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Show off your work
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| Handbanana | Date: Tuesday, 21.10.2014, 01:30 | Message # 661 |
 Astronaut
Group: Users
United States
Messages: 70
Status: Offline
| Quote Zaddy23 (  ) Ah! sorry for the late question, but you look like you'd know what 3D model formats KSP uses, as I have no idea and I can't get blender to open the .MU stuff that KSP has by default.
There are two ways, one is easier but the other is more 'proper'.
The main method is to create the model in blender then export it into COLLADA (.dae). After loading the COLLADA model into Unity (free version works just fine), you use the part tools plugin to export it to KSP formats (.mu for models, .mbm for textures).
Unity Download KSP Part Tools Plugin for Unity
If you're feeling lazy, there is an unofficial plugin for Blender in this KSP forum thread which can directly read and write .mu files. However, this is not feature complete and is not recommended if you don't know what you are doing.
Hope this helps.
Tonight... you.
Edited by Handbanana - Tuesday, 21.10.2014, 01:31 |
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| Fireinthehole- | Date: Tuesday, 21.10.2014, 10:08 | Message # 662 |
 Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| Quote Watsisname (  ) I found some old photos on a memory stick that I'd never transferred. Some gorgeous alpine hiking a couple summers back: Beautiful landscape
Love Space Engine!
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| Destructor1701 | Date: Sunday, 26.10.2014, 02:50 | Message # 663 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Awesome!
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| midtskogen | Date: Wednesday, 29.10.2014, 10:31 | Message # 664 |
 Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| I'm finally able to translate pixel positions into azimuth/altitude quite accurately, with 3 arc minutes for the most of the frame. And the calibration was done mostly automatically using videos containing stars.
NIL DIFFICILE VOLENTI
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| Watsisname | Date: Wednesday, 29.10.2014, 10:57 | Message # 665 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Great to hear you got that working. 3 arcminutes is not bad at all!
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| midtskogen | Date: Wednesday, 29.10.2014, 13:32 | Message # 666 |
 Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| Quote Watsisname (  ) 3 arcminutes is not bad at all It's something like 175m at 200km distance. If we can know the track of a meteor with precision approaching that level, and model the dark flight reasonably well based on weather data and mass/speed estimates, it's getting quite realistic that something can be found on the ground even in less than optimal terrain.
Four cameras can cover the entire sky effectively giving a 5000x5000 pixel all-sky view (something which would be practically impossible optical wise with a single lens - even though there are 25 MP cameras, consumer fisheye lenses rated at that kind of resolution over the entire frame do not exist).
NIL DIFFICILE VOLENTI
Edited by midtskogen - Wednesday, 29.10.2014, 13:34 |
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| Billy_Mayes | Date: Thursday, 30.10.2014, 20:26 | Message # 667 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| I made this in Blender:
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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| midtskogen | Date: Monday, 17.11.2014, 20:30 | Message # 668 |
 Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| Finally, my star calibration programme is working pretty well. I just give it 1 - 2 hours of video and approximate FOV of lens (this could be automatically determined, but would be slow), and my program does the rest figuring out precisely what part of the sky the view covers based on the stars visible in the video.
https://www.youtube.com/watch?v=IDymepBQdoo It took quite a few late nights to create, but will save me a lot of time in the future when I need to get bearings for fireballs.
NIL DIFFICILE VOLENTI
Edited by midtskogen - Monday, 17.11.2014, 20:31 |
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| DoctorOfSpace | Date: Friday, 21.11.2014, 01:40 | Message # 670 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Really nice pictures.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Watsisname | Date: Monday, 01.12.2014, 18:56 | Message # 671 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| My first night-time panorama. =)
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| HarbingerDawn | Date: Monday, 01.12.2014, 19:30 | Message # 672 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Lovely shot
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| midtskogen | Date: Thursday, 04.12.2014, 07:46 | Message # 673 |
 Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| New timelapse.
NIL DIFFICILE VOLENTI
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| Watsisname | Date: Monday, 15.12.2014, 05:53 | Message # 674 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Two new panoramic views:
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| SolarLiner | Date: Monday, 15.12.2014, 16:52 | Message # 675 |
 Explorer
Group: Users
France
Messages: 267
Status: Offline
| What if you control a refracting sphere's IOR with Fresnel? Answer is pretty cool
Although I added a black sphere on the center for more "black holeness", this is pure refraction only. But, there is no scientific accuracy to this unfortunately, and it doesn't reproduce any Einsteinian Rings as well.
custom landing page to share: http://bit.ly/spaceengine
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