Addon Development Thread
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neutronium76 | Date: Wednesday, 14.11.2012, 19:18 | Message # 121 |
World Builder
Group: Users
Greece
Messages: 718
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| Quote (SpaceEngineer) Indeed, problem with Cyrannus was due to it's huge size. SE searches for planets only within 0.001 pc radius. I've fixed this bug.
Space Engineer You Are a Genius!:
Let me offer you a pint of nice cold Beer:
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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HarbingerDawn | Date: Wednesday, 14.11.2012, 20:21 | Message # 122 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
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| Quote (neutronium76) Let me offer you a pint of nice cold Beer: Quote (Forum Rules) Do not promote illegal or adult 18+ substances or activities; including illicit drugs, prostitution, alcohol, and tobacco.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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DoctorOfSpace | Date: Wednesday, 14.11.2012, 20:29 | Message # 123 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote (HarbingerDawn) Quote (Forum Rules)
Rules?
Where we're going
We don't need rules.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
Edited by DoctorOfSpace - Wednesday, 14.11.2012, 20:33 |
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Antza2 | Date: Wednesday, 14.11.2012, 20:35 | Message # 124 |
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Quote (DoctorOfSpace) Rules?
Go to antza2.deviantart.com for cool photos!
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neutronium76 | Date: Wednesday, 14.11.2012, 21:12 | Message # 125 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| There is a wide range of non-alcoholic beers to choose from: http://www.tobp.com/review/nabrews.asp ...
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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Antza2 | Date: Wednesday, 14.11.2012, 21:22 | Message # 126 |
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Quote (neutronium76) There is a wide range of non-alcoholic beers to choose from: Good point
Go to antza2.deviantart.com for cool photos!
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apenpaap | Date: Wednesday, 14.11.2012, 21:22 | Message # 127 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| I've been having the silly idea of making Earth into a spaceship so I can see what it would look like as a moon to random gas giants or drop it into a black hole or something, but so far it's run into some problems...
Yeah. That's just a test with it using the Borg cube model, though; I've found that unlike with planets, the spacecraft don't simply assume a sphere if you don't give a model; instead the ship doesn't show up at all. However, it does establish I definitely need the model of a sphere to make it work (and even that simplest of models is way beyond my nonexistant modelling capabilities).
Here's the script I'm using so far:
Spacecraft "Earth" { Class "Starship" Length 12756000 Mass 6000000000000000000000000 Unit
Albedo 0.367 Exposure 3.0 SpecularPower 150 SpecularBright 10 Color ( 0.850 0.850 1.000 )
CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73541.-1" UnivPos (-0000000000000F942C7D70D60E0FA2A7, -0000000000000BF7CCC070700E81611B, +0000000000000F9361D828DF7371D81D) Orientation ( 4.052318553714583e-001, 2.360768903510676e-001, -8.678334936878556e-001, -1.640727657714911e-001 ) Velocity ( -3.251373341155102e+003, -2.497774055963564e+003, 3.250727989819121e+003 ) AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )
Orbit { Period 1.71119e-4 SemiMajorAxis 4.927139e-5 Eccentricity 0.0 Inclination 0.0 MeanAnomaly 135.27 AscendingNode 125.08 ArgOfPericen 318.14 }
Mesh "Borgcube/cube.sm"
DiffMap "earth.*" }
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
Edited by apenpaap - Wednesday, 14.11.2012, 21:23 |
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Antza2 | Date: Wednesday, 14.11.2012, 21:26 | Message # 128 |
World Builder
Group: Global Moderators
Finland
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| That reminds me of the cube shaped Earth in the Hitchhikers Guide to the Galaxy Movie.
Go to antza2.deviantart.com for cool photos!
Edited by Antza2 - Wednesday, 14.11.2012, 21:26 |
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DoctorOfSpace | Date: Wednesday, 14.11.2012, 21:26 | Message # 129 |
Galaxy Architect
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Pirate
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| Quote (apenpaap) Yeah. That's just a test with it using the Borg cube model, though; I've found that unlike with planets, the spacecraft don't simply assume a sphere if you don't give a model; instead the ship doesn't show up at all. However, it does establish I definitely need the model of a sphere to make it work (and even that simplest of models is way beyond my nonexistant modelling capabilities).
Your best option is to just make a sphere model and then use an Earth texture as a wrapped around texture. That isn't hard to do but you won't get an atmosphere or anything as ships don't support such things. I am no modeler but I can tell you it isn't hard to get basic shapes, in fact most programs let you just place most shapes.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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smjjames | Date: Wednesday, 14.11.2012, 21:49 | Message # 130 |
World Builder
Group: Users
United States
Messages: 913
Status: Offline
| Saying "Let me offer you a cold pint/can/bottle of (insert favorite soda or other non-alcoholic beverage)." would have been better.
Anyways, I've decided that jumping full on into a new galaxy and getting into the coding might be a bit huge of a first step. Plus I have no idea how to combine two galaxy locations into one image, and I don't know how big it would end up if I included the tails. Unless someone is willing to help out.
SO, I'm thinking of trying to give the Magellanic clouds a better look, if possible anyway, or at least tweak them. Or alternatively (since the Magellanic clouds are heavily distorted anyway), maybe I can do NGC 7742 since that one is a beautiful galaxy.
Oh yeah, I don't know where to ask this (besides the modding section), but when adding galaxies, if you have modded galaxies in and want to add more, how do you do that without erasing the others?
Edit: I've changed my mind on the Magellanic clouds and I'm going to do NGC 7742, unless someone offers to help out with the antennae galaxies. Now to find a nice high res image of it.
Edited by smjjames - Wednesday, 14.11.2012, 22:15 |
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apenpaap | Date: Wednesday, 14.11.2012, 22:40 | Message # 131 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| Quote (DoctorOfSpace) Your best option is to just make a sphere model and then use an Earth texture as a wrapped around texture. That isn't hard to do but you won't get an atmosphere or anything as ships don't support such things. I am no modeler but I can tell you it isn't hard to get basic shapes, in fact most programs let you just place most shapes.
Unfortunately I can't even do that. I've tried to use the BumpMap parameter with the little base.jpg version of Earth's bump map, but no success yet either.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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Salvo | Date: Wednesday, 14.11.2012, 23:25 | Message # 132 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| I'm working on an addon to add most of important planets and systems taken from Mass Effect 2 on SE, like Horizon, Aeia 2175, Haestrom, Ilium, Tuchanka, etc... Maybe, if I will find a way Omega-4 Relay, Citadel and many things, all based on Mass Effect 2 map, I don't know how much it will take but is a good idea
About the addon of Nibiru, I don't like it so much, and it isn't like I had in mind, so maybe i won't relase it after all...
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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HarbingerDawn | Date: Thursday, 15.11.2012, 08:37 | Message # 133 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Salvo, I already have a list of the coordinates of every Cluster/Nebula in ME and ME2 from when I was working on an ME addon, so if you want I can post them to help you.
As for the relay, Citadel, etc, the Mass Effect ship pack has the appropriate models, so they would just need to be placed correctly.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Salvo | Date: Thursday, 15.11.2012, 17:25 | Message # 134 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (HarbingerDawn) Salvo, I already have a list of the coordinates of every Cluster/Nebula in ME and ME2 from when I was working on an ME addon Oh, thanks! You could make me avoid hours and hours of research and several attempts!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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HarbingerDawn | Date: Thursday, 15.11.2012, 17:33 | Message # 135 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| These are right if I remember correctly, or they might have some errors. I can't remember.
Code Hawking Eta RA 17 13 29.28 Dec -38 29 54.52 Dist 12792
Styx Theta RA 16 49 23.46 Dec -44 17 19.26 Dist 13309
Caleston Rift RA 16 56 32.67 Dec -42 38 55.94 Dist 15327
Pangaea Expanse RA 17 33 11.48 Dec -32 52 00.56 Dist 15466
Omega Nebula RA 18 06 58.43 Dec - 20 29 45.34 Dist 14644
Pylos Nebula RA 17 46 34.67 Dec -28 40 28.23 Dist 17359
The Phoenix Massing RA 17 21 48.71 Dec -36 22 20.64 Dist 19865
Kepler Verge RA 16 39 17.46 Dec -46 24 03.10 Dist 17069
Shadow Sea RA 16 02 44.90 Dec -52 00 30.59 Dist 12291
Maroon Sea RA 16 00 44.75 Dec -52 22 50.48 Dist 13660
Gemini Sigma RA 14 10 36.21 Dec -60 45 34.83 Dist 11574
Argos Rho RA 15 26 22.97 Dec -56 16 26.45 Dist 10020
Artemis Tau RA 11 01 00.57 Dec -59 19 23.24 Dist 12512
Hades Gamma RA 12 56 50.05 Dec -62 16 07.71 Dist 13743
Voyager Cluster RA 14 03 29.31 Dec -61 07 12.11 Dist 16239
Attican Beta RA 15 32 16.87 Dec -55 34 41.97 Dist 16108
Nubian Expanse RA 15 31 18.18 Dec -55 40 09.34 Dist 18486
Armstrong Nebula RA 16 04 03.38 Dec -52 02 23.85 Dist 19475
Hades Nexus RA 16 31 12.02 Dec -47 47 30.43 Dist 20212
Far Rim RA 17 23 08.83 Dec -36 02 13.98 Dist 23230
Sigurd's Cradle RA 18 11 03.08 Dec -19 05 39.03 Dist 17436
Rosetta Nebula RA 17 56 54.20 Dec -24 50 07.13 Dist 20607
Titan Nebula RA 18 25 35.45 Dec -12 51 10.92 Dist 20637
Valhallan Threshold RA 18 40 58.61 Dec -05 36 07.10 Dist 20206
The Shrike Abyssal RA 18 57 17.34 Dec 02 14 47.56
Hourglass Nebula RA 18 44 13.87 Dec -04 09 35.37 Dist 15663
Crescent Nebula RA 19 10 46.58 Dec 08 04 20.13 Dist 15082
Ismar Frontier RA 19 39 36.91 Dec 21 01 48.10 Dist 16627
Eagle Nebula RA 19 05 05.79 Dec 05 43 09.15 Dist 10809
Minos Wasteland RA 19 58 05.74 Dec 28 01 12.76 Dist 12397
Serpent Nebula RA 19 48 55.13 Dec 24 37 26.36 Dist 5557
Krogan DMZ RA 20 52 07.68 Dec 43 32 50.82 Dist 3606
Viper Nebula RA 07 27 05.07 Dec -16 20 26.96 Dist 8308
Exodus Cluster RA 11 15 56.12 Dec -60 14 52.72 Dist 4201
Horse Head Nebula RA 14 36 48.71 Dec -59 57 47.62 Dist 4334
Note: these correspond to their locations on the galaxy map, not to the locations of the objects that some were named after.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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