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Pluto-Charon system
KexittDate: Tuesday, 18.08.2015, 09:42 | Message # 106
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Franz, I make it too http://kexitt.deviantart.com/art/Charon-maps-551354776




http://kexitt.deviantart.com/
 
FranzDate: Sunday, 23.08.2015, 19:02 | Message # 107
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Finally done... Here the Charon 8K hi-res renderings















Here the Speed Painting: https://www.youtube.com/watch?v=r4DEwKH2goI



Free Download here...
Specular Map, Color Map, Bump Map. (8192 x 4096)
(47.3 MB)

http://master-bit.deviantart.com/art/Charon-8K-555604289


Edited by Franz - Sunday, 23.08.2015, 19:03
 
SpaceEngineerDate: Monday, 24.08.2015, 16:40 | Message # 108
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I can't see the download link on that page




 
DoctorOfSpaceDate: Monday, 24.08.2015, 17:12 | Message # 109
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Quote SpaceEngineer ()
I can't see the download link on that page


It is on the right side of the pages for Charon and Pluto

Looks like this







Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
FranzDate: Monday, 24.08.2015, 19:20 | Message # 110
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And everyone is allowed to use these maps (Dan Dixon will use the Pluto-texture in Universe Sandbox ²)

(I already simulated a Pluto-Earth impact and got a free premium activation code)



the two maps are "cubemappable" "dotpackable" and i authorize anyone who want to make an official implementation in SE
I wanna see Scot Manley on youtube exploring Pluto and Charon textured by me biggrin
 
n0b0dyDate: Tuesday, 25.08.2015, 06:42 | Message # 111
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Quote Franz ()
the two maps are "cubemappable" "dotpackable"


Great! Yesterday I was studying the Creating custom textures for planets 0.97 thread but somehow got lost wacko . I will give it a second more thorough read today and see what I can come up with.

In particular I am puzzled as to how I am going to convert the png format to raw format in order to feed it to the cubemap tool unsure - I dont have access to any pro editing image software unfortunately sad

Overall very nice textures and very good work!
 
SpaceEngineerDate: Tuesday, 25.08.2015, 07:18 | Message # 112
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Quote n0b0dy ()
In particular I am puzzled as to how I am going to convert the png format to raw format in order to feed it to the cubemap tool

Try IrfanView





 
ZackGDate: Tuesday, 25.08.2015, 18:28 | Message # 113
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Quote SpaceEngineer ()
Try IrfanView

What about photoshop?





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
SpaceEngineerDate: Tuesday, 25.08.2015, 19:31 | Message # 114
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Franz, are bump images supposed to be 16-bit? Can you upload bump files in 16-bit raw then? Photoshop and IrfanView opens png as 8-bit in some reason.




 
FranzDate: Wednesday, 26.08.2015, 19:24 | Message # 115
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it's made in 8 bit... I know, my mistake, 256 levels instead 65536.

Maybe i will try to re-render the PSD files in 16 bit.
 
SpaceEngineerDate: Thursday, 27.08.2015, 20:15 | Message # 116
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Quote Franz ()
it's made in 8 bit... I know, my mistake, 256 levels instead 65536.
Maybe i will try to re-render the PSD files in 16 bit.

Ok, it have no sense - resolution of the map is low, so terrain is smooth anyway.





 
FranzDate: Friday, 28.08.2015, 12:06 | Message # 117
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When "new horizons 2" and "new orizons 3" will arrive to Pluto to take a 41 megapixel selfie with a Nokia Lumia 1020 i'll download the photos from NASA's instagram, i'll remove vintage effect and glitters with AstroDobe © Photoshop 3000 "creative teleport", i'll buy 16GB RAM and i'll create composite 32k textures with AstroDesk ® 4DStudiomax hypercube version biggrin
 
midtskogenDate: Friday, 11.09.2015, 07:19 | Message # 118
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New images from Pluto




NIL DIFFICILE VOLENTI
 
SolarisDate: Tuesday, 15.09.2015, 21:30 | Message # 119
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Click for full res !

 
SolarisDate: Thursday, 17.09.2015, 19:05 | Message # 120
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New Pluto Backlit Panorama in its full native resolution, 3420x1460 !


]

http://www.nasa.gov/feature....anorama
 
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