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Work progress 0.97
daveDate: Saturday, 17.11.2012, 03:30 | Message # 286
Space Tourist
Group: Users
United States
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So we're close to release of .97?
 
DanielDate: Saturday, 17.11.2012, 16:24 | Message # 287
Observer
Group: Newbies
United States
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Quote (dave)
So we're close to release of .97?


"No new release for you!!", replied SpaceEngineer.
 
KimbDate: Saturday, 17.11.2012, 20:57 | Message # 288
Astronaut
Group: Users
United States
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Quote (Daniel)
"No new release for you!!", replied SpaceEngineer


Easy Easy; Mr. Romanyuk the SpaceEngineer might deny YOU the new version .97 for not letting him speak for himself surprised
 
KimbDate: Saturday, 17.11.2012, 20:59 | Message # 289
Astronaut
Group: Users
United States
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Granted we are all excited for upcoming release; but quality work must NEVER be rushed
 
HarbingerDawnDate: Saturday, 17.11.2012, 22:05 | Message # 290
Cosmic Curator
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United States
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Hello Kimb, and welcome to the forum. Please take a moment to read the forum rules.

Please try to avoid double-posting. If you have something to add, please edit your previous post.

Thanks





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Sunday, 18.11.2012, 23:29 | Message # 291
Author of Space Engine
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Russian Federation
Messages: 4800
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Had you thought I was doing nothing this weekend? You're wrong!

  • Multithreading resource loading/generating (number of threads is the number of cores minus one)
  • Updated the cache of galaxies models, they are now registered in the memory manager
  • Updated the cache of textures and models for ships and buildings, of ships and buildings, they are now registered in the memory manager
  • Supporting of the TIFF format for textures and screenshots
  • Supporting of sounds of WAV and OGG formats
  • Built-in music player for OGG music





    The player requires a lot of work, it's a bit glitchy for now. Anyway, I already have about 220 Mb of soundtracks composed by various authors, especially for SE! A few more new soundtracks are coming. Also, sound support means that it will be possible to use nature sounds for planets and engine sounds for space ships. I'm looking for nice looping sound files that can be used here (either free or made especially for SE).

    Edit: Just noticed the screens show a Betelgeuse system, and the player is playing a track named "Betelgeuse" biggrin

    *




  •  
    ogggrezDate: Sunday, 18.11.2012, 23:32 | Message # 292
    Astronaut
    Group: Users
    Sweden
    Messages: 60
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    NIIIICE! smile Planet sounds would really add immersion!




    "You can't take the skies from me"
     
    SolarisDate: Sunday, 18.11.2012, 23:45 | Message # 293
    World Builder
    Group: Global Moderators
    France
    Messages: 731
    Status: Offline
    Great adds !!
    About sounds, right now I think about this :
    http://eng.universal-soundbank.com/
    Royaltie free sounds but MP3, rain, storm, wind, and many many more.
     
    daveDate: Monday, 19.11.2012, 00:47 | Message # 294
    Space Tourist
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    United States
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    My goodness that's awesome! So I also see the atmospheres look much more realistic.
     
    TuskinDate: Monday, 19.11.2012, 01:44 | Message # 295
    Space Pilot
    Group: Users
    Canada
    Messages: 94
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    This is looking amazing!
     
    DoctorOfSpaceDate: Monday, 19.11.2012, 04:38 | Message # 296
    Galaxy Architect
    Group: Global Moderators
    Pirate
    Messages: 3600
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    Sounds and multithreading


    Can't wait to see how well this runs





    Intel Core i7-5820K 4.2GHz 6-Core Processor
    G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
    EVGA GTX 980 Ti SC 6GB


    Edited by DoctorOfSpace - Monday, 19.11.2012, 04:38
     
    WatsisnameDate: Monday, 19.11.2012, 06:09 | Message # 297
    Galaxy Architect
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    United States
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    This is getting ever more exciting! Thank you for the progress update, SpaceEngineer. smile




     
    BaleurDate: Monday, 19.11.2012, 10:44 | Message # 298
    Observer
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    Sweden
    Messages: 17
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    Multi-million dollar game devs. Releases 1 patch every 2 months that fixes 4 bugs and typos.
    Indie dev, one guy. Releases massive updates in an app that essentially revolutionizes generation and visualization of interplanetary, interstellar and intergalactic space.

    Just shows time and time again that programming talent is what matters, not dev team size or careless money being thrown at the project. You could put the entire staff at Maxis to work on Spore 2, with infinite budget from EA, and i guarantee they would not have even half of what you have here in terms of an infinite beautiful space engine.
     
    DrawninDate: Monday, 19.11.2012, 12:09 | Message # 299
    Space Tourist
    Group: Users
    Spain
    Messages: 37
    Status: Offline
    Natural sounds when descending to planets??
    Just... YES!!

    That will surely break the static appearance of the whole program. I mean, when you go into a planet's atmosphere, it looks like a frozen picture or something like that, because there is nothing (apart from the movement of ship/camera) that suggest time passing by. But nature sounds like wind or something similar could make the experience much more realistic, because you will feel that you're in a real world, where things change! Amazing!

    biggrin





    Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb
     
    mfrankowiczDate: Monday, 19.11.2012, 12:50 | Message # 300
    Observer
    Group: Newbies
    Brazil
    Messages: 6
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    Quote (Baleur)
    Multi-million dollar game devs. Releases 1 patch every 2 months that fixes 4 bugs and typos.
    Indie dev, one guy. Releases massive updates in an app that essentially revolutionizes generation and visualization of interplanetary, interstellar and intergalactic space.

    Just shows time and time again that programming talent is what matters, not dev team size or careless money being thrown at the project. You could put the entire staff at Maxis to work on Spore 2, with infinite budget from EA, and i guarantee they would not have even half of what you have here in terms of an infinite beautiful space engine.


    Its true what you say, but its is also true that bigger teams have less small bugs to deal in final releases. In my opinion, SpaceEnginer should put the projet inside the rights that protect open source projects, this way he could have help from developer's comunity in a more reliable environment work (i mean, without the risk of being plagiarized).

    btw, the new version will be awesome!
     
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