Pluto-Charon system
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Spacepetcompany | Date: Friday, 24.07.2015, 18:49 | Message # 106 |
Observer
Group: Newbies
United States
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| Quote Franz ( ) No time to Explain!!!
...finished 10 minutes ago... Hi-Res Fictional Textures!!! Color Correction... Bump mapping, Reflection mapping! 8192x4096 Teztures!!! Based on theoriginal photos!!!
That's amazing. Do you happen to have a download for the maps?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field sown with millet, only one grain will grow.
— Metrodorus of Chios, 4th century BCE.
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spacer | Date: Saturday, 25.07.2015, 11:39 | Message # 107 |
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| the dark side of pluto. seems like his atmosphere and haze is much larger than expected edit: oops solaris allready posted it
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
Edited by spacer - Saturday, 25.07.2015, 11:54 |
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Franz | Date: Thursday, 30.07.2015, 20:21 | Message # 109 |
Observer
Group: Newbies
Italy
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Status: Offline
| My Version With randomly generated textures for the low-res/unknow sides of Pluto.
Here the Speed Painting: HD Pluto Mapping (fictional) - Speed painting
I Published the maps in the video comments
http://master-bit.deviantart.com/art/Pluto-8K-550020756
3x (8192x4096) maps PNG
SPEC COLO BUMP
33.5 MegaPixels of pure Hi-Res Definition Textures!!!
Edited by Franz - Sunday, 23.08.2015, 18:59 |
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Salvo | Date: Wednesday, 12.08.2015, 10:29 | Message # 110 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
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| I've done a similar thing with Gimp, but now that I've seen yours... Well, it's much better
Nevermind, I'll share it anyway
(Resized by a factor of 2 to stay in 600kb limit)
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Wednesday, 12.08.2015, 10:32 |
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Franz | Date: Tuesday, 18.08.2015, 02:30 | Message # 111 |
Observer
Group: Newbies
Italy
Messages: 8
Status: Offline
| Chooo Chooo, the Hi-Res Express is back in town!!! Charon 8K texture is coming...
Speed painting video with .RAR compressed map soon...
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Kexitt | Date: Tuesday, 18.08.2015, 09:42 | Message # 112 |
Pioneer
Group: Users
Russian Federation
Messages: 398
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| Franz, I make it too http://kexitt.deviantart.com/art/Charon-maps-551354776
http://kexitt.deviantart.com/
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SpaceEngineer | Date: Monday, 24.08.2015, 16:40 | Message # 114 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I can't see the download link on that page
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DoctorOfSpace | Date: Monday, 24.08.2015, 17:12 | Message # 115 |
Galaxy Architect
Group: Global Moderators
Pirate
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| Quote SpaceEngineer ( ) I can't see the download link on that page
It is on the right side of the pages for Charon and Pluto
Looks like this
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Franz | Date: Monday, 24.08.2015, 19:20 | Message # 116 |
Observer
Group: Newbies
Italy
Messages: 8
Status: Offline
| And everyone is allowed to use these maps (Dan Dixon will use the Pluto-texture in Universe Sandbox ²)
(I already simulated a Pluto-Earth impact and got a free premium activation code)
the two maps are "cubemappable" "dotpackable" and i authorize anyone who want to make an official implementation in SE I wanna see Scot Manley on youtube exploring Pluto and Charon textured by me
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n0b0dy | Date: Tuesday, 25.08.2015, 06:42 | Message # 117 |
Explorer
Group: Users
Pirate
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| Quote Franz ( ) the two maps are "cubemappable" "dotpackable"
Great! Yesterday I was studying the Creating custom textures for planets 0.97 thread but somehow got lost . I will give it a second more thorough read today and see what I can come up with.
In particular I am puzzled as to how I am going to convert the png format to raw format in order to feed it to the cubemap tool - I dont have access to any pro editing image software unfortunately
Overall very nice textures and very good work!
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SpaceEngineer | Date: Tuesday, 25.08.2015, 07:18 | Message # 118 |
Author of Space Engine
Group: Administrators
Russian Federation
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| Quote n0b0dy ( ) In particular I am puzzled as to how I am going to convert the png format to raw format in order to feed it to the cubemap tool Try IrfanView
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ZackG | Date: Tuesday, 25.08.2015, 18:28 | Message # 119 |
Space Pilot
Group: Users
United States
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| Quote SpaceEngineer ( ) Try IrfanView What about photoshop?
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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SpaceEngineer | Date: Tuesday, 25.08.2015, 19:31 | Message # 120 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Franz, are bump images supposed to be 16-bit? Can you upload bump files in 16-bit raw then? Photoshop and IrfanView opens png as 8-bit in some reason.
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