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Bug Reports for Version 0.95
SpaceEngineerDate: Sunday, 22.01.2012, 19:40 | Message # 106
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
This is some negative blending, probably caused by lens flares or diffraction spikes. Try disabling them.

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DevonXDate: Monday, 23.01.2012, 17:16 | Message # 107
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
Vertex buffer something went wrong :P
Attachments: 3415170.log (40.7 Kb)


Edited by DevonX - Monday, 23.01.2012, 17:17
 
SpaceEngineerDate: Tuesday, 24.01.2012, 00:22 | Message # 108
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Wow, welcome back OUT_OF_MEMORY ! You've overflowed your VRAM and solar system cache. This is probably related to a bug with nebula stars. Try disabling nebulae, then SE should run much more stable...

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DevonXDate: Tuesday, 24.01.2012, 00:34 | Message # 109
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
Quote (SpaceEngineer)
Wow, welcome back OUT_OF_MEMORY ! You overflow your VRAM and solar system cache. This is probably related to bug with nebula stars. Try disable nebulas, then SE should run more stable...


This bug don't happen often. I was flying backwards from the core of the galaxy at medium slow speed when this did happen. So you can say that i stress tested space engine a bit. XD
 
Space_NavyDate: Tuesday, 24.01.2012, 08:00 | Message # 110
Observer
Group: Users
United States
Messages: 17
Status: Offline
Found this... star cluster. If you can call it that. Lol.
Found it near the Milky Way's core, sorry forgot to snap the coords for it. And the game crashed shortly after this picture.

$IMAGE1$

EDIT::
Can't seem to get the pictures to upload correctly..





Desktop: Intel i5-2500k @ 3.3Ghz, Sapphire HD 6970, 10GB RAM

Edited by Space_Navy - Tuesday, 24.01.2012, 22:10
 
bigred34Date: Wednesday, 25.01.2012, 17:49 | Message # 111
Observer
Group: Newbies
United States
Messages: 4
Status: Offline
I have a brand new laptop and I cannot get Space Engine to download. The only thing available is in russian. When I click on the download link, I get a page full of nonsense words that looks to be in a screwed up cache. Help??
 
SpaceEngineerDate: Wednesday, 25.01.2012, 21:56 | Message # 112
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
bigred34, the download page has a lot of mirrors. Did you try all of them? Or can't you open download page itself?

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RaXaRDate: Sunday, 29.01.2012, 15:22 | Message # 113
Observer
Group: Users
South Africa
Messages: 16
Status: Offline
EDIT#2: Sorry, only saw the bug thread after I posted this - Admin please move it thanks.
I didn't see a bug report thread so I though 'feedback' will work just as well. Anyway, I've attached a screenshot, se.log and my config files.
My System spec is Intel Q9450, 4GB RAM, ATI RadeonHD 4850, Catalyst Version 11.12, Windows 7 64bit.

It looks like the game crashes as soon as the cloud layer gets generated but it could also be something else.
EDIT: for got to mention that it crashes as soon as I land on the planet with Shift-G

Nonetheless, SE is still a freaking great experience. biggrin

Attachments: 7779217.png (643.2 Kb) · se.log (14.9 Kb) · main.cfg (6.4 Kb) · user.cfg (7.3 Kb)


Edited by RaXaR - Sunday, 29.01.2012, 15:29
 
SpaceEngineerDate: Sunday, 29.01.2012, 18:06 | Message # 114
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
You drivers don't support dynamic memory usage detection. Are you sure that you use the latest drivers?




 
RaXaRDate: Sunday, 29.01.2012, 19:19 | Message # 115
Observer
Group: Users
South Africa
Messages: 16
Status: Offline
I just upgraded to Catalyst 12.1 (latest) but the crash still happens as soon as I go to the surface and look around.
 
RaXaRDate: Sunday, 29.01.2012, 19:35 | Message # 116
Observer
Group: Users
South Africa
Messages: 16
Status: Offline
Here's a screen shot of the crash window with debug info... it looks like it stopped while generating a bump map

Attachments: 8385084.png (324.6 Kb)
 
RaXaRDate: Sunday, 29.01.2012, 19:50 | Message # 117
Observer
Group: Users
South Africa
Messages: 16
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Ok, now I've set all setings to off, stars to point and LOD to 2. Works okay execept for infinitely generating bump maps at some points. Then when I turn 3D water on it crashes shortly thereafter. Please let me know if you want me to try something else.
 
DevonXDate: Sunday, 29.01.2012, 20:51 | Message # 118
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
Quote (RaXaR)
Ok, now I've set all setings to off, stars to point and LOD to 2. Works okay execept for infinitely generating bump maps at some points. Then when I turn 3D water on it crashes shortly thereafter. Please let me know if you want me to try something else.


LOD on 2 dont work atm. Try using 0 or 1
 
SpaceEngineerDate: Sunday, 29.01.2012, 21:05 | Message # 119
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (RaXaR)
Ok, now I've set all setings to off, stars to point and LOD to 2. Works okay execept for infinitely generating bump maps at some points. Then when I turn 3D water on it crashes shortly thereafter. Please let me know if you want me to try something else.

Use LOD -2. Disable 3D water and probably clouds. Check memory setting in main config.
http://en.spaceengine.org/forum/4-272-1





 
RaXaRDate: Sunday, 29.01.2012, 21:36 | Message # 120
Observer
Group: Users
South Africa
Messages: 16
Status: Offline
Ok, set LOD -2 and ShowClouds false, and 3D water is off too. I flew all around the planet at various speeds for a couple of minutes - no crash. As soon as i turn on clouds or 3D water then it crashes.
 
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