|
Work progress and public beta test - 0.9.7.4
|
|
| RedRuin | Date: Friday, 06.11.2015, 20:07 | Message # 721 |
|
Space Tourist
Group: Users
United States
Messages: 34
Status: Offline
| So, what's next on the to-do list?
|
| |
| |
| parameciumkid | Date: Friday, 06.11.2015, 20:12 | Message # 722 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| That new black hole is exactly infinity of awesomeness. Way to keep the bar high ^^
Intel HD Graphics 4000 ;P
|
| |
| |
| quarior14 | Date: Friday, 06.11.2015, 20:35 | Message # 723 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Quote SpaceEngineer (  ) Quote Kamil_Cader Did You mean it is possiblle to cross the event horizon now?
Yes, but if this happen, SE will crash together with Windows, and all data on hard drive will be destroyed. So don't try to cross the event horizon :) Maybe you can put an "invisible wall" to avoid that one goes too deep, to avoid Windows bug and especially the hard drive is destroyed or otherwise at some point, it shows only black and it is above all also that knows nothing after crossing the horizon and events to "remove" the dark, simply back out of the black hole (unrealistic in reality as it is drawn unless if goes faster than light, perhaps ?), not to mention that after there is the space-time curvature that will be more difficult to implement if it is (not to mention all the space-body deforms more or less time).
Quarior
Edited by quarior14 - Friday, 06.11.2015, 20:45 |
| |
| |
| DoctorOfSpace | Date: Friday, 06.11.2015, 20:36 | Message # 724 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| quarior14, it was a joke.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
| quarior14 | Date: Friday, 06.11.2015, 20:44 | Message # 725 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Oops, I did not get the joke, I thought it was serious. But speaking of the hole, there will soon be white hole and wormhole ?
Quarior
Edited by quarior14 - Friday, 06.11.2015, 20:44 |
| |
| |
| DoctorOfSpace | Date: Friday, 06.11.2015, 20:53 | Message # 726 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote quarior14 (  ) there will soon be white hole and wormhole ?
Impossible to know at this time if such things will be added.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
|
| DoctorOfSpace | Date: Friday, 06.11.2015, 21:31 | Message # 728 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Absolutely gorgeous.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
| Kamil_Cader | Date: Friday, 06.11.2015, 22:04 | Message # 729 |
|
Observer
Group: Users
Poland
Messages: 12
Status: Offline
| Quote Yes, but if this happen, SE will crash together with Windows, and all data on hard drive will be destroyed. So don't try to cross the event horizon :)
Fair enough ;)... Your new black hole model is no longer a "black sphere" on with it was possible to "land", then? I mean, what will happen if I "G+shift" on a black hole now...? Will I land on a pixel or what? :)
...Lol, self brain melting...
|
| |
| |
| MangoJuice | Date: Friday, 06.11.2015, 22:07 | Message # 730 |
 Observer
Group: Newbies
United States
Messages: 6
Status: Offline
| That looks stunning, SE. Does it look equally beautiful animated?
|
| |
| |
| Inarius | Date: Friday, 06.11.2015, 22:49 | Message # 731 |
 Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
| Quote DoctorOfSpace (  ) Absolutely gorgeous. I agree.
|
| |
| |
| Destructor1701 | Date: Friday, 06.11.2015, 22:58 | Message # 732 |
|
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Chris Nolan eat your heart out.
Flabbergasting work, SE!
Edited by Destructor1701 - Friday, 06.11.2015, 23:02 |
| |
| |
| DeathStar | Date: Friday, 06.11.2015, 23:04 | Message # 733 |
|
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| The makers of Interstellar have been bragging how realistic the black hole in their movie is. They just got trumped by SE.
|
| |
| |
| SpaceEngineer | Date: Friday, 06.11.2015, 23:12 | Message # 734 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote DeathStar (  ) The makers of Interstellar have been bragging how realistic the black hole in their movie is. They just got trumped by SE. Yeah they intentionally removed red/blueshift effect on accretion disk, "to not confuse the mass audience":
Quote Christopher Nolan, the director and co-writer of Interstellar, and Paul Franklin, the visual effects supervisor, were committed to make the film as scientifically accurate as possible—within constraints of not confusing his mass audience unduly and using images that are exciting and fresh. A fully realistic accretion disk, Figure 15c, that is exceedingly lopsided, with the hole’s shadow barely discernible, was obviously unacceptable.
http://arxiv.org/pdf/1502.03808v2.pdf
|
| |
| |
| SpaceMan | Date: Saturday, 07.11.2015, 00:47 | Message # 735 |
 Astronaut
Group: Users
United States
Messages: 48
Status: Offline
| 
I am not sure if the acceleration disks are not implemented fully within the latest 0.9.7.4 (7) patch. Whenever I travel to any black hole, it seems that it is the same. Can't go inside it, and do not see any acceleration disk effect.
Also, stars that are near orbit of the black hole, are not being warped and "hidden" behind the black hole.
Specs: Windows 8.1 Nvidia 750 TI (Version 358.87 WHQL (2015.11.4) )
It should also be noted that I deleted my Space Engine 0.73 folder and started fresh. Downloading SE 0.72 (Launching), patching to 0.73 (Launching), and patching to the latest 0.74 (Launching).
"The sky calls to us, If we do not destroy our self's. We will one day, venture to the stars" - Carl Sagan
Edited by SpaceMan - Saturday, 07.11.2015, 00:51 |
| |
| |