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Work progress 0.97
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| dave | Date: Saturday, 17.11.2012, 03:30 | Message # 286 |
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Space Tourist
Group: Users
United States
Messages: 35
Status: Offline
| So we're close to release of .97?
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| Daniel | Date: Saturday, 17.11.2012, 16:24 | Message # 287 |
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Observer
Group: Newbies
United States
Messages: 8
Status: Offline
| Quote (dave) So we're close to release of .97?
"No new release for you!!", replied SpaceEngineer.
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| Kimb | Date: Saturday, 17.11.2012, 20:57 | Message # 288 |
 Astronaut
Group: Users
United States
Messages: 66
Status: Offline
| Quote (Daniel) "No new release for you!!", replied SpaceEngineer
Easy Easy; Mr. Romanyuk the SpaceEngineer might deny YOU the new version .97 for not letting him speak for himself
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| Kimb | Date: Saturday, 17.11.2012, 20:59 | Message # 289 |
 Astronaut
Group: Users
United States
Messages: 66
Status: Offline
| Granted we are all excited for upcoming release; but quality work must NEVER be rushed
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| HarbingerDawn | Date: Saturday, 17.11.2012, 22:05 | Message # 290 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Hello Kimb, and welcome to the forum. Please take a moment to read the forum rules.
Please try to avoid double-posting. If you have something to add, please edit your previous post.
Thanks
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Sunday, 18.11.2012, 23:29 | Message # 291 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Had you thought I was doing nothing this weekend? You're wrong!
Multithreading resource loading/generating (number of threads is the number of cores minus one) Updated the cache of galaxies models, they are now registered in the memory manager Updated the cache of textures and models for ships and buildings, of ships and buildings, they are now registered in the memory manager Supporting of the TIFF format for textures and screenshots Supporting of sounds of WAV and OGG formats Built-in music player for OGG music
The player requires a lot of work, it's a bit glitchy for now. Anyway, I already have about 220 Mb of soundtracks composed by various authors, especially for SE! A few more new soundtracks are coming. Also, sound support means that it will be possible to use nature sounds for planets and engine sounds for space ships. I'm looking for nice looping sound files that can be used here (either free or made especially for SE).
Edit: Just noticed the screens show a Betelgeuse system, and the player is playing a track named "Betelgeuse"
*
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| ogggrez | Date: Sunday, 18.11.2012, 23:32 | Message # 292 |
 Astronaut
Group: Users
Sweden
Messages: 60
Status: Offline
| NIIIICE! Planet sounds would really add immersion!
"You can't take the skies from me"
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| Solaris | Date: Sunday, 18.11.2012, 23:45 | Message # 293 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| Great adds !! About sounds, right now I think about this : http://eng.universal-soundbank.com/ Royaltie free sounds but MP3, rain, storm, wind, and many many more.
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| dave | Date: Monday, 19.11.2012, 00:47 | Message # 294 |
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Space Tourist
Group: Users
United States
Messages: 35
Status: Offline
| My goodness that's awesome! So I also see the atmospheres look much more realistic.
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| Tuskin | Date: Monday, 19.11.2012, 01:44 | Message # 295 |
 Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| This is looking amazing!
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| DoctorOfSpace | Date: Monday, 19.11.2012, 04:38 | Message # 296 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Sounds and multithreading
Can't wait to see how well this runs
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
Edited by DoctorOfSpace - Monday, 19.11.2012, 04:38 |
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| Watsisname | Date: Monday, 19.11.2012, 06:09 | Message # 297 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| This is getting ever more exciting! Thank you for the progress update, SpaceEngineer.
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| Baleur | Date: Monday, 19.11.2012, 10:44 | Message # 298 |
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Observer
Group: Users
Sweden
Messages: 17
Status: Offline
| Multi-million dollar game devs. Releases 1 patch every 2 months that fixes 4 bugs and typos. Indie dev, one guy. Releases massive updates in an app that essentially revolutionizes generation and visualization of interplanetary, interstellar and intergalactic space.
Just shows time and time again that programming talent is what matters, not dev team size or careless money being thrown at the project. You could put the entire staff at Maxis to work on Spore 2, with infinite budget from EA, and i guarantee they would not have even half of what you have here in terms of an infinite beautiful space engine.
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| Drawnin | Date: Monday, 19.11.2012, 12:09 | Message # 299 |
 Space Tourist
Group: Users
Spain
Messages: 37
Status: Offline
| Natural sounds when descending to planets?? Just... YES!!
That will surely break the static appearance of the whole program. I mean, when you go into a planet's atmosphere, it looks like a frozen picture or something like that, because there is nothing (apart from the movement of ship/camera) that suggest time passing by. But nature sounds like wind or something similar could make the experience much more realistic, because you will feel that you're in a real world, where things change! Amazing!
Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb
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| mfrankowicz | Date: Monday, 19.11.2012, 12:50 | Message # 300 |
 Observer
Group: Newbies
Brazil
Messages: 6
Status: Offline
| Quote (Baleur) Multi-million dollar game devs. Releases 1 patch every 2 months that fixes 4 bugs and typos. Indie dev, one guy. Releases massive updates in an app that essentially revolutionizes generation and visualization of interplanetary, interstellar and intergalactic space.
Just shows time and time again that programming talent is what matters, not dev team size or careless money being thrown at the project. You could put the entire staff at Maxis to work on Spore 2, with infinite budget from EA, and i guarantee they would not have even half of what you have here in terms of an infinite beautiful space engine.
Its true what you say, but its is also true that bigger teams have less small bugs to deal in final releases. In my opinion, SpaceEnginer should put the projet inside the rights that protect open source projects, this way he could have help from developer's comunity in a more reliable environment work (i mean, without the risk of being plagiarized).
btw, the new version will be awesome!
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