|
Show off your work
|
|
| HarbingerDawn | Date: Thursday, 25.04.2013, 20:48 | Message # 181 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Looks like an epic mod, would love to play that!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
| |
| |
| NovaSilisko | Date: Friday, 26.04.2013, 01:06 | Message # 182 |
 Explorer
Group: SE team
United States
Messages: 288
Status: Offline
| Episode 2 of lost projects is uploading now, -100 logic.
Added (26.04.2013, 02:05) --------------------------------------------- Speaking of -100 logic, I forgot to change the title card for the video and only noticed after it was uploaded.
Added (26.04.2013, 02:23) --------------------------------------------- On an unrelated note, I made this for <SECRET PROJECT 6>
His name is dale. Needs more intermediate frames though.Added (26.04.2013, 04:06) --------------------------------------------- Aaand finally got Lost Projects 2
Edited by NovaSilisko - Thursday, 25.04.2013, 23:23 |
| |
| |
| Lucas | Date: Saturday, 27.04.2013, 02:10 | Message # 183 |
|
Astronaut
Group: Users
Sweden
Messages: 46
Status: Offline
|
Here's a map I made for the forum game Amauvala 2 (Rise of Civilizations). It is made for hand. This version is a sixth the size of the full version. I would like to create a more satellite-like map of the planet.
|
| |
| |
| NovaSilisko | Date: Saturday, 27.04.2013, 02:43 | Message # 184 |
 Explorer
Group: SE team
United States
Messages: 288
Status: Offline
| I'd say a good starting point for turning it into a photorealistic map is finding some high resolution imagery of earth, and splicing it together to match your new landmasses as closely as possible.
|
| |
| |
| Lucas | Date: Saturday, 27.04.2013, 02:47 | Message # 185 |
|
Astronaut
Group: Users
Sweden
Messages: 46
Status: Offline
| Quote (NovaSilisko) I'd say a good starting point for turning it into a photorealistic map is finding some high resolution imagery of earth, and splicing it together to match your new landmasses as closely as possible.
Sadly, I find that idea as attractive as trying to create a supermodel from parts of corpses. Besides, the huge desert on the eastern continent do not even have any colouration you can find on Earth.
|
| |
| |
| HarbingerDawn | Date: Saturday, 27.04.2013, 02:58 | Message # 186 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Lucas) the huge desert on the eastern continent do not even have any colouration you can find on Earth. If you did do it with Earth imagery you could simply recolor it to fit the color on your map.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
| |
| |
| Watsisname | Date: Saturday, 27.04.2013, 04:36 | Message # 187 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Yeah, if you've got any skill with image editing software like Photoshop or GIMP or whatever, then just use satellite imagery of the Earth, or build your own textures by manipulating/splicing high resolution photos of various textures -- there's plenty of websites that offer these for free. The rest is simply color management (you'll want to reduce the color saturation to make that photo-realistic look), which is comparatively easy.
|
| |
| |
| Salvo | Date: Saturday, 27.04.2013, 20:54 | Message # 188 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Wednesday, I started to work on Saigo No Hoshi (a "remake" for a 2D game that I made lot of time ago), I decided to use Unity (I was freaking out trying to make open gl work), and it's going pretty well! In some days I created: - A script for controlling characters and footsteps sounds
- A script for camera (collisions took me an entire day)
- A script to work with animations
- A script to make doors open
All with JavaScript, now I have to make AI, a script for cutscenes and one for dialogues, plus I need to find a good 3d modeler because the charachter's model is so bad, and it's just momentary
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Saturday, 27.04.2013, 20:56 |
| |
| |
| werdnaforever | Date: Sunday, 28.04.2013, 02:49 | Message # 189 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote (NovaSilisko) Added (25.04.2013, 23:08) portal 2 mod
Portal 2 is a great game but...
Things I dislike about Portal 2:
1. The elevators have no acceleration. They just start and stop- it makes no sense! By the end of the game Chell really should have severe brain damage (if you haven't played P2 you won't understand). This is especially weird since it appears the elevators use some kind of air/suction system, and I would imagine the ride would be much smoother.
2.
3. Glados's voice just isn't the same anymore. I know that at the end of P1 , but it still sounds different then that. I think they were lazier in this regard (and with the elevators).
4. The elevators- oh, I said that...
5.
6.
That's all I can think of now.Added (28.04.2013, 05:49) ---------------------------------------------
Quote (NovaSilisko) Schrodinger P2 Mod
This is amazing! I encourage you to finish it.
Edited by werdnaforever - Sunday, 28.04.2013, 02:37 |
| |
| |
| Watsisname | Date: Sunday, 28.04.2013, 05:55 | Message # 190 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| So I make fractal imagery sometimes; it's been sort of an off-and on hobby of mine for a while. Here's one I made for a friend earlier tonight:
Any other Apophysis users on this forum?
|
| |
| |
| werdnaforever | Date: Sunday, 28.04.2013, 18:40 | Message # 191 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote (Watsisname) So I make fractal imagery sometimes; it's been sort of an off-and on hobby of mine for a while. Here's one I made for a friend earlier tonight: I just saw Cypher (from 2002)- amazing movie.
Don't click the spoiler until after you've seen the film since it's entirely plot driven. See it first! This reminds me of
|
| |
| |
| Voekoevaka | Date: Sunday, 28.04.2013, 23:04 | Message # 192 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Quote (Watsisname) Any other Apophysis users on this forum? I'm a fractal fan, but I didn't know this software. Thanks for sharing it.
If you want to zoom smoothly on fractals and experiment iterations of your own formulas easily, I recommand you XaoS, which is very efficient.
Want some music of mine ? Please go here !
|
| |
| |
| NovaSilisko | Date: Monday, 29.04.2013, 05:24 | Message # 193 |
 Explorer
Group: SE team
United States
Messages: 288
Status: Offline
| Made a mesh for the heavy sphere (dark matter container) capture device shown in my first lost projects video
|
| |
| |
| NovaSilisko | Date: Monday, 29.04.2013, 20:37 | Message # 194 |
 Explorer
Group: SE team
United States
Messages: 288
Status: Offline
| Quote jjjj12345678901 3 hours ago
Work on KSP god dam it
Quote Niels Poldervaart 8 hours ago
Nova! Stop playing around and keep working on KSP! Grumble grumble grumble!
Edit: damn, the auto merge didn't work...
Edited by NovaSilisko - Monday, 29.04.2013, 20:38 |
| |
| |
| Tim | Date: Monday, 29.04.2013, 21:09 | Message # 195 |
 Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
|
|
| |
| |