ENG New site

Advanced search
[ New messages · Forum rules · Members ]
Addon Development Thread
HarbingerDawnDate: Saturday, 20.04.2013, 13:14 | Message # 211
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (Darkcloak)
I wasn't sure whether to post this in this thread, or in Addon Development

Addon development would have been the best place, and I'll move this there shortly.

As for the textures, I can't help you there, but you should probably wait until 0.97 comes out since it will feature vastly improved texture support for spacecraft models.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DarkcloakDate: Saturday, 20.04.2013, 13:14 | Message # 212
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
Quote (HarbingerDawn)
Addon development would have been the best place, and I'll move this there shortly.

As for the textures, I can't help you there, but you should probably wait until 0.97 comes out since it will feature vastly improved texture support for spacecraft models.


Okay, thank you! Yeah, I'm waiting on that texture support.
 
Jabberwockxeno6109Date: Wednesday, 01.05.2013, 21:02 | Message # 213
Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
So how does .97 effect the various mods the community has made? which ones are now obselete or incompatible?

I assume the ones that effected clouds is no no longer supported or needed, for example.
 
DoctorOfSpaceDate: Wednesday, 01.05.2013, 21:04 | Message # 214
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (Jabberwockxeno6109)
I assume the ones that effected clouds is no no longer supported or needed, for example.


The gas giants yes, the cloud shader is incompatible due to changes made to the shader. Old ship mods are also incompatible because of a new SM format, however the Mass Effect ships had OBJ files so you could always port those over to 97.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Jabberwockxeno6109Date: Wednesday, 01.05.2013, 21:09 | Message # 215
Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
Quote (DoctorOfSpace)

The gas giants yes, the cloud shader is incompatible due to changes made to the shader. Old ship mods are also incompatible because of a new SM format, however the Mass Effect ships had OBJ files so you could always port those over to 97.



Didn't Space engine always support OBJ? or is it now that it doesn't convert the OBJs to whatever the format Space engine used?
 
DoctorOfSpaceDate: Wednesday, 01.05.2013, 21:14 | Message # 216
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
It still converts OBJ to SM but grabbing an old SM from 96 will not work you need the obj to convert it in 97. Still the same process as before.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
HarbingerDawnDate: Thursday, 02.05.2013, 01:39 | Message # 217
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (kairunotabi)
I simply want to make a sprite nebula using the method of making galaxies

You cannot, they use different methods. Look at the nebulae for examples of how to make them, not galaxies. Diffuse nebulae can only be created from textures using the cube map method which is really hard to make work.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
kairunotabiDate: Thursday, 02.05.2013, 01:54 | Message # 218
Astronaut
Group: Users
Philippines
Messages: 70
Status: Offline
So, how can I make a sprite nebula instead of the traditional nebula which looks unrealistic?




 
HarbingerDawnDate: Thursday, 02.05.2013, 01:59 | Message # 219
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (kairunotabi)
So, how can I make a sprite nebula instead of the traditional nebula which looks unrealistic?

? All nebulae and galaxies in SE are already made out of sprites.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
neutronium76Date: Thursday, 02.05.2013, 13:38 | Message # 220
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
I started playing with cloud parameters section of earth (and venus) in catalog/planets/solarsys.sc in order to add more cloud layers. So I looked at the jupiter section and tried to do something similar for earth (but only 3 cloud layers wink ) and for venus about 8-9 layers. So for earth it looks nice but a bit too much cloud covered from space. So does anybody know how to reduce the opacity / increase the transparency of a cloud layer? Is there a parameter ''opacity'' or ''transparency'' that can be used?
I tried modifying the ''exposure'' parameter under the clouds section but it appears it only affects the brightness/darkness of the cloud texture. I am suspecting the ''lomel'' and/or ''day ambient'' parameters may do the trick but I am too scared to modify them cause I started getting CTDs even by modifying the ''exposure'' parameter (at extreme values though) unsure . Any input is greatly appreciated smile





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
kairunotabiDate: Thursday, 02.05.2013, 22:35 | Message # 221
Astronaut
Group: Users
Philippines
Messages: 70
Status: Offline
Quote (HarbingerDawn)
? All nebulae and galaxies in SE are already made out of sprites.


Yes, many sprites per nebula...will a single sprite nebula work?





 
HarbingerDawnDate: Thursday, 02.05.2013, 22:37 | Message # 222
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (kairunotabi)
Yes, many sprites per nebula...will a single sprite nebula work?

No it would not, and it would look a lot worse than the current nebula system.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
kairunotabiDate: Thursday, 02.05.2013, 23:41 | Message # 223
Astronaut
Group: Users
Philippines
Messages: 70
Status: Offline
Why? I'm using a hubble nebula photos(HI-RES) as a sprite, can you explain how really nebula works in SE?




 
HarbingerDawnDate: Thursday, 02.05.2013, 23:50 | Message # 224
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
It is impossible to use a single sprite, that's why you can't do it. And a sprite is a 2D object, so even if you did use a single sprite then all you'd have is a flat texture which always faces the camera, which is very unrealistic. The 3D nebulae and galaxies in SE are made of thousands of 2D sprites arranged in 3D space to create volume and structure.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
kairunotabiDate: Friday, 03.05.2013, 00:51 | Message # 225
Astronaut
Group: Users
Philippines
Messages: 70
Status: Offline
Yes, i want a 2D nebula that faces the camera, will it work?




 
Search: