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Work progress - 0.9.7.2
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| Storm026 | Date: Wednesday, 08.10.2014, 21:38 | Message # 601 |
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Observer
Group: Users
United States
Messages: 14
Status: Offline
| I have a great idea! we all want a release date but the date is actually "when it is ready". a simple solution is instead of a date how about a percentage of how done .9.7.2 is? with occasional updates maybe we all can predict a possible release date ourselves. what do you think of giving us percentages of how done the next update is SpaceEngineer? Thanks! I also hope you don't have anymore major obstacles or problems with the rest of development.
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| Voekoevaka | Date: Wednesday, 08.10.2014, 22:14 | Message # 602 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| SpaceEngineer himself doesn't know what will be in the release. He just add stuff and fix bugs, and then he decide to fix the bigger issues (this step take a very long time), and add a few little features. There's no plan.
Want some music of mine ? Please go here !
Edited by Voekoevaka - Wednesday, 08.10.2014, 22:15 |
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| SpaceEngineer | Date: Wednesday, 08.10.2014, 22:37 | Message # 603 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Storm026 (  ) a simple solution is instead of a date how about a percentage of how done .9.7.2 is? This is impossible. Making a program is not like building a house, you can't simply count how many bricks you have used already and divide it by the total number of bricks. Development is a highly non-linear process, it is like reading an article in Wikipedia and browsing every link to another article, and every link to another article there. You can't predict what you will do tomorrow, which bugs you discover and/or which features you will be forced to change. And how can you measure the progress? Divide the size of code in kilobytes by some desired size of code? This makes no sense.
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| Adiabat | Date: Thursday, 09.10.2014, 12:11 | Message # 604 |
 Observer
Group: Newbies
Pirate
Messages: 7
Status: Offline
| Hello SE!
I was wondering if you ever stumble upon this: https://www.youtube.com/watch?v=MumoTz8CKtE The guy is really talented (as you are) and is coding Limit Theory. What is particularly impressive with that game is the way he is developing the soft and the flexibility he has with his dev tools, saving him a lot of time.
I'm not a developer so I don't know if you could be inspired by his work to tweak yours. Just saying.
Cheers! Dave.
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| Aerospacefag | Date: Thursday, 09.10.2014, 15:20 | Message # 605 |
 Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
| Adiabat, good find. Somebody posted that one on the different forum a long time ago, and it seems pretty cool stuff - but as it was noted then, it has nothing to do with classic simulation. I still wish him success with his project because this also means a lot more interesting concepts afterwards.
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| SpaceEngineer | Date: Friday, 10.10.2014, 15:00 | Message # 606 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Experiment with geometry shaders. Circles around stars, in the base plane, and lines connected them are rendered in the geometry shader using the single vertex data.
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| Betelgeuze | Date: Friday, 10.10.2014, 17:44 | Message # 607 |
 Space Pilot
Group: Banned
Belgium
Messages: 118
Status: Offline
| Nice SpaceEngineer! Screenshots
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| FastFourierTransform | Date: Friday, 10.10.2014, 18:15 | Message # 608 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Quote SpaceEngineer (  ) Experiment with geometry shaders
Very beautifull indeed this small change
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| SpaceEngineer | Date: Friday, 10.10.2014, 19:25 | Message # 609 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Fun with motion blur
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| SolarLiner | Date: Friday, 10.10.2014, 19:33 | Message # 610 |
 Explorer
Group: Users
France
Messages: 267
Status: Offline
| Wow that motion blur effect is well done ! The best real time CGI !
custom landing page to share: http://bit.ly/spaceengine
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| Quark | Date: Friday, 10.10.2014, 19:38 | Message # 611 |
 Observer
Group: Users
Italy
Messages: 13
Status: Offline
| Spectacular, can not wait to come out the new version ...
Mainboard ASUS ... Processor Intel i7 3Ghz ... RAM 16GB DDR3 Corsair Dominator ... Graphics Card Asus GeForce 780GTX Direct CU II .....
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| DeathStar | Date: Friday, 10.10.2014, 20:30 | Message # 612 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| SpaceEngineer, those circles actually make the map mode look much nicer. Better than just bland dots at the tips of the lines.
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| Betelgeuze | Date: Friday, 10.10.2014, 21:04 | Message # 613 |
 Space Pilot
Group: Banned
Belgium
Messages: 118
Status: Offline
| Wow! I like star motion!
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| Storm026 | Date: Friday, 10.10.2014, 23:28 | Message # 614 |
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Observer
Group: Users
United States
Messages: 14
Status: Offline
| It would be even nicer with those circles if they were colored to show the star class to make it easier to find a certain star type. just my opinion though.
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| DeathStar | Date: Friday, 10.10.2014, 23:57 | Message # 615 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Quote Storm026 (  ) It would be even nicer with those circles if they were colored to show the star class to make it easier to find a certain star type. just my opinion though.
Wow, It's like you were reading my mind - that was exactly what I was thinking, but I didn't bring it up because I felt that it may make the star browser look messy.
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