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Zaddy23Date: Wednesday, 08.10.2014, 00:10 | Message # 646
Space Pilot
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Australia
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Quote
Zaddy23, please try not to double post. If you have two things you want to post at once, put them in the same post. If you forgot about the second thing when you made your post, edit your post to add it.

Oops, I double posted because I thought it would automatically add it to my original post, it seems it doesn't. I'll keep that in mind. smile





Along with fezes and bowties, brown dwarves are cool.

Edited by Zaddy23 - Wednesday, 08.10.2014, 00:10
 
anonymousgamerDate: Wednesday, 08.10.2014, 05:04 | Message # 647
World Builder
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Quote Billy_Mayes ()
Made a pretty cool picture again in blender:


Up that sample count man





Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
Billy_MayesDate: Wednesday, 08.10.2014, 12:12 | Message # 648
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Finland
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Quote anonymousgamer ()
Up that sample count man


I have to use CPU rendering which is a lot slower than GPU. This one took about half an hour. ATI problems. sad





AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
HandbananaDate: Thursday, 09.10.2014, 09:03 | Message # 649
Astronaut
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I want to mod Kerbal Space Program, and so I've been experimenting with blender.

An engine:






Tonight... you.
 
werdnaforeverDate: Thursday, 09.10.2014, 16:51 | Message # 650
World Builder
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Pirate
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Quote Billy_Mayes ()
Fun with rigid body physics in Blender:

This stuff is awesome. Now you have to make a model of a blender, turned on, filled with water (using the fluid simulation), and hit that with a wrecking ball (in blender I mean. Don't actually try this as it might be dangerous).
 
Billy_MayesDate: Saturday, 11.10.2014, 08:06 | Message # 651
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Finland
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Experimenting with smoke in Blender:






AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
WwadlolDate: Saturday, 11.10.2014, 08:26 | Message # 652
Space Pilot
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Norway
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Billy_Mayes, That looks really good! You should try out Dmm, or fake Dmm, it's like realistic destruction.
 
Billy_MayesDate: Monday, 13.10.2014, 13:08 | Message # 653
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Quote Wwadlol ()
Billy_Mayes, That looks really good!


Thanks. smile

Added (13.10.2014, 12:08)
---------------------------------------------
Made a football in Blender:






AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
FastFourierTransformDate: Monday, 13.10.2014, 20:03 | Message # 654
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Spain
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Wow men!
The next time you are going to make a planet with blender if you continue like that smile
 
Zaddy23Date: Monday, 13.10.2014, 23:46 | Message # 655
Space Pilot
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Australia
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Quote Billy_Mayes ()
I want to mod Kerbal Space Program, and so I've been experimenting with blender.

An engine:

Ah! sorry for the late question, but you look like you'd know what 3D model formats KSP uses, as I have no idea and I can't get blender to open the .MU stuff that KSP has by default.





Along with fezes and bowties, brown dwarves are cool.

Edited by Zaddy23 - Monday, 13.10.2014, 23:48
 
HarbingerDawnDate: Tuesday, 14.10.2014, 00:55 | Message # 656
Cosmic Curator
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That's not a KSP model, it's one he made (or imported) himself. It's not possible to import the current KSP model format, at least not to my knowledge.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Zaddy23Date: Tuesday, 14.10.2014, 01:36 | Message # 657
Space Pilot
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Australia
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Yeah, I just wanted to know what file types KSP uses aside from .MU




Along with fezes and bowties, brown dwarves are cool.
 
Billy_MayesDate: Tuesday, 14.10.2014, 16:22 | Message # 658
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Finland
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Quote FastFourierTransform ()
Wow men!
The next time you are going to make a planet with blender if you continue like that


Thanks a ton. smile

Experimenting with HDRI in (surprise surprise) Blender.






AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
WatsisnameDate: Thursday, 16.10.2014, 15:32 | Message # 659
Galaxy Architect
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United States
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I found some old photos on a memory stick that I'd never transferred. Some gorgeous alpine hiking a couple summers back:




Also, something more recent and a bit more along the lines of work -- for a while I've been wanting to try to grow some Pacific Madrone. They are beautiful trees, but are somewhat uncommon and challenging to transplant. So I'll try it nature's way. I found a forest of them growing on a small island, gathered fallen fruit pods, and harvested the seeds. Now with some preparation and a bit of luck I'll get good germination for the Spring.






 
midtskogenDate: Monday, 20.10.2014, 17:44 | Message # 660
Star Engineer
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Norway
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I'm trying to get automatic star calibration to work for my meteor cameras, which is needed to translate pixel positions into az/alt. The longest exposure that I can get from the cameras is 1/5s, so only the brightest stars are visible. So I need to track them over some time to get sufficient reference points.

This is what I've managed so far (view in fullscreen at high res to see what's going on):


Star detection now seems reliable, but pixel pinpointing could be improved. I'm not able to assign star names (and hence ra/dec and az/alt) automatically. Astrometry.net fails, probably due to the incompatible projection and there might be too few stars.





NIL DIFFICILE VOLENTI


Edited by midtskogen - Monday, 20.10.2014, 17:45
 
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