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Bug Reports for Version 0.95
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| SpaceEngineer | Date: Tuesday, 20.12.2011, 00:35 | Message # 91 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| @ Vinny1000000, Well, it seems your grapics card simply has low performance. Did you test some modern games, how do they run on your system?
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| SpaceEngineer | Date: Tuesday, 20.12.2011, 11:52 | Message # 92 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Vinny1000000
So, I can't give you an answer why SE runs so slowly on your PC. Try disabling rendering some objects in F4 menu, and some effects in Ctrl-F4 menu, then see what effect it has...
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| DevonX | Date: Tuesday, 20.12.2011, 16:17 | Message # 93 |
 Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
| Ok this is strange lol. I closed the program because i was afraid it would crash so the position would be saved. I was in a nebula at the moment but when i reopened the program everything went black, so i closed the program and opened it again. I could see the stars now but no planets, and there was a blue lens-flare that was fixed to the left side of the screen wherever i turned. I closed the program and opened it again and it was all black again, then i clicked the star in that i did last visit and clicked go. I thought i was in the same place when i closed the program but that was not the case. And now i don't know what is happening, it seems to only get worse every time i open the program.
(The black screen)
Edited by DevonX - Tuesday, 20.12.2011, 16:18 |
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| SpaceEngineer | Date: Tuesday, 20.12.2011, 16:34 | Message # 94 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| This bug is related to stars in nebulae. Strange, very strange... In previous version stars in nebulae didn't get any bugs. Do you get a black screen every time you run SE? If so, open user.cfg and reset saved coordinates:
Code UserRefBody "" // reference body name UserRefBodyParent "" // reference body's parent name UserAbsPosition (0, 0, 0) // universal coordinates UserRelPosition (0, 0, 0) // coordinates relative to ref body center UserRotation (1, 0, 0, 0) // orientation quaternion UserVelocity 1.200898638907141e-012 // default velocity UserDate "2011.12.12 23:55:04.71" // Greenwich time UserMode "Follow" // binding mode: Free/Follow/SyncRot UserTimeScale 0 // time scale
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| DevonX | Date: Tuesday, 20.12.2011, 17:38 | Message # 95 |
 Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
| Quote (SpaceEngineer) Do you get a black screen every time you run SE? No its just when i'm in the nebulae and its kinda random when it happens. Here is my user.cfg file too if you need it
Edited by DevonX - Tuesday, 20.12.2011, 17:40 |
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| Duke | Date: Tuesday, 20.12.2011, 18:53 | Message # 96 |
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Space Pilot
Group: SE team
Antarctica
Messages: 88
Status: Offline
| @ Vinny1000000, Can you post "se.log" log file from the root folder of the SE program.
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| Duke | Date: Tuesday, 20.12.2011, 22:15 | Message # 97 |
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Space Pilot
Group: SE team
Antarctica
Messages: 88
Status: Offline
| Vinny1000000
Just attach it to post as a file.
Edited by Duke - Tuesday, 20.12.2011, 22:16 |
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| Hardts | Date: Friday, 20.01.2012, 00:05 | Message # 98 |
 Space Pilot
Group: Users
Denmark
Messages: 112
Status: Offline
| EDIT: This is no bug, I am an idiot... Video deleted
Blue lines across horizon at ground level
This unfortunately makes it hard to record ground footage - I didn't see the error posted anywhere else. I happens much, but not all of the time - and not on all planet types. Planet is a temperate terra.
Video to illustrate the bug: http://www.youtube.com/watch?v=OGuzpxN1CpY (Video is private unless you have the link)
i5 2500k 3,3 GHz @3,6GHz 8 GB 1600 MHz DDR3 3HDD (1TB+500GB+320GB) Gainward Gtx 460 1GB 2 monitors: Samsung 27" P2770, 22" Samsung BW226 +A sh*tload of palmtree's around my computer :)
Edited by Hardts - Saturday, 21.01.2012, 18:51 |
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| SpaceEngineer | Date: Friday, 20.01.2012, 09:55 | Message # 99 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| This artifact is caused by atmosphere code. On a terra you may try to disable option "Atmo from sea level" - it makes atmosphere less dense, but reduces this artifact. On a desert planet just find higher areas.
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| Hardts | Date: Saturday, 21.01.2012, 18:50 | Message # 100 |
 Space Pilot
Group: Users
Denmark
Messages: 112
Status: Offline
| Ahh.... I feel like an idiot now
i5 2500k 3,3 GHz @3,6GHz 8 GB 1600 MHz DDR3 3HDD (1TB+500GB+320GB) Gainward Gtx 460 1GB 2 monitors: Samsung 27" P2770, 22" Samsung BW226 +A sh*tload of palmtree's around my computer :)
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| Hardts | Date: Saturday, 21.01.2012, 19:19 | Message # 101 |
 Space Pilot
Group: Users
Denmark
Messages: 112
Status: Offline
| I'll try again though; I have a problem trying to record with the internal recording system. What I am trying to do is record a timelapse x100 sunset while slowly paning and to one side and up, while moving sideways. It always crashes when I do this - and the log doesn't apper to show any details
I've tried:
- Not moving sideways - Different timescale (x30, and less)
LOG
RUNNING ENGINE
...................
Loading model "cache/models/galaxies/SBc.gm" Loading image "data/textures/galaxies/IC342.png" Loading image "data/textures/galaxies/IC342_sys.jpg" Creating cluster model "RC_open_12" Creating cluster model "RC_open_7" Creating cluster model "M 15/NGC 7078" Creating cluster model "M 2/NGC 7089" Creating cluster model "RC_open_17" Loading shader "cache/shaders/glsl/planet_light1.glv" Loading shader "cache/shaders/glsl/planet_sun_light1.glf" Loading atmosphere model "data/models/atmospheres/Neptune.atm" Loading shader "cache/shaders/glsl/rings_light2.glv" Loading shader "cache/shaders/glsl/rings_light2.glf" Loading shader "cache/shaders/glsl/planet_light2.glv" Loading shader "cache/shaders/glsl/planet_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_water_rings_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_rings_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_water_rings_atm_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_rings_atm_light1.glf" Loading shader "cache/shaders/glsl/sky_light2.glv" Loading shader "cache/shaders/glsl/sky_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_rings_atm_light2.glf" Start recording: "screenshots/capture/00000000.jpg
EDIT:
I've just tried to use fraps instead - and the same thing happens. It seems then, that it hasn't got anything to do with the recording system, but instead perhaps - it happens when you speed up time
Log
See attached file
EDIT:
It doesn't seem to happen when I'm not recording
i5 2500k 3,3 GHz @3,6GHz 8 GB 1600 MHz DDR3 3HDD (1TB+500GB+320GB) Gainward Gtx 460 1GB 2 monitors: Samsung 27" P2770, 22" Samsung BW226 +A sh*tload of palmtree's around my computer :)
Edited by Hardts - Sunday, 22.01.2012, 18:36 |
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| DevonX | Date: Sunday, 22.01.2012, 02:41 | Message # 102 |
 Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
| I think im just gonna upload all the logs when i crash. (not that often) So it would be more easy to find the problem (Log is attached)
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| SpaceEngineer | Date: Sunday, 22.01.2012, 12:37 | Message # 103 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Hardts, The log says nothing. Did you have 1024Mb of video memory? Try disablng 3D water and clouds.
DevonX, you have this error: ERROR: TLandQuadtree::PassNode(): Unexpected deleting of child node! This is known issue that will be fixed in next version.
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| Hardts | Date: Sunday, 22.01.2012, 18:45 | Message # 104 |
 Space Pilot
Group: Users
Denmark
Messages: 112
Status: Offline
| Quote (SpaceEngineer) Hardts, The log says nothing. Did you have 1024Mb of video memory? Try disablng 3D water and clouds.
Ah well, no I couldn't see anything in either - not being a programmer of course, but anyway... I've attached the entire log instead of just the last fragment, that's at least a much better idea, and I'll be sure to do this in the future.
You know, the funny thing is that I work (under education at least) in an IT company, and part of my job is reporting errors - and that encompasses amongst other things - Creating cases/tickets where I describe a certain problem, and perhaps attach a log or a database backup or whatever. Still, I seem to fail in doing such things properly here - but I would also say that it probably has a lot to do with patience, or lack of same.. Enough of that, I am in an introspective mood I think. Btw I don't just report errors expecting you to fix them right here and now, it's also for the benefit of Space Engine of course.
Anyway - disabling 3D-water? - Done, did so a long time ago because it lead to constant crashes. Disable the clouds? I'd rather not, but if that's one possible solution I'll try it. Thanks
i5 2500k 3,3 GHz @3,6GHz 8 GB 1600 MHz DDR3 3HDD (1TB+500GB+320GB) Gainward Gtx 460 1GB 2 monitors: Samsung 27" P2770, 22" Samsung BW226 +A sh*tload of palmtree's around my computer :)
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| DevonX | Date: Sunday, 22.01.2012, 18:57 | Message # 105 |
 Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
| Quote (SpaceEngineer) DevonX, you have this error: ERROR: TLandQuadtree::PassNode(): Unexpected deleting of child node! This is known issue that will be fixed in next version.
Thanks for the reply ^^ i think ill check the log so i dont post the same error twice etc XD I found some strange colors in a star :S
Wheres with real star brightness turned on and here is it turned off zoomed in image
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