Work progress - 0.9.7.2
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torc | Date: Saturday, 01.02.2014, 22:57 | Message # 16 |
Observer
Group: Users
Italy
Messages: 15
Status: Offline
| great job so far
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SpaceEngineer | Date: Saturday, 01.02.2014, 23:06 | Message # 17 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Omicron314 ( ) Might it be possible to make the corona effected by gravity so that this can appear in the game? Of course no. Corona is not a particle effect.
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astroniki | Date: Sunday, 02.02.2014, 02:26 | Message # 18 |
Space Pilot
Group: SE team
Poland
Messages: 115
Status: Offline
| That corona looks amazing! I cant stop staring at the video. Could the effect be also used for comets? like in this picture: http://planetary.s3.amazonaws.com/assets....IEW.jpg
Check out my astrophotography: http://www.astroniki.fbl.pl http://www.facebook.com/AstroNiki1
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Voekoevaka | Date: Sunday, 02.02.2014, 02:34 | Message # 19 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Awesome update !
How does this render on Brown Dwarves ? Can this be used to simulate rays in pulsars ?
Want some music of mine ? Please go here !
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gift | Date: Sunday, 02.02.2014, 06:07 | Message # 20 |
Space Pilot
Group: Users
United States
Messages: 108
Status: Offline
| yay
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SpaceEngineer | Date: Sunday, 02.02.2014, 11:35 | Message # 21 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote astroniki ( ) Yes, I thinking of it.
Quote Voekoevaka ( ) How does this render on Brown Dwarves ? For early L class - like for late M class stars, for late L and T they almost invisible.
Quote Voekoevaka ( ) Can this be used to simulate rays in pulsars ? Maybe. But I plan to use particles for them.
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n3xt | Date: Sunday, 02.02.2014, 16:12 | Message # 22 |
Explorer
Group: Users
Netherlands
Messages: 184
Status: Offline
| Simply amazing.
I'm very impressed and satisfied by your latest achievements SpaceEngineer With S.E. 0.9.7.0 and 0.9.7.1. Great work and keep going !!!
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Destructor1701 | Date: Sunday, 02.02.2014, 16:41 | Message # 23 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| This is really cool. Knowing you, Space Engineer, you're thinking of ways to make strong outbursts in the corona match up to increased auroral activity on planets in the ejection's path.
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DeathStar | Date: Sunday, 02.02.2014, 16:51 | Message # 24 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Quote Destructor1701 ( ) strong outbursts in the corona match up to increased auroral activity on planets in the ejection's path.
That would be awesome, but would it be possible with the current way that auroras are generated?
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SpaceEngineer | Date: Sunday, 02.02.2014, 17:46 | Message # 25 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote DeathStar ( ) but would it be possible with the current way that auroras are generated? No. Not aurora, but corona.
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DeathStar | Date: Sunday, 02.02.2014, 18:09 | Message # 26 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Quote SpaceEngineer ( ) Not aurora, but corona
So the aurorae in SE are actually dynamic?
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neutronium76 | Date: Sunday, 02.02.2014, 18:23 | Message # 27 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote DeathStar ( ) So the aurorae in SE are actually dynamic?
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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DeathStar | Date: Sunday, 02.02.2014, 18:26 | Message # 28 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| neutronium76, I understand that they arent static, but what I meant by dynamic is that they could actually change their location, go towards the equator etc.
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Salvo | Date: Sunday, 02.02.2014, 19:55 | Message # 29 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
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The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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DeathStar | Date: Sunday, 02.02.2014, 20:16 | Message # 30 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| How hard would it be to implement solar prominence's?
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