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Zaddy23Date: Tuesday, 14.10.2014, 01:36 | Message # 661
Space Pilot
Group: Users
Australia
Messages: 129
Status: Offline
Yeah, I just wanted to know what file types KSP uses aside from .MU




Along with fezes and bowties, brown dwarves are cool.
 
Billy_MayesDate: Tuesday, 14.10.2014, 16:22 | Message # 662
Pioneer
Group: Users
Finland
Messages: 485
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Quote FastFourierTransform ()
Wow men!
The next time you are going to make a planet with blender if you continue like that


Thanks a ton. smile

Experimenting with HDRI in (surprise surprise) Blender.






AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
WatsisnameDate: Thursday, 16.10.2014, 15:32 | Message # 663
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
I found some old photos on a memory stick that I'd never transferred. Some gorgeous alpine hiking a couple summers back:




Also, something more recent and a bit more along the lines of work -- for a while I've been wanting to try to grow some Pacific Madrone. They are beautiful trees, but are somewhat uncommon and challenging to transplant. So I'll try it nature's way. I found a forest of them growing on a small island, gathered fallen fruit pods, and harvested the seeds. Now with some preparation and a bit of luck I'll get good germination for the Spring.






 
midtskogenDate: Monday, 20.10.2014, 17:44 | Message # 664
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
I'm trying to get automatic star calibration to work for my meteor cameras, which is needed to translate pixel positions into az/alt. The longest exposure that I can get from the cameras is 1/5s, so only the brightest stars are visible. So I need to track them over some time to get sufficient reference points.

This is what I've managed so far (view in fullscreen at high res to see what's going on):


Star detection now seems reliable, but pixel pinpointing could be improved. I'm not able to assign star names (and hence ra/dec and az/alt) automatically. Astrometry.net fails, probably due to the incompatible projection and there might be too few stars.





NIL DIFFICILE VOLENTI


Edited by midtskogen - Monday, 20.10.2014, 17:45
 
HandbananaDate: Tuesday, 21.10.2014, 01:30 | Message # 665
Astronaut
Group: Users
United States
Messages: 70
Status: Offline
Quote Zaddy23 ()
Ah! sorry for the late question, but you look like you'd know what 3D model formats KSP uses, as I have no idea and I can't get blender to open the .MU stuff that KSP has by default.


There are two ways, one is easier but the other is more 'proper'.

The main method is to create the model in blender then export it into COLLADA (.dae). After loading the COLLADA model into Unity (free version works just fine), you use the part tools plugin to export it to KSP formats (.mu for models, .mbm for textures).

Unity Download
KSP Part Tools Plugin for Unity

If you're feeling lazy, there is an unofficial plugin for Blender in this KSP forum thread which can directly read and write .mu files. However, this is not feature complete and is not recommended if you don't know what you are doing.

Hope this helps.





Tonight... you.

Edited by Handbanana - Tuesday, 21.10.2014, 01:31
 
Fireinthehole-Date: Tuesday, 21.10.2014, 10:08 | Message # 666
Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
Quote Watsisname ()
I found some old photos on a memory stick that I'd never transferred. Some gorgeous alpine hiking a couple summers back:

Beautiful landscape smile





Love Space Engine!
 
WwadlolDate: Sunday, 26.10.2014, 01:35 | Message # 667
Space Pilot
Group: Users
Norway
Messages: 107
Status: Offline
I made a Garry's mod map based on Space Engine, by using textures.
It looks like this.


You can get it here on steam workshop: http://steamcommunity.com/sharedf....in=true
 
Destructor1701Date: Sunday, 26.10.2014, 02:50 | Message # 668
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
Awesome!




 
midtskogenDate: Wednesday, 29.10.2014, 10:31 | Message # 669
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
I'm finally able to translate pixel positions into azimuth/altitude quite accurately, with 3 arc minutes for the most of the frame. And the calibration was done mostly automatically using videos containing stars.






NIL DIFFICILE VOLENTI
 
WatsisnameDate: Wednesday, 29.10.2014, 10:57 | Message # 670
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
Great to hear you got that working. 3 arcminutes is not bad at all!




 
midtskogenDate: Wednesday, 29.10.2014, 13:32 | Message # 671
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
Quote Watsisname ()
3 arcminutes is not bad at all

It's something like 175m at 200km distance. If we can know the track of a meteor with precision approaching that level, and model the dark flight reasonably well based on weather data and mass/speed estimates, it's getting quite realistic that something can be found on the ground even in less than optimal terrain.

Four cameras can cover the entire sky effectively giving a 5000x5000 pixel all-sky view (something which would be practically impossible optical wise with a single lens - even though there are 25 MP cameras, consumer fisheye lenses rated at that kind of resolution over the entire frame do not exist).





NIL DIFFICILE VOLENTI


Edited by midtskogen - Wednesday, 29.10.2014, 13:34
 
Billy_MayesDate: Thursday, 30.10.2014, 20:26 | Message # 672
Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
I made this in Blender:






AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
midtskogenDate: Monday, 17.11.2014, 20:30 | Message # 673
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
Finally, my star calibration programme is working pretty well. I just give it 1 - 2 hours of video and approximate FOV of lens (this could be automatically determined, but would be slow), and my program does the rest figuring out precisely what part of the sky the view covers based on the stars visible in the video.


https://www.youtube.com/watch?v=IDymepBQdoo
It took quite a few late nights to create, but will save me a lot of time in the future when I need to get bearings for fireballs.





NIL DIFFICILE VOLENTI


Edited by midtskogen - Monday, 17.11.2014, 20:31
 
Antza2Date: Thursday, 20.11.2014, 23:44 | Message # 674
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline









Go to antza2.deviantart.com for cool photos!
 
DoctorOfSpaceDate: Friday, 21.11.2014, 01:40 | Message # 675
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Really nice pictures. happy




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
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