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Show off your work
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| Zaddy23 | Date: Wednesday, 08.10.2014, 00:10 | Message # 646 |
 Space Pilot
Group: Users
Australia
Messages: 129
Status: Offline
| Quote Zaddy23, please try not to double post. If you have two things you want to post at once, put them in the same post. If you forgot about the second thing when you made your post, edit your post to add it. Oops, I double posted because I thought it would automatically add it to my original post, it seems it doesn't. I'll keep that in mind.
Along with fezes and bowties, brown dwarves are cool.
Edited by Zaddy23 - Wednesday, 08.10.2014, 00:10 |
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| anonymousgamer | Date: Wednesday, 08.10.2014, 05:04 | Message # 647 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote Billy_Mayes (  ) Made a pretty cool picture again in blender:
Up that sample count man
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| Billy_Mayes | Date: Wednesday, 08.10.2014, 12:12 | Message # 648 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Quote anonymousgamer (  ) Up that sample count man
I have to use CPU rendering which is a lot slower than GPU. This one took about half an hour. ATI problems.
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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| Handbanana | Date: Thursday, 09.10.2014, 09:03 | Message # 649 |
 Astronaut
Group: Users
United States
Messages: 70
Status: Offline
| I want to mod Kerbal Space Program, and so I've been experimenting with blender.
An engine:
Tonight... you.
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| werdnaforever | Date: Thursday, 09.10.2014, 16:51 | Message # 650 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote Billy_Mayes (  ) Fun with rigid body physics in Blender: This stuff is awesome. Now you have to make a model of a blender, turned on, filled with water (using the fluid simulation), and hit that with a wrecking ball (in blender I mean. Don't actually try this as it might be dangerous).
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| Billy_Mayes | Date: Saturday, 11.10.2014, 08:06 | Message # 651 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Experimenting with smoke in Blender:
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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| Wwadlol | Date: Saturday, 11.10.2014, 08:26 | Message # 652 |
 Space Pilot
Group: Users
Norway
Messages: 107
Status: Offline
| Billy_Mayes, That looks really good! You should try out Dmm, or fake Dmm, it's like realistic destruction.
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| Billy_Mayes | Date: Monday, 13.10.2014, 13:08 | Message # 653 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Quote Wwadlol (  ) Billy_Mayes, That looks really good!
Thanks.  Added (13.10.2014, 12:08) --------------------------------------------- Made a football in Blender:

AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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| FastFourierTransform | Date: Monday, 13.10.2014, 20:03 | Message # 654 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Wow men! The next time you are going to make a planet with blender if you continue like that
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| Zaddy23 | Date: Monday, 13.10.2014, 23:46 | Message # 655 |
 Space Pilot
Group: Users
Australia
Messages: 129
Status: Offline
| Quote Billy_Mayes (  ) I want to mod Kerbal Space Program, and so I've been experimenting with blender.
An engine: Ah! sorry for the late question, but you look like you'd know what 3D model formats KSP uses, as I have no idea and I can't get blender to open the .MU stuff that KSP has by default.
Along with fezes and bowties, brown dwarves are cool.
Edited by Zaddy23 - Monday, 13.10.2014, 23:48 |
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| HarbingerDawn | Date: Tuesday, 14.10.2014, 00:55 | Message # 656 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| That's not a KSP model, it's one he made (or imported) himself. It's not possible to import the current KSP model format, at least not to my knowledge.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Zaddy23 | Date: Tuesday, 14.10.2014, 01:36 | Message # 657 |
 Space Pilot
Group: Users
Australia
Messages: 129
Status: Offline
| Yeah, I just wanted to know what file types KSP uses aside from .MU
Along with fezes and bowties, brown dwarves are cool.
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| Billy_Mayes | Date: Tuesday, 14.10.2014, 16:22 | Message # 658 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Quote FastFourierTransform (  ) Wow men! The next time you are going to make a planet with blender if you continue like that
Thanks a ton.
Experimenting with HDRI in (surprise surprise) Blender.
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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| Watsisname | Date: Thursday, 16.10.2014, 15:32 | Message # 659 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| I found some old photos on a memory stick that I'd never transferred. Some gorgeous alpine hiking a couple summers back:
Also, something more recent and a bit more along the lines of work -- for a while I've been wanting to try to grow some Pacific Madrone. They are beautiful trees, but are somewhat uncommon and challenging to transplant. So I'll try it nature's way. I found a forest of them growing on a small island, gathered fallen fruit pods, and harvested the seeds. Now with some preparation and a bit of luck I'll get good germination for the Spring.
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| midtskogen | Date: Monday, 20.10.2014, 17:44 | Message # 660 |
 Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| I'm trying to get automatic star calibration to work for my meteor cameras, which is needed to translate pixel positions into az/alt. The longest exposure that I can get from the cameras is 1/5s, so only the brightest stars are visible. So I need to track them over some time to get sufficient reference points.
This is what I've managed so far (view in fullscreen at high res to see what's going on):
Star detection now seems reliable, but pixel pinpointing could be improved. I'm not able to assign star names (and hence ra/dec and az/alt) automatically. Astrometry.net fails, probably due to the incompatible projection and there might be too few stars.
NIL DIFFICILE VOLENTI
Edited by midtskogen - Monday, 20.10.2014, 17:45 |
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