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Work progress and public beta test - 0.9.7.4
Destructor1701Date: Saturday, 07.11.2015, 01:47 | Message # 736
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Accretion disks have been a very buggy hidden dev feature since 0.9.7.2, but they haven't been working anywhere near well enough to enable, and development on them was seemingly stagnant until now.

These latest updates have not been released yet, we may see them in Patch 8 or 9







Edited by Destructor1701 - Saturday, 07.11.2015, 01:58
 
ScruffygamerDate: Saturday, 07.11.2015, 01:58 | Message # 737
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My SpaceEngine sometimes crashes when I resume the time. Like a certain type of area in the simulator. Which bugs me because I always have the urge to press play and then it crashes. xD
 
DenebStarFTWDate: Saturday, 07.11.2015, 03:31 | Message # 738
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Chile
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i need to ask this (dont know if its dumb)

how does auto-exposure works with the new black hole? does it behave like a star or changes nothing in the exposure?





- S T A Y -
 
sinsforealDate: Saturday, 07.11.2015, 04:08 | Message # 739
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How big will accretion disk's be?




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"

Edited by sinsforeal - Saturday, 07.11.2015, 16:17
 
JackDoleDate: Saturday, 07.11.2015, 08:19 | Message # 740
Star Engineer
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Quote Destructor1701 ()
Accretion disks have been a very buggy hidden dev feature since 0.9.7.2

I think for a small effect is this hidden feature okay.

Big Eye

Attachments: 8718479.jpg (161.1 Kb)





Don't forget to look here.

 
quarior14Date: Saturday, 07.11.2015, 10:22 | Message # 741
World Builder
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Quote DoctorOfSpace ()
Quote quarior14

there will soon be white hole and wormhole ?


Impossible to know at this time if such things will be added.

Maybe if for white hole, then I do not know if it's like that in reality but I have seen SpaceEngineer and that white hole are the opposite of black hole (and future), it I think just enough to reverse the black and white by the red (inside) / blue (outside) of the black hole in blue (inside) / red (outside) (I hope you have understood the meaning red / blue - > blue / red, it is Doppler's effect).
For wormholes, here's how I would say :
We imagine, for example (DoctorOfSpace will recognize her and other mod the Interstellar movie but it's just for an example) 2 wormholes, toward Saturn (Wa) and another to Garguanta (Wb).
The simplest is that I draw black hole made by SpaceEngineer but instead of black texture, Wa shows Wb's around (roughly Garguanta) depending on the position where you are and vice versa but after you must connect (with just a line of code such as :
Code
Wormhole "Wa"
{
ParentBody "Saturn"
Radius 24 //km
RotationPeriod 4 //hours if the warmhole have a rotation
Goto "Wb" //Destination
Orbit
{
/*tag orbit*/
}
}
), for now we will say that this is the easy part.
But wormholes are the same as the black hole red / blue (Doppler effect), we will say that it's the same for simplicity, finally, the "texture" of the wormhole will be a little red with this.
Following is what teleportation is instantaneous, or as in the film Interstellar there a while before joining Wb not to mention that there's wormholes are located at the same time but it's good because I imagine the to temporal holes, oops, already certe it will be "a little" complicated coded but after that it should work properly.
In short there after coding, I know nothing but I hope it'll help.
Talking about that DoctorOfSpace, you will not need to use the "star accretion disks" to Garguanta ^^.





Quarior

Edited by quarior14 - Saturday, 07.11.2015, 10:30
 
DwardenDate: Saturday, 07.11.2015, 12:18 | Message # 742
Astronaut
Group: SE team
Czech Republic
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very nice work on the blackhole improvements ,
so I assume the https://en.wikipedia.org/wiki/Astrophysical_jet


e.g. https://en.wikipedia.org/wiki/Messier_87 might happen one day too smile





Ideas are like ocean w/o borders! https://twitter.com/FoltynD

Edited by Dwarden - Saturday, 07.11.2015, 12:19
 
grampiponDate: Saturday, 07.11.2015, 15:02 | Message # 743
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There aren't going to be any wormholes or white holes. White holes are a theory to which evidence hadn't been found, and "actual" worm holes are also just a theory and are supposed to be smaller than an atom.
 
sinsforealDate: Saturday, 07.11.2015, 16:18 | Message # 744
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Quote sinsforeal ()
How big will accretion disk's be?


I would like this answered along with another question.

Will accretion disk's count as a "light source"?





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
parameciumkidDate: Sunday, 08.11.2015, 01:32 | Message # 745
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I'd be completely in favor of artificial wormholes as a mechanic in some future version. Particularly if SE becomes an MMO, setting up a wormhole network would be good for getting routine missions places without having to slog through hyperdrive mechanics for every ship.




Intel HD Graphics 4000 ;P
 
DoctorOfSpaceDate: Sunday, 08.11.2015, 01:46 | Message # 746
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Quote parameciumkid ()
setting up a wormhole network would be good for getting routine missions places without having to slog through hyperdrive mechanics for every ship.


If wormholes were ever added, at least in a plausible manner, they should require you to actually travel between stars using the hyperdrive first.

Perhaps building something like this in orbit around a star


If you, or anyone else, wants to continue the discussion for gameplay mechanics I recommend moving the discussion to one of these threads http://en.spaceengine.org/forum/14-369-1 or http://en.spaceengine.org/forum/14-415-1





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
VilfateDate: Sunday, 08.11.2015, 06:28 | Message # 747
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Quote sinsforeal ()

Will accretion disk's count as a "light source"?

I am also very curious about this ;)
however, in my opinion, in a very far distance, it shouldn't be hard to treat the disks just like normal point sources.
===
Quote SpaceEngineer ()
Only some black holes will have accretion disks.


Could you tell me what this "selection" of black holes with/without accretion disks is based on, according to the system multiplicity of the black holes?
And are these effects going to be controlled by procedural+user customisable parameters, like in stellar coronae or rings?







Edited by Vilfate - Sunday, 08.11.2015, 06:31
 
RetsofDate: Monday, 09.11.2015, 00:28 | Message # 748
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Quote SpaceEngineer ()
Notice how sky become more and more blue and bright. Sky blueshift is fake, because the frame texture obviously doesn't have infrared data, but it looks very well.

I may be misunderstanding, but does this mean that blue/red-shifting is possible on ship warp effects now?
 
DoctorOfSpaceDate: Monday, 09.11.2015, 00:44 | Message # 749
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Quote Retsof ()
but does this mean that blue/red-shifting is possible on ship warp effects now?


It is entirely possible, but only if he adds the same rendering to the ship warps.

This sort of thing





Intel Core i7-5820K 4.2GHz 6-Core Processor
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parameciumkidDate: Monday, 09.11.2015, 07:25 | Message # 750
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I like the idea behind the red-blue shifting on the black hole. It looks absolutely great on the wide-angle shot of the accretion disk. On the close-up, however, it looks a little tacky, with colors that seem a little too vivid to be realistic.
I'm sure you're already working on tweaking it, but that's my hopefully constructive feedback.





Intel HD Graphics 4000 ;P
 
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