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Pluto-Charon system
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| Kexitt | Date: Tuesday, 18.08.2015, 09:42 | Message # 106 |
 Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| Franz, I make it too http://kexitt.deviantart.com/art/Charon-maps-551354776
http://kexitt.deviantart.com/
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| SpaceEngineer | Date: Monday, 24.08.2015, 16:40 | Message # 108 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I can't see the download link on that page
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| DoctorOfSpace | Date: Monday, 24.08.2015, 17:12 | Message # 109 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote SpaceEngineer (  ) I can't see the download link on that page
It is on the right side of the pages for Charon and Pluto
Looks like this
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Franz | Date: Monday, 24.08.2015, 19:20 | Message # 110 |
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Observer
Group: Newbies
Italy
Messages: 8
Status: Offline
| And everyone is allowed to use these maps (Dan Dixon will use the Pluto-texture in Universe Sandbox ²)
(I already simulated a Pluto-Earth impact and got a free premium activation code)
the two maps are "cubemappable" "dotpackable" and i authorize anyone who want to make an official implementation in SE I wanna see Scot Manley on youtube exploring Pluto and Charon textured by me
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| n0b0dy | Date: Tuesday, 25.08.2015, 06:42 | Message # 111 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Quote Franz (  ) the two maps are "cubemappable" "dotpackable"
Great! Yesterday I was studying the Creating custom textures for planets 0.97 thread but somehow got lost . I will give it a second more thorough read today and see what I can come up with.
In particular I am puzzled as to how I am going to convert the png format to raw format in order to feed it to the cubemap tool - I dont have access to any pro editing image software unfortunately
Overall very nice textures and very good work!
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| SpaceEngineer | Date: Tuesday, 25.08.2015, 07:18 | Message # 112 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote n0b0dy (  ) In particular I am puzzled as to how I am going to convert the png format to raw format in order to feed it to the cubemap tool Try IrfanView
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| ZackG | Date: Tuesday, 25.08.2015, 18:28 | Message # 113 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Quote SpaceEngineer (  ) Try IrfanView What about photoshop?
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| SpaceEngineer | Date: Tuesday, 25.08.2015, 19:31 | Message # 114 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Franz, are bump images supposed to be 16-bit? Can you upload bump files in 16-bit raw then? Photoshop and IrfanView opens png as 8-bit in some reason.
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| Franz | Date: Wednesday, 26.08.2015, 19:24 | Message # 115 |
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Observer
Group: Newbies
Italy
Messages: 8
Status: Offline
| it's made in 8 bit... I know, my mistake, 256 levels instead 65536.
Maybe i will try to re-render the PSD files in 16 bit.
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| SpaceEngineer | Date: Thursday, 27.08.2015, 20:15 | Message # 116 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Franz (  ) it's made in 8 bit... I know, my mistake, 256 levels instead 65536. Maybe i will try to re-render the PSD files in 16 bit. Ok, it have no sense - resolution of the map is low, so terrain is smooth anyway.
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| Franz | Date: Friday, 28.08.2015, 12:06 | Message # 117 |
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Observer
Group: Newbies
Italy
Messages: 8
Status: Offline
| When "new horizons 2" and "new orizons 3" will arrive to Pluto to take a 41 megapixel selfie with a Nokia Lumia 1020 i'll download the photos from NASA's instagram, i'll remove vintage effect and glitters with AstroDobe © Photoshop 3000 "creative teleport", i'll buy 16GB RAM and i'll create composite 32k textures with AstroDesk ® 4DStudiomax hypercube version
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| midtskogen | Date: Friday, 11.09.2015, 07:19 | Message # 118 |
 Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| New images from Pluto
NIL DIFFICILE VOLENTI
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| Solaris | Date: Tuesday, 15.09.2015, 21:30 | Message # 119 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| Click for full res !
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| Solaris | Date: Thursday, 17.09.2015, 19:05 | Message # 120 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| New Pluto Backlit Panorama in its full native resolution, 3420x1460 !
]
http://www.nasa.gov/feature....anorama
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