Show off your work
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Wwadlol | Date: Thursday, 04.09.2014, 06:45 | Message # 631 |
 Space Pilot
Group: Users
Norway
Messages: 107
Status: Offline
| So i made some music. https://soundcloud.com/wwadlol....i-found
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laiod | Date: Thursday, 04.09.2014, 23:52 | Message # 632 |
 Space Pilot
Group: Users
United States
Messages: 95
Status: Offline
| That sounds like something you could put in SE. I like it.
ASUS Radeon HD 7770 2GB, Crucial Ballistix 8GB x2, AMD FX-4130 3.8GHz, 1TB 7200rpm drive
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Billy_Mayes | Date: Saturday, 13.09.2014, 10:40 | Message # 633 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| I made another fluid simulation:
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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Salvo | Date: Saturday, 13.09.2014, 13:13 | Message # 634 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote Billy_Mayes (  ) I made another fluid simulation: How?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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FastFourierTransform | Date: Monday, 15.09.2014, 22:27 | Message # 635 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| This is my first try of making some kind of realistic manipulation of an image.
With this day light photograph of Atacama Desert made by the great photographer Luca Galluzzi
I tried to make the same scene at night using photoshop and an image of the milky way.
Maybe those clouds need to be darker? What you think? It looks reallistic?
Edited by FastFourierTransform - Monday, 15.09.2014, 22:28 |
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Voekoevaka | Date: Monday, 15.09.2014, 23:32 | Message # 636 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| The daytime picture seems itself seems strange, maybe due to the awesomeness of the sight. So it is difficult to figure out if the night picture is realistic. But I thing the ambiant color is too green, it should be more a deep and dark blue, like in some long-term exposure photos.
I made a new song : https://soundcloud.com/o-1-2-3....a-rotas
Want some music of mine ? Please go here !
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Salvo | Date: Tuesday, 16.09.2014, 15:56 | Message # 637 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Voekoevaka, nice!
Without knowing I improved my drawing skills
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Tuesday, 16.09.2014, 16:00 |
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Watsisname | Date: Tuesday, 16.09.2014, 16:41 | Message # 638 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote FastFourierTransform (  ) Maybe those clouds need to be darker? What you think? It looks reallistic?
Maybe just slightly darker, but to me the weird thing is the transparency (e.g. the cloud at lower left just behind the peak). Otherwise I'd say it looks like a very realistic night shot, especially with the excellent way you adjusted the foreground!
@Voekoevaka: Awesome song!
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Billy_Mayes | Date: Thursday, 25.09.2014, 20:11 | Message # 640 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Wow, great pictures Antza2!
I made a picture in Blender:
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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Watsisname | Date: Saturday, 27.09.2014, 04:11 | Message # 641 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Looks really cool; photograph quality even. Makes me want to try to reproduce it with a camera.
Only thing that bothers me is the incoming jet of water -- like it's too thick or too uniform or something. It'd also be shoving the glass in real life, if it wasn't adhered to the surface.
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Salvo | Date: Saturday, 27.09.2014, 18:32 | Message # 642 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Antza2, It's time to change wallpaper!
Quote Billy_Mayes (  ) Blender Wow... The max I can do with that is a cube (I really hate it)
I started to work again on my gravity simulator, and I added a few more features:
Explosions (when two particles collides, also animation changes according to particle's density) Realistic result motion after collisions (when two particles collided the result one had the motion of the one with greater mass, now the result motion is calculated according to conservation of momentum law) Tracking an object (if you click with right button the camera will start following the selected object) Multiple particles spawn and random distribuition
I could post this program somewhere and make it public to everyone, someone might be interested, but I don't actually know where.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Saturday, 27.09.2014, 18:34 |
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NovaSilisko | Date: Saturday, 27.09.2014, 22:10 | Message # 643 |
 Explorer
Group: SE team
United States
Messages: 288
Status: Offline
| Been a while since I posted about this here...
http://www.scienceofthespheres.com/september-23-panels-planets/ http://www.scienceofthespheres.com/planet-picture-dump/
New planet generator for my game, among other things:
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Billy_Mayes | Date: Thursday, 02.10.2014, 20:45 | Message # 645 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Antza2, beautiful!
I rendered my username in blender.
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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