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HarbingerDawnDate: Thursday, 18.04.2013, 09:54 | Message # 166
Cosmic Curator
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Quote (NovaSilisko)
Took the video down because a bunch of people started yelling at me about not working on KSP

sad You should have just disabled comments, who cares what they think, you're allowed to work on multiple projects if you want. (Well, unless you have some special Squad contract that says you must spend every free moment working on KSP wink )





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Thursday, 18.04.2013, 09:55
 
SpyroDate: Thursday, 18.04.2013, 22:02 | Message # 167
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I added an extra part to the maze!


Attachments: 5144053.png (356.4 Kb)





I'm back, but am I here to stay? Hopefully!
 
KvikiDate: Thursday, 18.04.2013, 23:57 | Message # 168
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Croatia
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My first photomanipulation attempt:
All stocks used belong to their respective owners.





 
HarbingerDawnDate: Friday, 19.04.2013, 00:34 | Message # 169
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Quote (Kviki)
My first photomanipulation attempt

That looks awesome! I long for the day when SE or some similar software can look like that.





All forum users, please read this!
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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
KvikiDate: Friday, 19.04.2013, 01:24 | Message # 170
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Oh I'm pretty sure such software exists at present [cough]terragen[/cough] not realtime though! sad




 
HarbingerDawnDate: Friday, 19.04.2013, 01:29 | Message # 171
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Quote (Kviki)
not realtime though

Well realtime is what I meant, as you no doubt inferred (hence, "SE or some similar software").





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpyroDate: Sunday, 21.04.2013, 19:41 | Message # 172
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Added MOAR maze parts (With hidden prizes!)












Attachments: 8209961.png (311.2 Kb) · 8136942.png (325.3 Kb) · 3817404.png (297.6 Kb) · 7961286.png (489.7 Kb) · 0200863.png (391.3 Kb) · 5513428.png (581.8 Kb)





I'm back, but am I here to stay? Hopefully!
 
Crashman1390Date: Sunday, 21.04.2013, 20:02 | Message # 173
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Canada
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Quote (Kviki)
My first photomanipulation attempt:


(8-O I am breathless, what program did you use?
Kudos to you!





[b]I was wrong, this forum still has a horrible community.[/b]
 
NovaSiliskoDate: Tuesday, 23.04.2013, 05:10 | Message # 174
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Made another thing https://soundcloud.com/triassic/bouncy
 
WatsisnameDate: Tuesday, 23.04.2013, 09:17 | Message # 175
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I had no idea you made music, that's pretty cool! Apt name btw; I started bouncing a bit, myself. tongue




 
pebbleDate: Wednesday, 24.04.2013, 15:36 | Message # 176
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NovaSilisko, I'm flabbergasted that people gave you grief for having a life outside of KSP. Good heavens. I was eager to see that robot video, whatever it was. And your bouncy tune was great.

Anyway, I've been improving my Blender skills, and here's a music video I made recently, after three weeks of mucking around with it, and four nights of render time. Watch it in HD!



(Edit: Figured out how to embed the video in my post.)


Edited by pebble - Wednesday, 24.04.2013, 15:40
 
SpyroDate: Wednesday, 24.04.2013, 21:15 | Message # 177
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Wow, cool! I don't think I can ever do that.

[constructive critisism]
It would be cooler if you could add some more scenery, or maybe make it more than a bunch of bars,
[/constructive critisism]
But it's awesome how it is. smile





I'm back, but am I here to stay? Hopefully!
 
HarbingerDawnDate: Wednesday, 24.04.2013, 21:34 | Message # 178
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Impressive vid, awesome work pebble!




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
pebbleDate: Thursday, 25.04.2013, 04:19 | Message # 179
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Quote (Spyro)
It would be cooler if you could add some more scenery, or maybe make it more than a bunch of bars,


I totally agree, it's a little sparse as is. I wanted to add more to it (like some clouds, a shooting star, or some hills), but after three weeks I felt it was time to move onto another project. However, I learned a *ton* about Blender in the making of it. Right now I'm trying to learn Unreal Development Kit 3.
 
NovaSiliskoDate: Thursday, 25.04.2013, 20:08 | Message # 180
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I strongly recommend against UDK... it's very restrictive if you want to make anything that's not a first person game, and Epic takes a massive slice of any profits you make from it (50% I think).

I very much prefer Unity... so much easier to use, and VASTLY more flexible.

Added (25.04.2013, 23:08)
---------------------------------------------


Edited by NovaSilisko - Thursday, 25.04.2013, 04:29
 
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