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General suggestions
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| SpaceEngineer | Date: Sunday, 06.03.2016, 12:21 | Message # 706 |
 Author of Space Engine
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Russian Federation
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| Quote jacobaaronberube (  ) It would be cool to have a ring editor Planet editor supports editing accretion disk parameters.
Quote jacobaaronberube (  ) where we can add multiple rings with different offsets to the same body This is impossible. Accretion disk and warp effect is a single shader effect. Such things cannot be cascaded over each other.
Quote jacobaaronberube (  ) SO glad (yet super scared) that I can go IN the black hole, and make it almost impossible to get out You can't go inside black hole. Camera is stopped at a Schwarzschild radius.
Quote jacobaaronberube (  ) You should add seperate tabs for searching for different types of bodies, like, lets say I want to look for black holes, BAM, theres a tab for it, AND lets say I want to find an asteroid, BAM; another tab... Press "configure filter" button on the Star Browser dialog.
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| jacobaaronberube | Date: Sunday, 06.03.2016, 18:57 | Message # 707 |
 Observer
Group: Users
Pirate
Messages: 11
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| Quote SpaceEngineer (  ) You can't go inside black hole. Camera is stopped at a Schwarzschild radius.
You're wrong though (0.974): 
also, I found out how to search EVERYTHING , just put a lot of 9's and then when you search, the search radius will be infinity :P
Edited by jacobaaronberube - Sunday, 06.03.2016, 18:58 |
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| philociraptor | Date: Sunday, 06.03.2016, 20:24 | Message # 708 |
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Observer
Group: Newbies
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| I've played with space engine quite a bit. Here's a few suggestions that may help and add on to the immersion:
* A Local Solar Time, for any world. Basically, a time of day clock, unique to the orbital parameters, size, etc.
* A top-down global map. For navigating close to the surface, it would be awesome to see where I'm going, with respect to the terrain. A scalable, zoomable, orientable map, in color. This would help without having to go into high orbit, just to point myself towards that particular mountain range, crater, ocean, etc.
* Another type of orientation, that follows the curvature of the world. For camera mode. Flying along at whatever altitude, this would conform to the curvature, so one doesn't have to correct the pitch every second. It would be similar to the 'Rotate with object' , without having to correct the pitch. Once the angle of attack is set, the alt should remain the same, even during complete circumnavigation.
These little things seem simple enough. They would improve the simulator in the minor ways.
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| anonymousgamer | Date: Sunday, 06.03.2016, 20:37 | Message # 709 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
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| Quote jacobaaronberube (  ) You're wrong though (0.974):
That's still outside of the event horizon.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| SpaceEngineer | Date: Sunday, 06.03.2016, 20:49 | Message # 710 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
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| Quote jacobaaronberube (  ) You're wrong though (0.974): lol no, I am not wrong:

Stationary observer near the black hole may see Universe as a disk above his head. As observer approaches the event horizon, the disks's diameter become smaller than 180° (or, the same, black hole's shadow diameter become greater than 180°). At the event horizon the Universe image collapsing into a point with infinite blueshift.
It's time to open a thread "Why black holes looked like this", similar to the thread about read giants. Universe is not always intuitive!
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| SpaceEngineer | Date: Sunday, 06.03.2016, 20:55 | Message # 711 |
 Author of Space Engine
Group: Administrators
Russian Federation
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| Quote philociraptor (  ) * A Local Solar Time, for any world. Basically, a time of day clock, unique to the orbital parameters, size, etc. This may be ambiguous. On a tidally locked planet, time of day have no sense. A planet with 90° axial tilt (like Uranus) once in a year facing the sun by by it's pole - local time have no sense in this moment. A planet with long rotational period and eccentric orbit may have moments in time when sun moved backward in the sky, sitting at the east or rising at the west (like on Mercury).
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| Mosfet | Date: Sunday, 06.03.2016, 22:04 | Message # 712 |
 World Builder
Group: Users
Italy
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| Quote SpaceEngineer (  ) It's time to open a thread "Why black holes looked like this", similar to the thread about read giants. Universe is not always intuitive!
I approve heartily, a topic that's fascinating beyond measure, and right now black hole sims in SE are graphically capable to help grasping the concept of black hole "shadow". That's Astronomy, baby!
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| philociraptor | Date: Sunday, 06.03.2016, 23:31 | Message # 713 |
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Observer
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| Quote This may be ambiguous. On a tidally locked planet, time of day have no sense. A planet with 90° axial tilt (like Uranus) once in a year facing the sun by by it's pole - local time have no sense in this moment. A planet with long rotational period and eccentric orbit may have moments in time when sun moved backward in the sky, sitting at the east or rising at the west (like on Mercury).
Yes, this may have to apply to the worlds that have rotation, orbit-to-rotation ratio, and the applicable tilt. Much in the same way as atmospheric pressure, for those that have an atmosphere. I don't see any discrepancy with a tidal-locked world, since the time wouldn't vary, but be proportional to lat/long.
Anyways, just some thoughts.
By the way, Vladimir, I imagined such a program as this, about 20 years ago. I played with Celestia for a bit. But, I felt that modern computers could at least allow a seamless transition from atmosphere to space, to another star, to atmosphere in the way you have done. But, you went much further than my expectation with procedural generation. It's actually incredibly awesome, what you have created.
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| PlutonianEmpire | Date: Monday, 07.03.2016, 01:02 | Message # 714 |
 Pioneer
Group: Users
United States
Messages: 475
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| Since custom hues and saturations of atmospheres are now available as of RC 1, would it be possible to add a randomization parameter, that one could use for custom catalog planets? As far as I can tell, leaving out the Hue and Saturation parameters make SE default to Hue 0 and Saturation 1. Perhaps a "RandomizeColor true"? Granted the pseudo-random color would only change when the seed changes, and so forth.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| SpaceEngineer | Date: Monday, 07.03.2016, 02:28 | Message # 715 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote PlutonianEmpire (  ) As far as I can tell, leaving out the Hue and Saturation parameters make SE default to Hue 0 and Saturation 1. Perhaps a "RandomizeColor true"? Granted the pseudo-random color would only change when the seed changes, and so forth.
SE indeed keeps 0 and 1 for catalog planets, to not break down Earth and Solar System planets. Why not set up some value manually for your custom planet?
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| PlutonianEmpire | Date: Monday, 07.03.2016, 03:46 | Message # 716 |
 Pioneer
Group: Users
United States
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| Defauting to 0 and 1 is good to begin with. I figured an optional randomization parameter might be beneficial for the creative aspects of sci fi world building. Not to mention, if one used custom compositions for atmosperes, it would tell SE to try to automatically determine the best hue/saturation levels if one already specified a specific atmosphere model.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| jacobaaronberube | Date: Tuesday, 08.03.2016, 00:46 | Message # 717 |
 Observer
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| But I went forward towards the black hole, then it wrapped around me towards the back, then, when I got to the center, I couldnt find the exit....
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| Watsisname | Date: Tuesday, 08.03.2016, 01:12 | Message # 718 |
 Galaxy Architect
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United States
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| jacobaaronberube, you are not inside the black hole, despite what it might look like. This is a counter-intuitive effect of relativity when you are hovering close to a black hole's event horizon.
Read about it in the discussion starting here.
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| jacobaaronberube | Date: Tuesday, 08.03.2016, 07:12 | Message # 719 |
 Observer
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| Oohh... dur. I feel stupid XD
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| Bridgetten | Date: Wednesday, 16.03.2016, 20:13 | Message # 720 |
 Space Tourist
Group: Banned
United States
Messages: 22
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| I have a idea What about dwarf galaxies?
Dwarf galaxy is a galaxy all galaxies smaller than Large Magellanic Cloud would called "Dwarf Galaxy" instend "Galaxy" also Small/Large Magellanic Cloud galaxy should as dwarf galaxy
Here is wiki: https://en.wikipedia.org/wiki/Dwarf_galaxy
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