ENG New site

Advanced search

[ New messages · Forum rules · Members ]
Work progress - 0.9.7.2
SpaceEngineerDate: Saturday, 01.02.2014, 18:29 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Changelog for 0.9.7.2 (last update: 21 September 2014)

Changes and additions:
  • Oculus Rift support
  • 3D monitors and 3D TV support (anamorphic stereo pair mode, shutter glasses mode)
  • 3D anaglyph glasses support
  • New texture based mouse cursors
  • Animated procedural stellar corona
  • Forced HDR mode and Bloom effect
  • Ability to change some measurement units: parsec to light year, kilometre to mile, Kelvin to Celsius and Fahrenheit
  • Swapped neg_z and pos_z faces in the Export Skybox function
  • Some shaders are rewritten to the OpenGL 3.3 core profile
  • Many optimizations in the engine core
  • GUI windows don't change their positions when SE window resized
  • Optimized lens flares code
  • Full joysticks and gamepads support, multiple devices allowed
  • Updated ship control panel (retro engines slider, etc)
  • Surface color parameters for gas giants and brown dwarves are renamed to colorLayer0 ... colorLayer7
  • Palettes for gas giants and ice giants are splitted into 7 ranges according to their temperature class
  • Palettes for brown dwarves are splitted into 3 ranges according to their spectral type (L, T, Y)
  • New physical model of planetary atmospheres (2-layered: adiabatic troposphere and isothermal stratosphere)
  • Elevations on gas giants are counted from the atmosphere level with pressure of 1 atmosphere (~1 bar)
  • Current atmospheric pressure and air temperature is displayed in the object's info panel and in the Wiki
  • Wiki pages updated automatically after changing of the selected object
  • Wiki pages don't switched after changing of the selected object or Wiki opened/closed
  • The Map Mode don't display the distance to the selected object, if it is zero
  • Ability to select the screenshot image format in the Player settings menu
  • Implemented pak file system
  • Default texture packs and addons are now in pak files
  • Night textures on planets: city lights, bioluminescence, lava
  • Thermal lighting of a planet and its clouds based on: tidal heating, solar heating, young age
  • Volcano with lava flows
  • Melted lava planets and moons
  • Improved ice specular on terras and deserts
  • Large scale albedo variations on planet surface
  • Computing snow altitude based on atmosphere model
  • Reduced number of planet shaders
  • Red giants now have 100% probability of hot planets
  • Main menu scales at any screen resolution
  • Fixed mipmaps generation on planets and ships
  • Filter by planet star and parameters in the Star browser
  • Simple GUI editor
  • Hapke BDRF: opposition effect and zero phase glare on a dusty planets, planet script parameters to control the effect
  • Improved quality of the black hole and warp field distortion effect
  • Improved solar spots
  • Improved planet temperature calculation: it now takes into account the internal and tidal heating
  • ESI value now uses average planet surface temperature and doesn't change with time
  • Continuous planet LOD settings
  • Upgraded memory manager
  • Better probabilities for generation of white dwarves, neutron stars and black holes

    Bug fixes:
  • Fixed not saving of mouse axis settings
  • Fixed inverted bindings to rotate ship CW/CCW in the atmosphere
  • Fixed a bug with too high speed of clouds on a tidally locked planets and moons
  • Fixed problems with fullscreen if display resolution changed
  • Fixed a bug with procedural stars with infinite luminosity generated
  • Fixed mistake in FXAA implementation
  • Fixed some bugs in the planet editor
  • Fixed some bugs in the lens flares code
  • Fixed automatic binding to a planet after controlling a spacecraft
  • Fixed resetting of the mouse-controlled ailerons/elevator angles after using keyboard controls
  • Fixed bug with clouds on catalog planets with low atmospheric pressure
  • Fixed atmosphere scattering models precomputing code
  • Fixed orbital paths cutting in the Map mode
  • Fixed "micro debris ring" and asteroids shared the same orbits with a moons
  • Fixed "square star" bug
  • Fixed "pink rings" bug
  • Fixed bug with closing the Universe Map
  • Fixed some bugs with eclipse shadows
  • Fixed "negative lens flare" effect when close to the star
  • Fixed wrong orientation of the star's equator relative to the planetary system plane
  • Fixed some bugs in the planetary system generator
  • Fixed hole in red giant stars
  • (Probably) fixed a crash at first-time nebula model generation
  • Fixed a mistake in the procedural white dwarf class generation
  •  
    SpaceEngineerDate: Saturday, 01.02.2014, 18:30 | Message # 2
    Author of Space Engine
    Group: Administrators
    Russian Federation
    Messages: 4800
    Status: Offline
    Animated procedural stellar corona.

    This is a sort of fractal, generated directly in the rendering stage. Star corona is rendered as three orthogonal planes, passed through the center of a star, as in previous version. But now it used procedural noise in the rendering shader to texture the planes, instead of blended corona images like in previous version. Old method for coronas is still available through the scripts.

     
    spacerDate: Saturday, 01.02.2014, 18:35 | Message # 3
    Star Engineer
    Group: Users
    Israel
    Messages: 1258
    Status: Offline
    wow! cry happy new Work progress!
    looks cool!
    you need to change the title to 0.9.7.2





    "we began as wanderers, and we are wanderers still"
    -carl sagan

    -space engine photographer


    Edited by spacer - Saturday, 01.02.2014, 21:50
     
    DeathStarDate: Saturday, 01.02.2014, 19:05 | Message # 4
    Pioneer
    Group: Users
    Croatia
    Messages: 515
    Status: Offline
    The star coronas are... I really don't have a comment-they're simply beautiful. Yes, it does look WIP right now, but that will probably change. Eclipses will probably be much more awesome now.

    As spacer said, title should be changed to 0.9.7.2. I am very happy about this!

    Also, how much is time sped up in the video?


    Edited by DeathStar - Saturday, 01.02.2014, 19:06
     
    LiveLife42Date: Saturday, 01.02.2014, 19:20 | Message # 5
    Explorer
    Group: Users
    United States
    Messages: 272
    Status: Offline
    I love the new corona looks great. Awesome work SpaceEngineer biggrin




    PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
     
    SpaceEngineerDate: Saturday, 01.02.2014, 19:22 | Message # 6
    Author of Space Engine
    Group: Administrators
    Russian Federation
    Messages: 4800
    Status: Offline
    10,000 for main sequence stars, 100,000 for giants, 30 for white dwarf and 0,01 for neutron star.

    Edit: found a typo in the video, reuploaded (link changed sad ).





     
    Omicron314Date: Saturday, 01.02.2014, 20:29 | Message # 7
    Observer
    Group: Users
    United States
    Messages: 10
    Status: Offline
    Wow, those effects...

    Might it be possible to make the corona effected by gravity so that this can appear in the game?

     
    DeathStarDate: Saturday, 01.02.2014, 20:30 | Message # 8
    Pioneer
    Group: Users
    Croatia
    Messages: 515
    Status: Offline
    Quote SpaceEngineer ()
    0,01 for neutron star.


    I can't even imagine how fast they would look like at regular speed.

    Quote SpaceEngineer ()
    found a typo in the video


    Yeah, I wondered what 'nore' meant.
     
    Fireinthehole-Date: Saturday, 01.02.2014, 20:32 | Message # 9
    Pioneer
    Group: Translators
    Sweden
    Messages: 365
    Status: Offline
    Stunning smile Will there be new lines to translate in this version?




    Love Space Engine!
     
    werdnaforeverDate: Saturday, 01.02.2014, 21:21 | Message # 10
    World Builder
    Group: Users
    Pirate
    Messages: 897
    Status: Offline
    Wow! Animated coronas! Just watched the video. It looks amazing, and another step towards animated prominences and spicules.

    Some finer detail in the corona may make things look better IMO.
     
    DisasterpieceDate: Saturday, 01.02.2014, 21:22 | Message # 11
    World Builder
    Group: Users
    United States
    Messages: 640
    Status: Offline
    I like them a lot Spaceengineer.




    I play teh spase engien
     
    Joey_PenguinDate: Saturday, 01.02.2014, 21:24 | Message # 12
    Pioneer
    Group: Users
    United States
    Messages: 311
    Status: Offline
    And I thought I wouldn't care about new coronae. cry

    Quote DeathStar ()
    I can't even imagine how fast they would look like at regular speed.


    Something that'd require a seizure warning. mellow





    Careful. The PLATT Collective has spurs.

    Edited by Joey_Penguin - Saturday, 01.02.2014, 21:55
     
    QuietlyConidentDate: Saturday, 01.02.2014, 21:47 | Message # 13
    Astronaut
    Group: Users
    United Kingdom
    Messages: 54
    Status: Offline
    This is more than incredible.
     
    TritonClawDate: Saturday, 01.02.2014, 22:55 | Message # 14
    Space Tourist
    Group: Users
    Canada
    Messages: 21
    Status: Offline
    What else are you hoping to have planned for this update?
     
    apenpaapDate: Saturday, 01.02.2014, 22:55 | Message # 15
    World Builder
    Group: Users
    Antarctica
    Messages: 1063
    Status: Offline
    They look fantastic already! It does make me wonder if their size is correct for the red giant, however. Considering the size of those stars, that corona could be an AU in size.




    I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
     
    Search: