: Monday, 11.04.2016, 00:52 | Message # 740
Observer
Group: Newbies
United Kingdom
Messages: 3
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It would be great if it were possible to limit SpaceEngine to only the known universe i.e. no procedurally generated content - only the "known" universe. Surely that would be easy enough? Just a button that switches between known and procedural? I personally find it much more enthralling to explore the actual universe, not the simulated part.
 
JackDoleDate: Monday, 11.04.2016, 02:31 | Message # 741
Star Engineer
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Germany
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Konsider,
Quote Konsider ()
It would be great if it were possible to limit SpaceEngine to only the known universe i.e. no procedurally generated content

Press F4, and this window opens. There you can disable all procedural objects.


Attachments: 3036008.jpg (264.2 Kb)





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Edited by JackDole - Monday, 11.04.2016, 02:32
 
CanleskisDate: Monday, 11.04.2016, 02:34 | Message # 742
Space Pilot
Group: Users
France
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Quote Konsider ()
It would be great if it were possible to limit SpaceEngine to only the known universe i.e. no procedurally generated content - only the "known" universe. Surely that would be easy enough? Just a button that switches between known and procedural? I personally find it much more enthralling to explore the actual universe, not the simulated part.


There is a button to turn off procedural systems in the shown objects menu.


Edited by Canleskis - Monday, 11.04.2016, 02:35
 
Oatmeal_SpigeonDate: Monday, 11.04.2016, 03:50 | Message # 743
Space Tourist
Group: Users
New Zealand
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Is there a reason that at least half of the planets I've seen take 11 hours to rotate?




"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."
 
Astrofox001Date: Tuesday, 12.04.2016, 12:32 | Message # 744
Observer
Group: Newbies
United States
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Say, I have a great suggestion: How about asteroseismology - like waves travelling across the surface of the star?
 
AlekDate: Wednesday, 13.04.2016, 03:21 | Message # 745
Pioneer
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United States
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Quote Astrofox001 ()
Say, I have a great suggestion: How about asteroseismology - like waves travelling across the surface of the star?


Yes yes yes yes
This could also be helpful with magnetar bursts because this is what causes those





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
JackDoleDate: Thursday, 14.04.2016, 17:17 | Message # 746
Star Engineer
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Germany
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Is it possible to limit the automatic increase of galaxies visibility?
When I have installed the 'SDSSGalaxyCatalog_GZ_1_1' addon, it is me too bright!

If not, would it be possible to build in such a function?





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405helDate: Friday, 15.04.2016, 11:10 | Message # 747
Observer
Group: Newbies
Pirate
Messages: 4
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Would it be possible to add a "flyby calculator" for spaceship orbits like in KSP?

Just to calculate the nearest approach to the target by assuming a 2-body orbit around the current influence body, and will be really useful for non-warp travel.

Attachments: 2322467.jpg (108.8 Kb)
 
ProteusDate: Friday, 15.04.2016, 18:43 | Message # 748
Explorer
Group: Users
United States
Messages: 173
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Suggestion: Tooltips showing currently set keyboard shortcut for each button on the visual interface. Will be much faster to learn or remind of what any particular keybind is by just hovering over its button, when you don't want to sift through the controls window looking for it.






Edited by Proteus - Friday, 15.04.2016, 18:45
 
HarbingerDawnDate: Friday, 15.04.2016, 18:51 | Message # 749
Cosmic Curator
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United States
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Quote Proteus ()
Tooltips showing currently set keyboard shortcut for each button on the visual interface

This has been suggested before, and I've actually looked into implementing it, but it's not as simple as it sounds from a coding standpoint.





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JackDoleDate: Friday, 15.04.2016, 18:51 | Message # 750
Star Engineer
Group: Local Moderators
Germany
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Quote Proteus ()
Tooltips showing currently set keyboard shortcut for each button on the visual interface.

I second this! biggrin





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