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Addon Development Thread
HarbingerDawnDate: Saturday, 12.01.2013, 19:51 | Message # 151
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Quote (Jabberwockxeno6109)
Is it possible to add custom models as planets or stars, or just as random things floating around?

Unfortunately no, models are only supported for spacecraft at the moment sad Hopefully Celestia-style freedom with models will be implemented in the future.





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werdnaforeverDate: Saturday, 12.01.2013, 20:25 | Message # 152
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This was discussed before, here- but this thread referred to structures with procedurally generated surfaces.
 
DoctorOfSpaceDate: Saturday, 12.01.2013, 21:08 | Message # 153
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Started editing ships and setting them up for the eventual release of .97



cool

Lots of work has gone into this ship and it better be worth it. Have plenty more ships as well.





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ogggrezDate: Sunday, 13.01.2013, 12:54 | Message # 154
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Quote (DoctorOfSpace)
Started editing ships and setting them up for the eventual release of .97
Lots of work has gone into this ship and it better be worth it. Have plenty more ships as well.


That. Is. F***in. Amazing. Finally I can fulfill my dream of being a Space cowboy.

"You can't take the skies from me"





"You can't take the skies from me"
 
HarbingerDawnDate: Sunday, 13.01.2013, 13:00 | Message # 155
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Quote (ogggrez)
That. Is. F***in. Amazing.
Quote (Forum Rules)
Usage of swear and abusive words is strictly prohibited, no matter in what form and to whom they are addressed. It concerns substitution of letters by characters as well.





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SalvoDate: Sunday, 13.01.2013, 13:27 | Message # 156
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Quote (DoctorOfSpace)
into this ship


You din't mean the interiors right?





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(still don't know why everyone is doing this...)
 
HarbingerDawnDate: Sunday, 13.01.2013, 13:30 | Message # 157
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Quote (Salvo)
You din't mean the interiors right?

He means that he spent a lot of time and effort getting that ship ready for use in SE.





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SalvoDate: Sunday, 13.01.2013, 13:36 | Message # 158
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Quote (HarbingerDawn)
He means that he spent a lot of time and effort getting that ship ready for use in SE.


Ok, about the interiors, I have a 3d model of exterior/interior spaceship, with corridors and lot of things, but is not mine and I will need multiple textures of 0.97 to put it into SE wacko





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
HarbingerDawnDate: Sunday, 13.01.2013, 13:44 | Message # 159
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Quote (Salvo)
I have a 3d model of exterior/interior spaceship, with corridors and lot of things

That would probably not be the best thing to put in SE alongside this model because the size of the model and the number of textures (mostly the latter) would probably crash the program. I've been helping him test that model in SE and already the textures had to be massively downsized to avoid crashing. Adding an interior would likely more than double the number of textures in use and SE probably could not handle that much memory being used at once.





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DoctorOfSpaceDate: Sunday, 13.01.2013, 18:16 | Message # 160
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Quote (Salvo)

You din't mean the interiors right?


The ship is a render model as are the shuttles for it. I had to reduce the poly count and the textures were all 2048x2048 which is far too much so I reduced those to 512x512. Its a lot of textures but the model over all works in SE. I may make 3 versions of Serenity, one without shuttles, one with a single shuttle, and one with 2 shuttles.





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Jabberwockxeno6109Date: Sunday, 13.01.2013, 22:55 | Message # 161
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Working on an extracted CCS Covie Crusier. Having issues with the specular and reflection maps.




Attachments: 7699499.jpg (198.8 Kb) · 8927168.jpg (171.6 Kb) · 5028923.jpg (212.0 Kb)
 
HarbingerDawnDate: Sunday, 13.01.2013, 23:05 | Message # 162
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Jabberwockxeno6109, that thread was for models that you've made and finished. You did not make this model, and since it's unfinished it should go in this thread (assuming that you plan to release it when it is finished).




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DoctorOfSpaceDate: Sunday, 13.01.2013, 23:09 | Message # 163
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Quote (ogggrez)
That. Is. F***in. Amazing. Finally I can fulfill my dream of being a Space cowboy.

"You can't take the skies from me"


Well the model is just about done now. I redid the solar panels, added both shuttles, adjusted the grips on the shuttles, and did a few other tweaks. Shouldn't require much more editing, so come 97 it should be ready for release.






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Jabberwockxeno6109Date: Sunday, 13.01.2013, 23:49 | Message # 164
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Quote (HarbingerDawn)
Jabberwockxeno6109, that thread was for models that you've made and finished. You did not make this model, and since it's unfinished it should go in this thread (assuming that you plan to release it when it is finished).


Well, I didn't make it, true, but the with the amount of time i've spent trying to get the specular and reflection maps to work, I may as well have! tongue

Yes, I plan to release it.
 
DoctorOfSpaceDate: Monday, 14.01.2013, 12:31 | Message # 165
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I found a very nice bridge for the TOS enterprise and a few others but the TOS enterprise came out best with least clipping. I will definitely do an update to the Star Trek stuff after 97 comes out but here is a WiP image



Bridges may or may not be visible from the outside, that all depends if I use a new model or decide to edit the current one. Over all they're just decorative more than serving a point, no lights and no walking around. Think of it as an easter egg of sorts happy





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