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Addon Development Thread
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| Voekoevaka | Date: Monday, 23.09.2013, 19:44 | Message # 316 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Quote (SpaceEngineer) Many years ago I made a simple program that converts a vertex data from cmod file to a 16-bit grayscale raw texture. The code is in attach, it can be useful. I tried to use it but the images are blank. Maybe cmod files are changed and the program can't read those.
Edit : Did my program works for these models on your computer ?
Want some music of mine ? Please go here !
Edited by Voekoevaka - Monday, 23.09.2013, 20:10 |
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| HarbingerDawn | Date: Tuesday, 24.09.2013, 00:34 | Message # 317 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
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| Quote (RockoRocks) Here, in this thread, of course. You should release your addons in a separate thread when you're finished with them. This thread is just for discussing development of addons.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Tuesday, 24.09.2013, 13:56 | Message # 318 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Voekoevaka) I tried to use it but the images are blank. Maybe cmod files are changed and the program can't read those. First you must open cmod file in a notepad and remove all data except vertex data. Edit: it seems new versions of Celestia have a binary cmod files. My program works only with text.
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| HarbingerDawn | Date: Tuesday, 24.09.2013, 14:18 | Message # 319 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
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| Since 3D Object Converter can read and convert CMOD files then it's not as important to have a direct CMOD>height map converter anymore. By the way, I already converted all of Celestia's default CMOD files into an intermediate format, and I'll convert them into OBJ later. I'll also try some addon meshes.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| RockoRocks | Date: Friday, 27.09.2013, 15:46 | Message # 320 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| More Star Wars addon screenshots... more planets and moons! Ansion Anoat Twin Worlds in the Corellian system One idea would be in the next version, if the fixed music player comes out to play original Star Wars music when you go to these planets... Really wicked Bogden planet system!!
Added (27.09.2013, 12:47) --------------------------------------------- Even more Star Wars planets! Also, an addon page for my addon has just been created so please check it out : starwarsaddon.tumblr.com When the addon will be released, you will be able to download it from there Cato Neimoidia + moon Felucia + 2 large moons
Added (27.09.2013, 18:46) --------------------------------------------- It's good, but the annoying thing is that the free version removes polygons when converting just because you're using the free version, causing models to look like this : Is there really no other way of converting cmod?
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Friday, 27.09.2013, 15:48 |
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| HarbingerDawn | Date: Friday, 27.09.2013, 15:57 | Message # 321 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (RockoRocks) It's good, but the annoying thing is that the free version removes polygons when converting just because you're using the free version, causing models to look like this : No, it only does this when converting to certain file types. They have a list on their website of which file types they do this for. I convert cmod to ase, and then use another program to convert ase to obj. This way you can convert and not loose any polygons.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| RockoRocks | Date: Friday, 27.09.2013, 16:03 | Message # 322 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Quote (HarbingerDawn) No, it only does this when converting to certain file types. They have a list on their website of which file types they do this for. I convert cmod to ase, and then use another program to convert ase to obj. This way you can convert and not loose any polygons.
I've tried many 3D models, some seem to work, but most don't. Why is this? Is there some sort of limitation of models? I'd like to convert spacecrafts from Celestia to Space Engine but I hardly know how to and I was never able to, please help
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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| HarbingerDawn | Date: Friday, 27.09.2013, 16:11 | Message # 323 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (RockoRocks) I'd like to convert spacecrafts from Celestia to Space Engine but I hardly know how to and I was never able to, please help How do you want me to help? I told you how I do the model conversions. If you're having some other trouble with the software, then go find a support forum for it. There's nothing more I can do.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| RockoRocks | Date: Monday, 30.09.2013, 19:21 | Message # 324 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Quote (HarbingerDawn) I convert cmod to ase, and then use another program to convert ase to obj. This way you can convert and not loose any polygons. How do you convert ase to obj?
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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| HarbingerDawn | Date: Monday, 30.09.2013, 19:23 | Message # 325 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (RockoRocks) How do you convert ase to obj? I use 3D Exploration, as I said on the last page:
Quote (HarbingerDawn) Success! I found a way to convert CMOD to 3DS using 3D Object Converter and 3D Exploration together.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| RockoRocks | Date: Monday, 30.09.2013, 19:47 | Message # 326 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Quote (HarbingerDawn) I use 3D Exploration, as I said on the last page: HarbingerDawn, I converted my model from CMOD to ASE to OBJ, I created a CFG file named equal to the OBJ file and put it in the Models/Addons folder, I edited the spacecrafts.cfg file and still it doesn't work. The spacecraft is listed in the list of spacecraft and in Space Engine, but when I tried going to my spacecraft Space Engine immidieately crashed and I couldn't really see my spacecraft. (the model I was trying to port is in the attachment) Any help?
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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| HarbingerDawn | Date: Monday, 30.09.2013, 19:50 | Message # 327 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Did you make sure that the model is all one mesh and is triangulated? They have to be in order to work in SE. Also, there is no attachment.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| RockoRocks | Date: Monday, 30.09.2013, 19:52 | Message # 328 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Quote (HarbingerDawn) Did you make sure that the model is all one mesh and is triangulated? They have to be in order to work in SE. Also, there is no attachment. I don't understand what you mean in one mesh and triangulated, and if my model isn't, please help me how I can make it so. Also, the model wasn't in the attachment because it was 848 kb, JUST 48 kb too much. So you can download it here instead: http://download1078.mediafire.com/4pcidrd....18.cmod
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Monday, 30.09.2013, 19:54 |
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| HarbingerDawn | Date: Monday, 30.09.2013, 19:54 | Message # 329 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (RockoRocks) I don't understand what you mean in one mesh and triangulated, and if my model isn't, please help me how I can make it. If you don't know then I can't help you. You need to get a 3D modeling program and learn how to use it.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| RockoRocks | Date: Monday, 30.09.2013, 22:12 | Message # 330 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| After some quick research, I actually did it! I imported my first actual starship! Now I can start completely porting Celestia addons with the awesome spacecraft they have. Here is a screenshot of my first ship; Starbase-18 Starbase-18 next to Themisto With that said, it means I can now import Star Wars and Star Trek ships and publish them in my future thread.Added (01.10.2013, 01:12) --------------------------------------------- My second spaceship is now a fact! It's the Executor-class Star Dreadnought from Star Wars :). Bridge view Thanks again for all the help HarbingerDawn!
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Monday, 30.09.2013, 21:23 |
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