I make a small program that processes the asteroids database from the Minor Planets Center. It have 600,000+ asteroids, Kuiper belt objects and other small bodies. Currently SE can't handle such great amount of objects, so program makes a selection of Main belt asteroids greater than 10 km, Juiper belt objects greater than 50 km etc. Resulting catalog consists of 2000+ objects:
Inner Solar System with Main belt, Jupiter trojans, and NEOs (Near-Earth Objects).
Outer Solar System with Kiuper belt, Centaturs, Plutinos, Resonant TNOs and Scattered disk objects. Note the gaps caused by Milky Way.
There is a great problem with such big catalog - loading time is soo big. I must improve performance of the script reader, or implement new format of the catalog. I think of a table format, that can be used for asteroids, exoplanets and exoplanets parent stars. It may looked like this:
This format is more compact and easy to load, but don't allow using parameters that a missing in the header. Objects that uses additional parameters must be excluded from the table catalog and added to the usual script catalog.
Very nice. Would it be possible to get a list of the asteroids inside a system? Like f2 gives you a list of planets and moons. Their models don't have to be included in the list, just their names and some crucial data. Now you can just see how many there are, but for more details you really need to randomly click some of them. The option to enable their orbits in the universe map would also be nice.
Very nice. Would it be possible to get a list of the asteroids inside a system? Like f2 gives you a list of planets and moons. Their models don't have to be included in the list, just their names and some crucial data. Now you can just see how many there are, but for more details you really need to randomly click some of them.
You ask too many features. Every time I post some new developement progress, I recieve many suggestions. I can't implement all of them right now. So just be patient.
Quote (Tim)
The option to enable their orbits in the universe map would also be nice.
You ask too many features. Every time I post some new developement progress, I recieve many suggestions. I can't implement all of them right now. So just be patient.
Oh sorry if I was being obtrusive. Maybe I should've made clear they were suggestions. I wasn't even implying for next release or any release, I'm just trying to express my thoughts every time you add something to this thread. Things you may not have thought of. It may seem like we underestimate your progress, but that's not the case by far. I'm honestly surprised you already managed to put such a large number of asteroids in already.
I mean this as no offense of course and I can only speak for myself, but to be honest I'd rather have .97 sooner as it is now, than later with more features like this new asteroid implementation. There are already so many great features that are spoiled for the new version, I'd rather just have a release than any more small new things. This is not a complaint though. I appreciate everything that you are doing and It's fine if you have plans to add more features, I just want to offer my opinion.
PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
mustafa2812, "as it is now" is not ready for release. It's not because of wanting to implement new things, it's because bugs need to be fixed and features that are partially implemented need to be finished. This is what the majority of work on any game or software is in the time leading up to release. Minor things like adding new asteroids is incidental, and does not take much time away from working to finish the version.
For future reference, obviously everyone wants the new version, but it will be ready when it's ready, not sooner and not later. Reminding SpaceEngineer continuously about wanting it will not make it come any faster. So just wait. This talk about it is not constructive.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Wow, that picture of the asteroid belt has blown my mind!
The way they're kind of clumped into orbits resonant with Jupiter... and the way the Milky Way influences the preferential detection of Kuiper belt objects off the plane of the Galaxy is something I'd never considered... Just astounding how much you can learn from visualising data this way!
The way they're kind of clumped into orbits resonant with Jupiter...
You cannot see orbital resonances with this kind of display. What you see there (those two groups of asteroids in Jupiter's orbit) are known as "trojans". Trojans have 1:1 orbital resonances with bodies because they orbit that body's L4 and L5 Lagrangian points, 60° ahead and behind that body's orbit. Jupiter trojans are a separate orbital population from main belt asteroids.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Well I tried to make it clear that I am not rushing Spaceengineer, because I hate it when people are impatient, but since I don't know what takes a long time and what doesnt, I just wanted to say that I personally would rather have .97 when the bugs are fixed and not have additional features. But of course I had no idea that things like this take very little time. Just figured that since im part of the community, I would give input. No big deal though :). I'm sure he is working hard and I have no problem waiting.
PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
I will disable music player (due to unfixed bugs with playback), restrict number of asteroids to 2000 (due to slow script parser), not fix some memory issues, not upgrade ships materials and not fix all ships bugs (like dissapearing in interstellar space). I also will not change galaxy/nebula model generation code, not improve planets textures/landscape variety and not fix some planetary system generation bugs (like crossing orbits). There a lot of work that I will not do because otherwise release will be delayed a lot.