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OMGspace_engineDate: Sunday, 31.01.2016, 21:24 | Message # 676
Observer
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Brazil
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Quote JackDole ()
But I think it should not be fixed but movable.

Initially I was thinking the map, in the example image i made, could have the "pin" icon to lock it in the screen or let it auto-hide if you move the mouse away from it(like all the other HUDs), the corrected image: http://imgur.com/dQQtl3y
 
JackDoleDate: Monday, 01.02.2016, 15:36 | Message # 677
Star Engineer
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Germany
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Another reason why I think it would be good if the HUD elements were movable.



If I use two monitors, a part of the HUD elements are not visible. sad

Attachments: 1369335.jpg (191.8 Kb)





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Oatmeal_SpigeonDate: Thursday, 04.02.2016, 23:39 | Message # 678
Space Tourist
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New Zealand
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Here's one I thought about yesterday, and posted on the wrong thread: having the game's music distort when the atmosphere is denser or thinner.




"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."
 
AlekDate: Friday, 05.02.2016, 00:07 | Message # 679
Pioneer
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United States
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Quote Oatmeal_Spigeon ()
having the game's music distort when the atmosphere is denser or thinner.


What happens in inter-planetary/stellar/galactic space where there is no atmosphere? Music goes completely quiet (since there is no true sound in space) I think most of us like some sort of music to play/explore SE to...





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
Oatmeal_SpigeonDate: Friday, 05.02.2016, 03:51 | Message # 680
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What I meant is that when you're in the vacuum of space, the music would sound as if you were hearing it inside a spacesuit, or something along those lines. And when you enter the atmosphere it would distort. Plus, it could be enabled and disabled in the game's settings.




"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."

Edited by Oatmeal_Spigeon - Friday, 05.02.2016, 03:53
 
AlekDate: Saturday, 06.02.2016, 00:06 | Message # 681
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Quote Oatmeal_Spigeon ()
What I meant is that when you're in the vacuum of space, the music would sound as if you were hearing it inside a spacesuit, or something along those lines. And when you enter the atmosphere it would distort. Plus, it could be enabled and disabled in the game's settings.


Ah, I understand.





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
JackDoleDate: Monday, 08.02.2016, 13:23 | Message # 682
Star Engineer
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Germany
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An urgent request: biggrin

Will there be a function in the foreseeable future, with which one can update a script in SpaceEngine during operation?

Through a console script? As an example, if I have a number of scripts that show a different level of development of a star?
Then they could be activated by a console script sequentially.

A shortcut would be enough already.
I could then replace the .sc scripts with a batch script and activate with AutoHotkey!





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PlutonianEmpireDate: Tuesday, 09.02.2016, 06:50 | Message # 683
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Would it be possible to give ships an internal gyroscope, in the sense that if the ship is in orbit around the planet, and the user sets the prograde or horizon button for example, the ship will automatically maintain the requested relative orientation without having to fire thrusters every two seconds?




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Tuesday, 09.02.2016, 06:52
 
SpaceEngineerDate: Tuesday, 09.02.2016, 07:38 | Message # 684
Author of Space Engine
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Russian Federation
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Quote JackDole ()
Will there be a function in the foreseeable future, with which one can update a script in SpaceEngine during operation?

This is impossible in current engine architecture. It require fully dynamic internal database structure.

Quote PlutonianEmpire ()
Would it be possible to give ships an internal gyroscope, in the sense that if the ship is in orbit around the planet, and the user sets the prograde or horizon button for example, the ship will automatically maintain the requested relative orientation without having to fire thrusters every two seconds?

This will be in the future, but now it's more easy to repeat prograde comment each few seconds.





 
JackDoleDate: Tuesday, 09.02.2016, 09:13 | Message # 685
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Quote SpaceEngineer ()
This is impossible in current engine architecture. It require fully dynamic internal database structure.

That I was afraid of. sad

The thought came to me afterwards that SpaceEngine then would try every time to re-read the entire database, and that the import of a single script probably would be very complicated.



Would it be possible to create a function that makes an object 'invisible'?
Something like: 'NoVisible true'?

That this switch then for a specific object could be set to 'NoVisible false' with a console command. And vice versa.

Would something like this be very complicated?





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Edited by JackDole - Tuesday, 09.02.2016, 09:41
 
CanleskisDate: Thursday, 18.02.2016, 22:01 | Message # 686
Space Pilot
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France
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I have a suggestion and this is something I would really like to see. I don't know why, but I have some troubles to determinate the distance between two things in Space Engine, I assume it is not an unnatural thing because of the vastness of the universe, but when for example I am on a mountain on a planet, I cannot determinate the distance with this mountain and another one, it confused me so much that I can't really appreciate the landscape sad The thing I would really like to see is similar to what Outerra does, the game (or the engine actually) shows the distance between you and another place according to the placement of the crosshair. Here's some examples:









I don't really know if it is possible for the moment to make somethink like this in Space Engine, but I think that's a good idea and could help me and maybe everyone if I am not the only person having this weird sensation wacko
One last question by the way, why does the Moon looks much bigger in Outerra than in Space Engine whereas they are at the same distance? (of course with the same FOV, I tested it)

Attachments: 2560421.jpg (245.5 Kb) · 3459100.jpg (443.0 Kb) · 7396125.jpg (321.5 Kb) · 8309686.png (257.9 Kb)


Edited by Canleskis - Thursday, 18.02.2016, 22:05
 
quarior14Date: Friday, 19.02.2016, 14:22 | Message # 687
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Pirate
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With the new update of Space Engine, you can choose the unit of the atmosphere so I suggest if you can also with gravity or there will be either g or N·m²·kg−2 or m^3·kg−1·s^−2.
Reminder : 1 g = 9.81 N·m²·kg^−2

Also, is that it is possible to display the "surface" gravity event horizon or surface of the tidal force by distance of black holes ?
Screenshot (sorry, it is French) :


Also, what is a way for to docking automatically because it already has auto-pilot to reach a destination.

Attachments: 2923514.png (91.0 Kb)





Quarior

Edited by quarior14 - Friday, 19.02.2016, 20:19
 
SpaceEngineerDate: Saturday, 20.02.2016, 08:12 | Message # 688
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Quote Canleskis ()
shows the distance between you and another place according to the placement of the crosshair. Here's some examples:

This is not easy to implement in SE.

Quote quarior14 ()
Also, is that it is possible to display the "surface" gravity event horizon or surface of the tidal force by distance of black holes ?

I don't understand, please make correct sentence.

Quote quarior14 ()
Also, what is a way for to docking automatically because it already has auto-pilot to reach a destination.

Automatic docking is not implemented yet. Using cheats (EnableCheats true) it is possible to dock instantly.





 
WatsisnameDate: Saturday, 20.02.2016, 11:20 | Message # 689
Galaxy Architect
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United States
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Quote quarior14 ()
Reminder : 1 g = 9.81 N·m²·kg^−2


You are confusing the units of "g" (acceleration due to gravity at Earth's surface, which averages 9.81 m/s2), with "G" (the gravitational constant, 6.67*10-11 N*m2/kg2).

I don't understand your suggestion or questions either. If you're asking if it's possible to show the surface gravity of a black hole (at its horizon), then this is a meaningless quantity. In some respects it is infinite.

If you're asking if it's possible to show the tidal forces from a black hole, this is already shown, in units of g per meter. You can consider a tidal force stronger than (very roughly) 10g/m to be lethal.





 
CanleskisDate: Saturday, 20.02.2016, 19:18 | Message # 690
Space Pilot
Group: Users
France
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Quote SpaceEngineer ()
This is not easy to implement in SE.


This is what I expected, thanks for the answer but I hope it will be implemented one day smile
 
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