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Bug Reports for Version 0.95
SpaceEngineerDate: Sunday, 29.01.2012, 22:53 | Message # 121
Author of Space Engine
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Russian Federation
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RaXaR, the problem is that you have 512 Mb of video memory. I hope for the next release I'll finish the new texturing system, so you can the enable "low detail" option and have less detail for mountains, with high detail for nearest areas.

*





 
RaXaRDate: Sunday, 29.01.2012, 23:17 | Message # 122
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South Africa
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I see, alright, thanks for looking into it smile
 
bigred34Date: Monday, 06.02.2012, 01:57 | Message # 123
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United States
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I can download the files, the patch and extract what needs to be extracted but when I go to open the application is keeps saying Space Engine exe stopped unexpectedly. Any help on this??
 
SpaceEngineerDate: Monday, 06.02.2012, 10:55 | Message # 124
Author of Space Engine
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Russian Federation
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bigred34, are you sure you choose correct topic for your question?
http://en.spaceengine.org/forum/4-272-1
http://en.spaceengine.org/forum/4-271-1





 
HardtsDate: Friday, 10.02.2012, 20:45 | Message # 125
Space Pilot
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Denmark
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Unfortunately SE still crashes on me when I try to record something.
Running a new system now (New Cpu, ram and Motherboard)
Perhaps I could tweak it a bit, ie. cut down here and there.
I've set PlanetDetailClouds to "0", and I actually like the looks of that better.
I'm running at LOD 0, and I would really prefer to not cut down on that.

I was trying to record a video on the surface of planet HD 37445 8 using aircraft mode (3)
with time moving at about 30x or 100x when I got a "Unexpected deletion of Child node".

Log file attached.

- EDIT -
I've turned off clouds all together as you suggested and it seems to have helped

Btw - Do you think I could turn on the clouds if I had a better GPU with 2 GB's of ram instead of 1?

Attachments: 1007214.log (19.7 Kb)





i5 2500k 3,3 GHz @3,6GHz
8 GB 1600 MHz DDR3
3HDD (1TB+500GB+320GB)
Gainward Gtx 460 1GB
2 monitors: Samsung 27" P2770, 22" Samsung BW226
+A sh*tload of palmtree's around my computer :)


Edited by Hardts - Friday, 10.02.2012, 21:16
 
KiefDate: Saturday, 11.02.2012, 00:43 | Message # 126
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Hi, my system is exceeding requirements for this program however whenever i approach a planet close enough for it to begin rendering textures my game crashes. Also, when i go to the surface of a star, its just a giant white or blue circle, no detail, no texture. I have attached my se file for further analysis. How can i fix this? Thank you
Attachments: 8745234.log (179.9 Kb)
 
HarbingerDawnDate: Saturday, 11.02.2012, 04:28 | Message # 127
Cosmic Curator
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United States
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Kief, according to your log your system has only 206 MB of video memory. SpaceEngine requires at least 512 MB to run properly. With your system you may be able to visit Earth and other planets of our solar system, but any objects with procedurally generated surfaces (e.g. small moons, extrasolar planets, stars) will not load properly and can crash the program.

You might want to try turning off procedural stars to free up some memory, and make sure your LOD is set to -2 (can be accessed via the "Settings" menu).

If you're sure you actually have more than 206 MB of VRAM and the log is wrong, open your main.cfg file and make sure the memory settings are correct for your system. You may want to try turning auto-detection to false and manually entering your VRAM amount, and set VideoMemoryMaxPercent to ~75-85 (not 100).

Hopefully this helps.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
MannaroThePatientDate: Saturday, 11.02.2012, 07:57 | Message # 128
Observer
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Italy
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I think i found a funny bug. The green label of planet distance actually occlude the star shine, so the star spikes becomes green!



Nice colors by the way.

This happen with ANY label that is in front of the star, even the white/grey of asteroids.





PC: Intel i7 4Ghz, 32GB RAM, nVidia GeForce GTX 980Ti (6GB VRAM), Windows 10 PRO 64.

Edited by MannaroThePatient - Saturday, 11.02.2012, 07:59
 
IronManDate: Saturday, 11.02.2012, 11:21 | Message # 129
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United States
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lol


the weird thing is that after I closed and opened SE, it's still messed up lol.
search Polyphemus X and see what happens.
oh and it never stops saying "Creating mesh, Creating texture" (least on my computer)

Attachments: 5633599.jpg (502.6 Kb) · 2890024.jpg (441.1 Kb)


Edited by IronMan - Saturday, 11.02.2012, 11:34
 
MannaroThePatientDate: Saturday, 11.02.2012, 12:10 | Message # 130
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OMG! Seems a giant porcupine planet! Found the problem btw... the whole Surface parameters of Polyphemus X are messed up, look at BumpHeight and BumpOffset. I solved put them between /* and */ .

Code
DwarfMoon    "Polyphemus X"
{
  ParentBody "Polyphemus"
  Class    "Asteroid"

  Radius          141.0

  RotationOffset  2.2
  Obliquity       29.8

  Albedo          0.6
  Color         ( 0.520 0.470 0.420 )
/*
  Surface
  {
   Randomize   (0.81, 0.17, 0.49)
   mainFreq    0.0017555 // 0.05
   mainOctaves 4
   colorDistMagn   0.05
   colorDistFreq   0.05 // 0.0017555 // 0.05
   craterAmpl      0.1
   craterFreq      20.0 // 0.70221  // 20.0
   BumpHeight  200
   BumpOffset  100
  }
*/
  Orbit
  {
   SemiMajorAxis  0.0287
   Eccentricity   0.03
   Inclination    51.047
   AscendingNode  92.078
   LongOfPericen  96.468
   MeanLongitude  47.659
  }
}


Now it render normally.





PC: Intel i7 4Ghz, 32GB RAM, nVidia GeForce GTX 980Ti (6GB VRAM), Windows 10 PRO 64.
 
SpaceEngineerDate: Saturday, 11.02.2012, 14:47 | Message # 131
Author of Space Engine
Group: Administrators
Russian Federation
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Hardts, 2 Gb of VRAM may help. Sorry about that bug... "Unexpected deletion of Child node" seems to be the last bug that leads to a crash, I hope to fix it in next version.

Quote (Kief)
Hi, my system is exceeding requirements for this program however whenever i approach a planet close enough for it to begin rendering textures my game crashes. Also, when i go to the surface of a star, its just a giant white or blue circle, no detail, no texture. I have attached my se file for further analysis. How can i fix this? Thank you

HarbingerDawn gives the right answer for you. I'd only add that your system probably runs something that consumes a lot of video memory. You probably have 256 Mb of VRAM (SE can't detect it on AMD), but something consumes 50 Mb of it.

Quote (MannaroThePatient)
I think i found a funny bug. The green label of planet distance actually occlude the star shine, so the star spikes becomes green!

Yes, labels are made from transparent green glass smile

IronMan
Hmm... It seems I forgot to change parameters from version 0.94 to new 0.95... Commenting out Surface tag will force SE to generate all parameters procedurally.

*





 
bigred34Date: Saturday, 11.02.2012, 19:38 | Message # 132
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United States
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I downloaded the files with no problem. I have a rar to help extract the files to make it work, but when I click the space engine application icon, it says my graphics card is not up to date please update card or install hardware. My laptop is 5 months old and my system requirements exceed what space engine is asking for. Can anyone help me on this???? Thanks
 
KiefDate: Saturday, 11.02.2012, 20:37 | Message # 133
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I just tried the suggested solutions and i am still experiencing the same issue. I know for a fact i have 1960 mb of VRAM according to my computer. Could it just be my graphic card is not powerful enough?
 
HarbingerDawnDate: Saturday, 11.02.2012, 22:49 | Message # 134
Cosmic Curator
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United States
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Quote (Kief)
Could it just be my graphic card is not powerful enough?

I doubt it, the log seems to suggest a memory problem, and a graphics card with as much VRAM as you say yours has almost certainly has a powerful GPU. But just in case, can you please post what model graphics card you have?

The only other thing I can suggest is that you go back into your main.cfg file and set VideoMemorySize to 1024, and double check that both auto detection options are set to false.

EDIT: Also make sure that you have the latest graphics drivers for your card.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Saturday, 11.02.2012, 22:52
 
KiefDate: Saturday, 11.02.2012, 23:46 | Message # 135
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United States
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ATI Radeon 3000 graphics. Good news is i did as you said and im getting detail and seeing sights such as Jupiter. However, when landing on planets it takes 10 minutes to render surface detail and its laggy as hell haha
 
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