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Bug Reports for Version 0.95
SpaceEngineerDate: Monday, 13.02.2012, 20:46 | Message # 151
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
SpaceEngine uses a lot of VRAM, not RAM. VRAM is a graphics card onboard memory (btw it is already DDR5), that stores textures, meshes, buffers, etc. Graphics card work only with it. However graphics card can download/upload data from VRAM to system RAM via PCI-E bus, but it is a very slow process and drops FPS to zero. So I never use this system in SE. The only way to make SE run faster is to buy a more powerful graphics card with more onboard VRAM. Or wait for a future version with some optimizations smile

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HardtsDate: Tuesday, 14.02.2012, 03:44 | Message # 152
Space Pilot
Group: Users
Denmark
Messages: 112
Status: Offline
I am aware of the difference between Vram and normal ram - hence my suggestion. Yes my GPU also uses DDR5 ram of course.
So I take it there is no easy way to use normal system ram for texture buffering (without having to run by Vram first)?

Anyway, I am no programmer, so just being curious here happy





i5 2500k 3,3 GHz @3,6GHz
8 GB 1600 MHz DDR3
3HDD (1TB+500GB+320GB)
Gainward Gtx 460 1GB
2 monitors: Samsung 27" P2770, 22" Samsung BW226
+A sh*tload of palmtree's around my computer :)
 
NizoDate: Tuesday, 20.03.2012, 02:18 | Message # 153
Observer
Group: Newbies
United States
Messages: 2
Status: Offline
Hello,

I downloaded Space Engine last night but I was unable to play it.

Each time I start the application, I get the error message: "Error loading surface generator shaders. Press YES to run program with procedural planets disabled. Press NO to exit"

Yes, all my video card drivers are up to date.

However, the problem seems to lie in the fact that both the Main.cfg file and Universe.cfg file appear to be missing completely.

I have attached the SE document as well as a screenshot showing everything that is contained in my Space Engine file on my computer.

I downloaded from one of the DepositFiles mirrors, but I can't remember which one. I also downloaded the patch after my first attempt at trying to initialize the SE application.

My system specs are:

ASUS N71JQ-X1 17.3 inch Entertainment Laptop (21 months old)

Intel Core i7 CPU Q 720 @ 1.60 GHz (Turbo boost 2.8 GHz)

ATI Mobility Radeon HD 5730 with 1024 mb of VRAM

Windows 7 Home Edition 64-bit

4 GB RAM

Attachments: 1758109.log (16.5 Kb) · 4559518.png (42.7 Kb)
 
SpaceEngineerDate: Wednesday, 21.03.2012, 11:47 | Message # 154
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Nizo, where is the "data" folder? And what is these files - eng, precomp, time, world? This is incorrect SE distribution. Download it again from another mirror or torrent. It should be 400 Mb in size.

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NizoDate: Wednesday, 21.03.2012, 20:21 | Message # 155
Observer
Group: Newbies
United States
Messages: 2
Status: Offline
Thanks SpaceEngineer! I re-downloaded the game and it works perfectly now!
 
GlaceDate: Saturday, 31.03.2012, 01:51 | Message # 156
Observer
Group: Newbies
Poland
Messages: 1
Status: Offline
Hello, I found a weird bug today.
I started out near Sol, flew to some distance from it and clicked on Pandora's binary stars barycenter. The game showed my distance to it as something like "1.#QQ GPc" but I didn't really pay any attention to it. I pressed Shift+G and I ended up in... well, hyperspace I guess.
I tried manually increasing my speed to fly out of there but it doesn't work, pressing the go-to button doesn't work either. My current speed just turns into some impossible value too.
When I restart the game, sometimes I appear in that "nowhere" again, and everything seems to be the same except for the speed (a negative value, lol). Sometimes, for some reason I appear near Sol again, but the weird thing is, that I cannot move unless I raise my speed to a few hundred c.
I tried getting to that bug again and it's fully repeatable. You just have to go-to Sol, then move from it a bit, click on that barycenter I mentioned and press go-to again.
You can see it for yourselves in attached screenshots. scr00014 shows the state of the game right after the bug occurs, scr00013 is what happened when I restarted the game and tried going to Earth.

Attachments: 7302970.jpg (71.4 Kb) · 8283313.jpg (81.9 Kb)
 
SpaceEngineerDate: Saturday, 31.03.2012, 12:05 | Message # 157
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
I already fixed that bug, it was caused by collision detection with planetary surface that had not yet been generated. To reset your coordinates and velocity, open user.cfg and set UserAbsPosition, UserRelPosition, and UserVelocity to zero.

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DevonXDate: Saturday, 14.04.2012, 21:57 | Message # 158
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
I'm just posting a crash log for the sake of information collecting.
Attachments: 4423742.log (32.1 Kb)
 
TalynDate: Friday, 20.04.2012, 19:53 | Message # 159
Explorer
Group: Users
Portugal
Messages: 207
Status: Offline
What is Wrong with this picture?


Are my sensors acting up again?
They say 4 Planets but I see 8 biggrin

Attachments: 2193722.jpg (110.2 Kb)





PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM
Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT


Edited by Talyn - Friday, 20.04.2012, 19:54
 
SpaceEngineerDate: Friday, 20.04.2012, 23:55 | Message # 160
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
4 of them are classified as dwarf planets?




 
TalynDate: Saturday, 21.04.2012, 10:48 | Message # 161
Explorer
Group: Users
Portugal
Messages: 207
Status: Offline
None of them as Dwarf Planets sad




PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM
Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT
 
SpaceEngineerDate: Saturday, 21.04.2012, 20:03 | Message # 162
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Well, this is a bug with sensors smile




 
TalynDate: Friday, 27.04.2012, 18:24 | Message # 163
Explorer
Group: Users
Portugal
Messages: 207
Status: Offline
Ok I was working on my 'litle' project when I found this one.

Let's say I try to create a moon with this name:

Moon "S-2172(Albion)01/Avalon"

SE will crash and nothing unusual in the event log
At first I suspected a duplicate name but a quick F3 search did not reveal any object with the name Avalon

I know the problem is with the name Avalon because SE crashes only when I use it and it won't crash if I use:

Moon "S-2172(Albion)01/ Avalon"

Note: the blank space is the HEX255 code and not the standard blank space as that will also crash SE and it MUST be the first character, that will render ingame as ºAvalon, defeating any attempt to find it by it's propper name sad





PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM
Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT


Edited by Talyn - Friday, 27.04.2012, 18:28
 
SpaceEngineerDate: Saturday, 28.04.2012, 01:21 | Message # 164
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Talyn, SE may crash if you try to make a system for catalog star which has a HD or HIP number. Send me your scripts and I will debug SE with them.

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TalynDate: Saturday, 28.04.2012, 11:43 | Message # 165
Explorer
Group: Users
Portugal
Messages: 207
Status: Offline
Here is the script I am using

All the files are also here because I have been updating the attached files on this post on a regular basis.

Attachments: teste.sc (106.0 Kb)





PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM
Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT
 
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