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Work progress - 0.9.7.2
JCandeiasDate: Friday, 12.12.2014, 21:32 | Message # 946
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Yes, it makes sense to keep the release distribution size relatively low and make more detailed textures available as add-ons, maybe with their own automatic installations; the more popular the software gets, the less sophisticated, computer-wise, its average public will be.




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FastFourierTransformDate: Friday, 12.12.2014, 21:32 | Message # 947
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Thanks for answering smile
 
SpaceEngineerDate: Friday, 12.12.2014, 21:33 | Message # 948
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Russian Federation
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Yes the smaller file size also reduces the load on the file hosting. So it seems Earth will be 8k.




 
DoctorOfSpaceDate: Friday, 12.12.2014, 21:42 | Message # 949
Galaxy Architect
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Pirate
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As it should be. Not everyone has high speed internet and the larger the file size the greater the chances that those people will have problems downloading.




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HarbingerDawnDate: Friday, 12.12.2014, 21:49 | Message # 950
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Quote Fireinthehole ()
Is x128 the resolution of Earth now or is it an upcomming feature?

Current Earth addons are 64k (except for clouds, which are 32k).

Quote Inarius ()
Can you tell us more about performance with each type of texture ? How long does it take to display a random landscape on a random planet, for example, with a strong and a weak computer ?

He's talking specifically about textures for Earth and other catalog planets that use textures stored on the disk. It's not related to procedural planets.



For me personally, I think 8k is good for a default release. It gives much lower file size and memory use, and it saves significant bandwidth (especially useful for those who download via torrent, since many people download the program but very few seed). Also, I have a poor internet connection, so I am not so quick to overlook the plight of those for whom bandwidth is limited.

Also, 8k makes for a better contrast with the full res maps, so there will be fewer people asking what the difference is (which surprisingly many people do now), and it will encourage people to come back to the site and look at the cool maps that are available (links to full-res maps should be located on the download page).





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SolarLinerDate: Friday, 12.12.2014, 22:08 | Message # 951
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France
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Quote SpaceEngineer ()
BTW making clouds lit by city lights is extremely difficult.

Maybe map the night texture onto the clouds map, and have it not rotate? And maybe blur it slightly?





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kart32Date: Friday, 12.12.2014, 22:21 | Message # 952
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From a complete newbs perspective. I think a user friendly in-game option to allow for downloading these higher quality maps would be ideal. I think the more detail the better for our solar system even if it means a larger download. It will encourage exploration when the planets look that detailed up close. That is the first place newbies like me usually visit and it should make a lasting impression when they land on the surface. I personally would have no desire to explore the rest of the universe if I didn't know about the procedural generation or how detailed this can get. I would have assumed everywhere else must be about that 8k size and not procedural. I still didn't know there were addons for example, until just now when you guys posted it. Believe it or not a lot of people on Reddit.com/r/oculus did not know SpaceEngine did this stuff, reading some of the past users comments on previous posts after they tried it.

Edit: By the way, those mountains in the 128k version look beautiful. These are the kinds of things I love to see in the rift DK2. smile


Edited by kart32 - Friday, 12.12.2014, 22:49
 
SpaceEngineerDate: Friday, 12.12.2014, 22:37 | Message # 953
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Quote SolarLiner ()
Maybe map the night texture onto the clouds map, and have it not rotate? And maybe blur it slightly?

This is becomes very complex if you know that those are not a single texture, but a set of tiles with different size, resolution and location. This is the cause why I still didn't implement the clouds shadows. Projecting is a simple and good idea, bit it is working only if you have a single texture.

Quote kart32 ()
From a complete newbs perspective. I think a user friendly in-game option to allow for downloading these higher quality maps would be ideal.

Yes this is what I want to implement eventually (online downloading of textures aka Google Earth or Outerra). But this is obviously not easy system.





 
FireintheholeDate: Friday, 12.12.2014, 22:37 | Message # 954
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Quote SpaceEngineer ()
BTW making clouds lit by city lights is extremely difficult.

But is it really realistic that the clouds are lit? I do believe the reflection upwards is so small that you could never see it with the unaided eye.





Love SpaceEngine!
 
kart32Date: Friday, 12.12.2014, 22:40 | Message # 955
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Quote SpaceEngineer ()
Yes this is what I want to implement eventually (online downloading of textures aka Google Earth or Outerra). But this is obviously not easy system.

I love Outerra, works great on the DK1 and now the DK2. If you can invest the $15 version for full version it's worth it to fly the Jet around in the rift.


Edited by kart32 - Friday, 12.12.2014, 22:50
 
FastFourierTransformDate: Friday, 12.12.2014, 23:02 | Message # 956
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Quote Fireinthehole ()
But is it really realistic that the clouds are lit? I do believe the reflection upwards is so small that you could never see it with the unaided eye.


well, yes they lit. Specially on populated areas. It's like a yelowish glow. Don't confuse it with the blue lights (this are lightnings):





 
HarbingerDawnDate: Friday, 12.12.2014, 23:06 | Message # 957
Cosmic Curator
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Quote Fireinthehole ()
I do believe the reflection upwards is so small that you could never see it with the unaided eye.

You absolutely can. Go look at pictures taken from space, or from planes. I've flown over clouded cities before, and you can see light coming through the clouds. Only extremely thick clouds would block the light.





All forum users, please read this!
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kaue4arp10Date: Saturday, 13.12.2014, 00:21 | Message # 958
Space Tourist
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Brazil
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I'm not sure if the vote is still going, but i'd prefer to have a small download over a giant download with beautiful resolutions, pretty much because i spend most of my time out of the milky way, and new downloaders could get despondent if the file they have to download is giant...

(also, make those beautiful resolutions a downloadable)
 
InariusDate: Saturday, 13.12.2014, 10:12 | Message # 959
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"i spend most of my time out of the milky way,"

I do, too.
 
SolarLinerDate: Saturday, 13.12.2014, 11:25 | Message # 960
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France
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What is that greenish-glow that appears is on the atmosphere of night-side pics of the ISS? I've seen them so often but I never quite understood what they are.
I thought that would be a good thing to implement it, since I see it so much on pics like FastFourierTransform's.





custom landing page to share: http://bit.ly/spaceengine
 
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